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		<title><![CDATA[Latest posts for the thread "Looking for some of your opinons on how to model/represent living lighting. I've seen a few images.."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/8.page</link>
		<description><![CDATA[Latest messages posted in the thread "Looking for some of your opinons on how to model/represent living lighting. I've seen a few images.."]]></description>
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				<title>Looking for some of your opinons on how to model/represent living lighting. I've seen a few images..</title>
				<description><![CDATA[   <img src="/s/i/a/6a405c7ad6b14a2cc72cf427b84cd8a2.gif" border="0">   <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  I've seen a few images kicking around the web but I was looking for some insight/tips on how to model living lighting. I'm going to green stuff it but I'm kinda stuck on the shape or how to sculpt it. I was thinking like a lightning orb or something floating from my rune priest hand. I've already converted one of the arms that cups a weapon when two handing it. I actually had to cut off the thumb and reposition it to make it a right hand seeing how my priest is holding a staff in his left. I was just hoping for some ideas to get my creative flow going. Thanks for the help. I'll post some pics of what I've done thus far in the next few days.  <img src="/s/i/a/6a405c7ad6b14a2cc72cf427b84cd8a2.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Mar 2012 08:56:55]]> GMT</pubDate>
				<author><![CDATA[ Sons_of_Russ]]></author>
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				<title>Re:Looking for some of your opinons on how to model/represent living lighting. I've seen a few images..</title>
				<description><![CDATA[ That looks good to me. If you wanted a more comical look on it. Make the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> holding a taser. Another way is having the lighting come from behind him. If you used a 40mm base you would have more room for this idea.]]></description>
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				<pubDate><![CDATA[Wed, 28 Mar 2012 12:54:07]]> GMT</pubDate>
				<author><![CDATA[ PapaPiggy]]></author>
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				<title>Looking for some of your opinons on how to model/represent living lighting. I've seen a few images..</title>
				<description><![CDATA[ Ive never seen modelled lightning look good to be honest. The ones using fine wire look more lighting like than those to my eyes tho. Good luck with it]]></description>
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				<pubDate><![CDATA[Wed, 28 Mar 2012 12:57:21]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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				<title>Re:Looking for some of your opinons on how to model/represent living lighting. I've seen a few images..</title>
				<description><![CDATA[ I second the fine wire, it would be much easier to shape into lightening than <span class="glossaryitem" onmouseover='gp(47);'>GS</span> as well!]]></description>
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				<pubDate><![CDATA[Wed, 28 Mar 2012 13:13:42]]> GMT</pubDate>
				<author><![CDATA[ TH3FALL3N]]></author>
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				<title>Looking for some of your opinons on how to model/represent living lighting. I've seen a few images..</title>
				<description><![CDATA[ Turn the model into a tiny Tesla tower. Then it will shoot real lightning. Other then that I would guess that the fine wire idea is the best.]]></description>
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				<pubDate><![CDATA[Thu, 29 Mar 2012 03:58:26]]> GMT</pubDate>
				<author><![CDATA[ White Ninja]]></author>
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