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		<title><![CDATA[Latest posts for the thread "Do I benefit more from...."]]></title>
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				<title>Do I benefit more from....</title>
				<description><![CDATA[ I'm equipping my rhino/razorbacks and ive come to a crossroads. Do grey knights use the heavybolter or the las cannon on the back more? I can't decide and I don't have the right bit to magnetize them so it's one way or the other I'm afraid :( it's also a crowe purifier list if that helps <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2012 12:31:01]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:Do I benefit more from....</title>
				<description><![CDATA[ Personally I perfer the heavy bolters with psybolts. That gets you <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 hits which is kind of ok-ish for light armor shots at times if that's your main concern but helps with alot of infantry. The las cannons for a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with actual <span class="glossaryitem" onmouseover='gp(305);'>gk</span> instead of henchmen list will be kind of pricy. I rarely have the points for the las cannons as I'd rather have an extra squad instead of 3 rhinos with twin linked las cannons.<br /> <br /> I have yet to try the las <span class="glossaryitem" onmouseover='gp(166);'>plas</span> build though. Might give it a chance as proxy to see how it works.]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2012 13:34:04]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Do I benefit more from....</title>
				<description><![CDATA[ I think you're right. I forgot about psybolt ammo. I've been told to use rhinos instead of the razorbacks but I've got them both setup and wanna try them both]]></description>
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				<pubDate><![CDATA[Sun, 25 Mar 2012 22:17:36]]> GMT</pubDate>
				<author><![CDATA[ Gharron]]></author>
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				<title>Re:Do I benefit more from....</title>
				<description><![CDATA[ <blockquote><div><cite>sudojoe wrote:</cite>Personally I perfer the heavy bolters with psybolts. That gets you <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 hits which is kind of ok-ish for light armor shots at times if that's your main concern but helps with alot of infantry. The las cannons for a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> with actual <span class="glossaryitem" onmouseover='gp(305);'>gk</span> instead of henchmen list will be kind of pricy. I rarely have the points for the las cannons as I'd rather have an extra squad instead of 3 rhinos with twin linked las cannons.<br /> <br /> I have yet to try the las <span class="glossaryitem" onmouseover='gp(166);'>plas</span> build though. Might give it a chance as proxy to see how it works.</div></blockquote><br /> <br /> That. For up to 6 units, I go for the psyback option. I'm always happy to have a moving <span class="glossaryitem" onmouseover='gp(126);'>TL</span> psy <span class="glossaryitem" onmouseover='gp(51);'>HB</span> after I have unloaded the troops.<br /> For big units, you have to go for a rhino though...]]></description>
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				<pubDate><![CDATA[Mon, 26 Mar 2012 10:54:38]]> GMT</pubDate>
				<author><![CDATA[ Seb]]></author>
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				<title>Re:Do I benefit more from....</title>
				<description><![CDATA[ I use alot of razorbacks with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> + psybolts for the relatively cheap option to shoot some stuff. Assault cannons/lascannons are just too pricy.<br /> <br /> I tend to perfer 5 man squads of purifiers and I tend to mix the squads meaning that some have 2 psycannons and some will be all halberds that I will charge into tough units and need to carve up some power armor. The all halberd squads benefit significantly from the razor backs. The psycannon squads tend to jump out and camp an objective with their ride stolen most often by crowe or the ride will just simply go forwards to contest/ block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>/ act as back up rides for the halberd squads that get their rides shot out from under them all the while giving some nice fire power with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 hits which will affect alot of things but will plink off on <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> blood angels (much to my annoyance) though can mess up some dark eldar real well =)  Also can use them to just keep some things stunned like enemy dreadnaughts/valkyries/ other <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 since they can still glance. Stopping a round of fire is worth their cheap points already. (I don't really expect them to fully stop or blow up <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 but it'll work well enough with 3 twin linked shots if there's no infantry to shoot at) I mean the worse you can possibly get on any damage table is can't shoot so it's already doing good.]]></description>
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				<pubDate><![CDATA[Mon, 26 Mar 2012 12:01:28]]> GMT</pubDate>
				<author><![CDATA[ sudojoe]]></author>
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				<title>Do I benefit more from....</title>
				<description><![CDATA[ If you really want some 48" fire power, try las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> weapon station.]]></description>
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				<pubDate><![CDATA[Mon, 26 Mar 2012 12:02:18]]> GMT</pubDate>
				<author><![CDATA[ apple1988218]]></author>
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