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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ Hey I've got a 1000 point army here, looking for some advice on it<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> <br /> -4 Plasmas<br /> 110<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> -4 meltas<br /> 90<br /> <br /> <u>Troops</u><br /> <br /> Vet squad<br /> -3 meltas<br /> -chimera<br /> 155<br /> <br /> Vet squad<br /> -3 plasma<br /> -chimera<br /> 170<br /> <br /> platoon 1<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> 4 flamers<br /> 50<br /> <br /> Infantry Squad<br /> power weapon<br /> flamer<br /> Commisar w/ power weapon<br /> 110<br /> <br /> Infantry Squad<br /> -Power weapon<br /> -Flamer<br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span><br /> 3 autocannons<br /> 75<br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> <br /> 3 Lascannons<br /> 105<br /> <br /> <u>Elites</u><br /> Marbo<br /> 65<br /> <br /> <b>Total : 1005 points</b><br /> <br /> the infantry squads are meant to form up into a power blob, and the plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> provides orders for the 2 <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>. The melta <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> moves up with the blob to take care of armor that moves after them, although that might be over kill with the veterans already zooming around with meltas in a chimera.<br /> <br /> So what do you guys think? ]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 15:55:36]]> GMT</pubDate>
				<author><![CDATA[ stevie4568]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ I think your over by 5 points...<br /> <br /> Generally its not a good idea to mix mech and infantry lists. Go mech or foot, not both.]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 16:02:03]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ I'd probably cut the flamers from the blob its just a delivery system for the power weapons anyway!]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 16:12:31]]> GMT</pubDate>
				<author><![CDATA[ stevie4568]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ How about these lists; <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Lord Commissar; Camo cloak = 80 <br /> <br /> Troops <br /> <br /> Platoon A <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>; 3 x flamer = 45 <br /> Squad 1; seargent with power weapon, melta bombs = 65 <br /> Squad 2; seargent with power weapon, melta bombs = 65 <br /> Squad 3; seargent with power weapon, melta bombs = 65 <br /> <br /> Veterans; 3 x Meltaguns in Vendetta = 230 <br /> <br /> Heavy Support <br /> <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> = 150 <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> = 150 <br /> 2 x Hydra = 150 <br /> <br /> Total = 1000 <br /> <br /> The lord commissar givces the whole platoon improved saves, platoon can hold objectives and kill opponents in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> even walkers. veterans can pop vehicles and monsterous creatures especially with their transport. The hydras can knock down enemy skimmers/walkers and transports. The russes can kill anything <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Lord Commissar; Camo Cloak, melta bombs = 100 <br /> <br /> Elites <br /> Marbo = 65<br /> <br /> Troops <br /> <br /> Infantry Platoon A <br /> <br /> Platoon Command Squad; Flamer x 4 = 50 <br /> Infantry Squad; Seargent with power weapon, melta bomb = 65 <br /> Infantry Squad; Seargent with power weapon, melta bomb = 65 <br /> Infantry Squad; Seargent with power weapon, melta bomb = 65 <br /> <br /> Veterans; 3 x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, Chimera with HHF and multilaser = 155 <br /> <br /> Heavy Support <br /> <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150 <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150 <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150 <br /> <br /> TOTAL 1000 <br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Lord Commissar; Camo Cloak, power weapon = 90<br /> Lord Commissar; Camo Cloak, power weapon = 90<br /> <br /> Troops<br /> <br /> Infantry Platoon A<br /> <br /> Platoon Command Squad; Flamer x 2 = 40<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> <br /> <br /> Infantry Platoon B<br /> <br /> Platoon Command Squad; Flamer x 2 = 40<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> <br /> Heavy Support<br /> <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150<br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150<br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150<br /> <br /> TOTAL 1070 <br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 4 Company Command Squad (Meltagun x2)<br /> 1 Straken<br /> <br /> <br /> Troops:<br /> 1 Infantry Platoon<br /> 4 Platoon Command Squad (Meltagun x3)<br /> 1 Platoon Commander, commissar with pwr weapon<br /> <br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> <br /> 1 Infantry Platoon, <br /> 4 Platoon Command Squad (Meltagun x3)<br /> 1 Platoon Commander with pwr weapon, melta bombs<br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> <br /> Elites<br /> Marbo 65<br /> <br /> <br /> Heavy Support<br /> Leman Russ Demolisher; Heavy Flamer 165<br /> Leman Russ Demolisher; Heavy Flamer 165<br /> <br /> Total: 980<br /> <br /> OR<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Company Command Squad; Melta x 3, Chimera [<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>] 135<br /> <br /> Troops<br /> Platoon Command Squad; Melta Bombs 35<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> 60<br /> <br /> Platoon Command Squad; Flamer 35<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 60<br /> <br /> Heavy Support<br /> Leman Russ Demolisher <span class="glossaryitem" onmouseover='gp(336);'>HF</span> 165<br /> Leman Russ Demolisher <span class="glossaryitem" onmouseover='gp(336);'>HF</span> 165<br /> Leman Russ Demolisher <span class="glossaryitem" onmouseover='gp(336);'>HF</span> 165<br /> <br /> TOTAL 1000<br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Company Command Squad; 3 x plasmagun pwr weapon = 105<br /> <br /> Troops<br /> <br /> Infantry Platoon<br /> <br /> Platoon Command Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 40<br /> Infantry Squad <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, Commissar with pwr weapon = 100<br /> Infantry Squad <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, = 60<br /> Infantry Squad <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, = 60<br /> <br /> <br /> Infantry Platoon<br /> <br /> Platoon Command Squad; commissar with pwr weapon = 75<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> <br /> Heavy Support<br /> <br /> Griffon Heavy Mortar x 2 = 150<br /> Griffon Heavy Mortar x 2 = 150<br /> hydra x 2 = 150 or Griffon Heavy Mortar x 2 = 150<br /> <br /> TOTAL 1000<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> At 1000 points guard is my fav army in all of <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> <br /> They really come alive and can put the hurt on like no one else]]></description>
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				<pubDate><![CDATA[Sun, 18 Mar 2012 01:03:57]]> GMT</pubDate>
				<author><![CDATA[ sumi808]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ Try this<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> + Master of Ordnance                80<br /> Vet Sqd.  3 Meltas, Chimera + <span class="glossaryitem" onmouseover='gp(336);'>HF</span>   155<br /> Vet Sqd.  3 Meltas, Chimera + <span class="glossaryitem" onmouseover='gp(336);'>HF</span>   155<br /> Vendetta                                               130<br /> Hydra                                                      75<br /> Hydra                                                      75<br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> + L.C.                                         165<br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> + L.C.                                         165<br /> <br /> I'm gonna use this in our next tourny.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Mar 2012 03:36:09]]> GMT</pubDate>
				<author><![CDATA[ danpieri]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ sumi:<br /> <br /> Why are you posting a wall of lists that are totally different from the list in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>?  What happens when that <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is singled out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, dies, and everyone runs away? ]]></description>
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				<pubDate><![CDATA[Sun, 18 Mar 2012 06:34:59]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ Alternative ideas for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <br /> <br /> His vets feel out of place for his current list and will picked off easily as they are unsupported<br /> <br /> Need to think BIGGER for 1000 points <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 18 Mar 2012 10:09:49]]> GMT</pubDate>
				<author><![CDATA[ sumi808]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ <blockquote><div><cite>sumi808 wrote:</cite>How about these lists; <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Lord Commissar; Camo cloak = 80 <br /> <br /> Troops <br /> <br /> Platoon A <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>; 3 x flamer = 45 <br /> Squad 1; seargent with power weapon, melta bombs = 65 <br /> Squad 2; seargent with power weapon, melta bombs = 65 <br /> Squad 3; seargent with power weapon, melta bombs = 65 <br /> <br /> Veterans; 3 x Meltaguns in Vendetta = 230 <br /> <br /> Heavy Support <br /> <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> = 150 <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> = 150 <br /> 2 x Hydra = 150 <br /> <br /> Total = 1000 <br /> <br /> The lord commissar givces the whole platoon improved saves, platoon can hold objectives and kill opponents in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> even walkers. veterans can pop vehicles and monsterous creatures especially with their transport. The hydras can knock down enemy skimmers/walkers and transports. The russes can kill anything <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Lord Commissar; Camo Cloak, melta bombs = 100 <br /> <br /> Elites <br /> Marbo = 65<br /> <br /> Troops <br /> <br /> Infantry Platoon A <br /> <br /> Platoon Command Squad; Flamer x 4 = 50 <br /> Infantry Squad; Seargent with power weapon, melta bomb = 65 <br /> Infantry Squad; Seargent with power weapon, melta bomb = 65 <br /> Infantry Squad; Seargent with power weapon, melta bomb = 65 <br /> <br /> Veterans; 3 x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, Chimera with HHF and multilaser = 155 <br /> <br /> Heavy Support <br /> <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150 <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150 <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150 <br /> <br /> TOTAL 1000 <br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Lord Commissar; Camo Cloak, power weapon = 90<br /> Lord Commissar; Camo Cloak, power weapon = 90<br /> <br /> Troops<br /> <br /> Infantry Platoon A<br /> <br /> Platoon Command Squad; Flamer x 2 = 40<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> <br /> <br /> Infantry Platoon B<br /> <br /> Platoon Command Squad; Flamer x 2 = 40<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> <br /> Heavy Support<br /> <br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150<br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150<br /> Leman Russ Battle Tank; <span class="glossaryitem" onmouseover='gp(336);'>HF</span> x 1 = 150<br /> <br /> TOTAL 1070 <br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 4 Company Command Squad (Meltagun x2)<br /> 1 Straken<br /> <br /> <br /> Troops:<br /> 1 Infantry Platoon<br /> 4 Platoon Command Squad (Meltagun x3)<br /> 1 Platoon Commander, commissar with pwr weapon<br /> <br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> <br /> 1 Infantry Platoon, <br /> 4 Platoon Command Squad (Meltagun x3)<br /> 1 Platoon Commander with pwr weapon, melta bombs<br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> 9 Infantry Squad (Meltagun x1)<br /> 1 Sergeant<br /> <br /> <br /> Elites<br /> Marbo 65<br /> <br /> <br /> Heavy Support<br /> Leman Russ Demolisher; Heavy Flamer 165<br /> Leman Russ Demolisher; Heavy Flamer 165<br /> <br /> Total: 980<br /> <br /> OR<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Company Command Squad; Melta x 3, Chimera [<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>] 135<br /> <br /> Troops<br /> Platoon Command Squad; Melta Bombs 35<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> 60<br /> <br /> Platoon Command Squad; Flamer 35<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 60<br /> <br /> Heavy Support<br /> Leman Russ Demolisher <span class="glossaryitem" onmouseover='gp(336);'>HF</span> 165<br /> Leman Russ Demolisher <span class="glossaryitem" onmouseover='gp(336);'>HF</span> 165<br /> Leman Russ Demolisher <span class="glossaryitem" onmouseover='gp(336);'>HF</span> 165<br /> <br /> TOTAL 1000<br /> <br /> OR<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Company Command Squad; 3 x plasmagun pwr weapon = 105<br /> <br /> Troops<br /> <br /> Infantry Platoon<br /> <br /> Platoon Command Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 40<br /> Infantry Squad <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, Commissar with pwr weapon = 100<br /> Infantry Squad <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, = 60<br /> Infantry Squad <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, = 60<br /> <br /> <br /> Infantry Platoon<br /> <br /> Platoon Command Squad; commissar with pwr weapon = 75<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> Infantry Squad; <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 60<br /> <br /> Heavy Support<br /> <br /> Griffon Heavy Mortar x 2 = 150<br /> Griffon Heavy Mortar x 2 = 150<br /> hydra x 2 = 150 or Griffon Heavy Mortar x 2 = 150<br /> <br /> TOTAL 1000<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> At 1000 points guard is my fav army in all of <span class="glossaryitem" onmouseover='gp(3);'>40k</span><br /> <br /> They really come alive and can put the hurt on like no one else</div></blockquote><br /> <br /> Thanks for the reply friend, you obviously put a lot of work into making that Post<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> My only problem with the Lord Commisar is that he seems a lot less flexible than the command squad, with say regimental standard, which effectively does the same thing. Plus a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> can put orders down for the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> if need be such as Bring it Down and what not.<br /> <br /> The vets were just being used as a QRF against tanks that were gonna rush or deepstirking enemies, as the blobs would not handle them very well.<br /> Also quick Q can Chimeras capture tactical points on the battlefield?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Mar 2012 19:23:18]]> GMT</pubDate>
