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		<title><![CDATA[Latest posts for the thread "My New 2000 Points of Lizardmen"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "My New 2000 Points of Lizardmen"]]></description>
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				<title>My New 2000 Points of Lizardmen</title>
				<description><![CDATA[ LORD<br /> Slann Mage-Priest 500<br /> Lore of Light<br /> 4 Disciplines of the Ancients (The Focused Rumination, Focus of Mystery, Soul of Stone, Higher State of Consciousness)<br /> Cupped Hands of the Old Ones<br /> Divine Plaque of Protection<br /> <br /> HEROES<br /> Saurus Scar-Veteran 191<br /> Light Armour<br /> Great Weapon<br /> Cold One<br /> Dragonbane Helmet<br /> Dawnstone<br /> Bane Head<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> <br /> Skink Priest 115<br /> Cube of Darkness<br /> Ironcurse Icon<br /> Dragonbane Amulet<br /> <br /> CORE<br /> 51 Saurus Warriors 630<br /> Spears<br /> Musician<br /> Standard Bearer<br /> <br /> 20 Saurus Warriors 258<br /> Spears<br /> Musician<br /> Standard Bearer<br /> <br /> SPECIAL<br /> 5 Cold One Cavalry 230<br /> Musician<br /> Standard Bearer<br /> Huanchi's Blessed Totem<br /> <br /> RARE<br /> Salamander 75<br /> <br /> This is a bad list, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. But I'm just doing it because I'm trying to make good of the models I have.]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 18:27:41]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:My New 2000 Points of Lizardmen</title>
				<description><![CDATA[ I would drop the champions from your units as they are a lot of points for not much benefit, and drop the skink chief <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>...He is very fragile for a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. Just make your slann the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and with lore of light (which is excellent here in this list <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">) you are already gonna hang out within 12" of all your troops so they would retain the benefits of your general and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in the middle.  The extra points should allow you to get another scar-vet to join either your big block of saurus or your cold one cav. Armor of Destiny is awesome here as its heavy armor and gives you a 4+ward save, and on your scar vet now I would drop the current items and give him the talisman of preservation. Now you have two characters with 4 attacks <span class="glossaryitem" onmouseover='gp(171);'>st</span> 7, and if you whiff then you still have a 4+ in the event of people rolling lucky against you, or killing blows or high <span class="glossaryitem" onmouseover='gp(123);'>str</span> attacks that bypass all your armor. ]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 18:39:38]]> GMT</pubDate>
				<author><![CDATA[ Shadowblade07]]></author>
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				<title>Re:My New 2000 Points of Lizardmen</title>
				<description><![CDATA[ Well Saurus don't flee often. A <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> isn't really needed. The Skink <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is really fragile, but with the inti. boost he should give the units Frenzy long enough to at least get an extra 10 attacks in. You may be right though, that is a lot of points that are probably just going to get killed.<br /> <br /> So you think the Cold One Cav are a good investment? I'm kinda on the line about um'<br /> <br /> The champions are just there to jump in and challenge fight-y characters (to take all the hits for a turn so they don't go on to kill more saurus.) And with the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, general, and the Lore of Light boosts, Its not like it will hurt combat res. enough to make them flee. It was either a champion or another saurus. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Mar 2012 19:11:57]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:My New 2000 Points of Lizardmen</title>
				<description><![CDATA[ Well the scar-vets should take the challenges, they can take the hits even if you cant get your spells off, and they are more killy then a champ can ever be. you dont just want to fight them to a stalemate all the time. And 25 more pts to the slann wouldnt hurt too much, its when you dont have the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> when you end up needing him <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Plus you wont always be able to get your spells off so dont count on it too much, it boosts your army thats it, your main battle plan shouldnt be built on the basis that youll get them off every time. <br /> <br /> And no the cold one cav are too many pts for what they do, I just thought you were trying to work with what you have. I would drop them for a unit of 6 kroxigors <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> \<br /> Plus with stupidity it'll fail when you need to pass the most...<br /> <br /> Still its lookin good, glad to see more lizardmen players <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 13:06:16]]> GMT</pubDate>
				<author><![CDATA[ Shadowblade07]]></author>
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				<title>Re:My New 2000 Points of Lizardmen</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, well I can't really make the Slann my <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in this list... because I'm at max Lord.]]></description>
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				<pubDate><![CDATA[Thu, 15 Mar 2012 17:49:14]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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