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		<title><![CDATA[Latest posts for the thread "25pt Cygnar Kraye jumping guns"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/27.page</link>
		<description><![CDATA[Latest messages posted in the thread "25pt Cygnar Kraye jumping guns"]]></description>
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				<title>25pt Cygnar Kraye jumping guns</title>
				<description><![CDATA[ I really like what Kraye brings to the table with the cavalry jacks along with the mobility and options it gives light jacks for clearing space. What i would like to build is a list that relies on the mobility of the light jacks to open holes for a lone heavy jack under full tilt to make runs on casters and essential targets.<br /> <br /> Kraye + 6<br /> Journeyman - 3<br /> Minuteman - 5<br /> Minuteman - 5<br /> Hunter - 6<br /> Hunter - 6<br /> Cyclone - 9<br /> <br /> Obviously this gives me some really manoeuvrable threats for clearing things out although i fear that the 5 'jacks might be too much for the 9 focus available?  I considered taking an ironclad instead of the cyclone for the tremor but was at a loss as to what i could invest the extra 2 in.  Perhaps a Stormclad for the reach or a hammersmith for the pure hitting power??  Would ideally like to fit in Thunderhead just for the sheer disgustingness of the guy but i don't mind no using him due to his high cost.<br /> <br /> Any help and advice would be appreciated, thanks in advance.]]></description>
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				<pubDate><![CDATA[Fri, 16 Mar 2012 12:05:34]]> GMT</pubDate>
				<author><![CDATA[ jamin p]]></author>
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