				<author><![CDATA[ stevie4568]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ Very interesting lists selection in the pervious post nice  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> and as for the chimeras capturing objectives sad to say its a no, only infantry troop choices can capture objectives unless its a friendly game and you agree otherwise <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> i do beleave however ( but i could be wrong) that the chimera being within 3inchs of objective can contest that objective so your oppenant cannot claim it as one for them but if it is just your chimera on its own ( no vets or infantry squads in it) then it cannot claim. <br /> <br /> but having said that everythings prob going to change in a couple of months anyways when the new <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rule book is release <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> hope this helped]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 12:41:05]]> GMT</pubDate>
				<author><![CDATA[ Lokki]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ At 1k I wouldn't go hybrid. I would run 2 platoons for troops. Dual <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> at 1k is not something I've considered, but you do get a lot of band for your buck there.]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 14:09:08]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:Imperial guard 1000 point army list</title>
				<description><![CDATA[ <blockquote><div><cite>ruminator wrote:</cite>At 1k I wouldn't go hybrid. I would run 2 platoons for troops. Dual <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> at 1k is not something I've considered, but you do get a lot of band for your buck there.</div></blockquote><br /> <br /> Yeah I had been pouring all my points into troops, I had never considered grabbing a second <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> either. Makes sense, especially if you're going foot, double the orders, double the vets, double all the super fun upgrades that make them so awesome. Giving each a lascannon, parking them with a blob and a <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> might work fairly well... Threw together a quick little list to see how that would work. Still needs some tweaking obviously (probably don't need voxes, and those <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> could use Camo cloaks...), but I think you could make a pretty scary gunline with it.<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (180pts)<br /> <br />     * Company Command Squad (75pts) Lascannon, Vox Caster<br />   <br />     * Company Command Squad (105pts) Lascannon, Officer of the Fleet, Vox Caster<br /> <br /> + Troops + (820pts)<br /> <br />     * 1st Infantry Platoon (460pts) <br />         * Infantry Squad: Autocannon, Meltagun, Sergeant Power Weapon<br />         * Infantry Squad: Autocannon, Meltagun, Vox Caster, Commissar Power Weapon, Sergeant Power Weapon<br />         * Infantry Squad: Autocannon, Meltagun, Vox Caster, Commissar Power Weapon, Sergeant Power Weapon<br />         * Infantry Squad: Autocannon, Meltagun, Sergeant Power Weapon<br />         * Platoon Command Squad: Autocannon<br /> <br />     *2nd Infantry Platoon (360pts) <br />         * Infantry Squad: Lascannon, Meltagun, Sergeant Power Weapon<br />         * Infantry Squad: Lascannon, Meltagun, Vox Caster, Commissar Power Weapon, Sergeant Power Weapon<br />         * Infantry Squad: Lascannon, Meltagun, Sergeant Power Weapon<br />         * Platoon Command Squad: Autocannon<br /> <br /> Gives you the option of two 20 man blobs and a 30, or one 30 and one 40 if you decide you need to bulk up. They all have meltas and <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s to discourage tankshocking, and to blow vehicles if you decide to charge in (with over 70 guardsmen, why wouldn't you <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) You've got 2 <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, so you can throw down "Bring it Down" and "Fire on my Target" all you want and do some serious damage the first couple of turns. With most of your Heavy weapons in blobs, it will take insane amounts of fire to kill them off. Once the opponent starts to close the distance, you can either open up with lasguns, or charge in to meet him, based on what he's playing. Officer of the Fleet is there to make the opponent think twice about reserving everything, especially if it could force his army to come in piecemeal. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 15:06:55]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ <blockquote><div><cite>Barksdale wrote:</cite>I think your over by 5 points...<br /> <br /> Generally its not a good idea to mix mech and infantry lists. Go mech or foot, not both.</div></blockquote><br /> <br /> Sorry but this isn't true.<br /> <br /> Hybrid lists are amongst some of the competitive out there at the moment, especially since players seem to expect Mech lists when it comes to Guard.<br /> <br /> I'm not being arrogant but my hybrid list has won about 80-90% of it's games over he past 6 months (out of about 15-20 games), and some of my opponents have been playing 15 years, so it's not as if i've been playing against complete noobs.  <br /> If you want to prove me wrong and play on vassal - let's arrange a couple of games to find out :-).<br /> <br /> Anyways, 'Hammer and Anvil' type Hybrid lists work great IF you play them right. You need a blob or two to soak at the damage and provide a distraction - something your opponent can't ignore and will act as a tarpit (so add power weapons and commissars, possibly bring up Colonel Straken at the rear) : Maybe add a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> or some artillery and that is your 'anvil'. Then you simply add whatever you want as a 'hammer' - a squad of meltavets in chimera plus a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> or Dem. Some people like DevilDogs too. Or a Valk or Vendetta. <br /> <br /> I've tried mech and footlists and honestly this kind of hybrid list works best. I certainly wouldn't go around telling people that you should stick to either a footslogging list or Mech list and not mix the two. That just isn't true.    <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Barksdale wrote:</cite>sumi:<br /> <br /> Why are you posting a wall of lists that are totally different from the list in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>?  What happens when that <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is singled out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, dies, and everyone runs away? </div></blockquote><br /> <br /> Sumi actually takes the time to write lists on here for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players looking for advice, and a lot of them generate excellent ideas and are solid, which is more than I can say for a lot of posters on here. So dunno why you are getting so antsy about it. <br /> <br /> Also, i've heard that criticism about a Lord Commissar plenty of times, and can tell you if you place him correctly on the table, he will not get singled out if you know what you are doing. I usually put him at the rear in cover, blocking enemy <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, yet still within 6" of my units. <br /> <br /> I've had people sneer at that and claim "Pft, i'll just get an assassin to take him out!" or "I'll deep strike or scout and take him out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>"...The Vindacator assassin failed. I just kept moving the Lord Commissar to BLOS. Then killed the Vindicator with a multilaser (always fun). Deep Strikers always get shot too pieces/counter-assaulted before they've been able to touch him. A scouting striking scorpions squad was the only time i've been caught out - due to stupid placement on my part - and they killed him. But since then it just hasn't happened. <br /> <br />  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I should have probably made clear that i'd never take the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> as my sole <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice - I use him solely for the ld10 and stubborn bonuses he gives to a power blob or <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> on a gunline. Especially good for <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> since they can't have ordinary Commissars and will run away easily. <br /> I'd always have <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> as main <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is secondary and is there solely for the huge morale boosts. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 15:39:17]]> GMT</pubDate>
				<author><![CDATA[ FifteenHours]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ Nothing against sumi, but it might've been a good idea to spoiler each list so that it didn't take up half the screen <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> On the subject that his arent "on topic", unless we post a list thats almost identical to <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s, we're going to be going off in wierd directions. Sumi has some pretty interesting ideas for lists though (for example, the second to last one with three demolishers, thats just nasty) I've never used any of his lists he's suggested, but they always give me ideas on things to try with my own lists. He'll post somethng like a 3 demolisher list and I'll go from "pff this is stupid" to "holy crap i'm going to have to try mixing that in with my gunline list sometime". Which I believe is his goal, he posted a ton of varied lists to give the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> ideas of all the directions you can go at a 1,000pts.<br /> <br /> Back on topic. @ the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, do you have any more models, or is what you listed pretty much all you have? Even if you only have like 20 more models, that will give us a lot more basis to help you tweak your list.]]></description>
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				<pubDate><![CDATA[Tue, 20 Mar 2012 17:05:47]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ <blockquote><div><cite>FifteenHours wrote:</cite> <blockquote><div><cite>Barksdale wrote:</cite> I think your over by 5 points...<br /> <br /> Generally its not a good idea to mix mech and infantry lists. Go mech or foot, not both.  </div></blockquote><br /> <br /> Sorry but this isn't true.</div></blockquote><br /> <br /> Generally yes it is. Hybrid lists are usually inefficient, are much harder to use.  This is especially true for new players. Judging by the original list he looks quite new to guard. Not to mention the points total is 1000 points.<br /> <br /> <blockquote><div><cite>FifteenHours wrote:</cite> Hybrid lists are amongst some of the competitive out there at the moment, especially since players seem to expect Mech lists when it comes to Guard.<br />  <br /> I'm not being arrogant but my hybrid list has won about 80-90% of it's games over he past 6 months (out of about 15-20 games), and some of my opponents have been playing 15 years, so it's not as if i've been playing against complete noobs.  <br /> If you want to prove me wrong and play on vassal - let's arrange a couple of games to find out :-).  </div></blockquote><br /> <br /> Good for you champ.  <br /> <br /> <blockquote><div><cite>FifteenHours wrote:</cite> <br /> Anyways, 'Hammer and Anvil' type Hybrid lists work great IF you play them right. You need a blob or two to soak at the damage and provide a distraction - something your opponent can't ignore and will act as a tarpit (so add power weapons and commissars, possibly bring up Colonel Straken at the rear) : Maybe add a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> or some artillery and that is your 'anvil'. Then you simply add whatever you want as a 'hammer' - a squad of meltavets in chimera plus a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> or Dem. Some people like DevilDogs too. Or a Valk or Vendetta.  </div></blockquote><br /> <br /> You are talking about a 1000 point list right?  And devildogs? You just lost what little credibility you had.  <br /> <br /> <blockquote><div><cite>FifteenHours wrote:</cite> <br /> I've tried mech and footlists and honestly this kind of hybrid list works best. I certainly wouldn't go around telling people that you should stick to either a footslogging list or Mech list and not mix the two. That just isn't true.     </div></blockquote><br /> <br /> The competition in your area must be weak.  Or is this on vassal too?<br /> <br /> <br /> <blockquote><div><cite>FifteenHours wrote:</cite> <blockquote><div><cite>Barksdale wrote:</cite>sumi:<br /> <br /> Why are you posting a wall of lists that are totally different from the list in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>?  What happens when that <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is singled out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, dies, and everyone runs away? </div></blockquote><br /> <br /> Sumi actually takes the time to write lists on here for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players looking for advice, and a lot of them generate excellent ideas and are solid, which is more than I can say for a lot of posters on here. So dunno why you are getting so antsy about it.  </div></blockquote><br /> <br /> First, his lists are completely different from list in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  If the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wanted random 3rd tier lists he could have asked for them. Second, sumi's lists have some good ideas but the way they currently are formed is just terrible. Last, it was really annoying scrolling through a wall of text.<br /> <br /> <blockquote><div><cite>FifteenHours wrote:</cite> <br /> Also, i've heard that criticism about a Lord Commissar plenty of times, and can tell you if you place him correctly on the table, he will not get singled out if you know what you are doing. I usually put him at the rear in cover, blocking enemy <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, yet still within 6" of my units. <br /> <br /> I've had people sneer at that and claim "Pft, i'll just get an assassin to take him out!" or "I'll deep strike or scout and take him out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>"...The Vindacator assassin failed. I just kept moving the Lord Commissar to BLOS. Then killed the Vindicator with a multilaser (always fun). Deep Strikers always get shot too pieces/counter-assaulted before they've been able to touch him. A scouting striking scorpions squad was the only time i've been caught out - due to stupid placement on my part - and they killed him. But since then it just hasn't happened.</div></blockquote><br /> <br /> Mate, what are you on about now? You're all over the place.  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Mar 2012 01:51:32]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Imperial guard 1000 point army list</title>
				<description><![CDATA[ <blockquote><div><cite>MrMoustaffa wrote:</cite> at a 1,000pts.<br /> <br /> Back on topic. @ the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, do you have any more models, or is what you listed pretty much all you have? Even if you only have like 20 more models, that will give us a lot more basis to help you tweak your list.</div></blockquote><br /> <br /> This is all I have so far, and not planning on getting much more at the moment unless a super deal pops up on ebay! <br /> So far I've had to make do with what I have, for example, 2 of my lascannon teams are just 2 cadians with a left over lascannon from a razorback stuck on a cavalry base!]]></description>
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				<pubDate><![CDATA[Sun, 1 Apr 2012 17:32:27]]> GMT</pubDate>
				<author><![CDATA[ stevie4568]]></author>
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