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		<title><![CDATA[Latest posts for the thread "1500 pt Space Marines- feedback appreciated"]]></title>
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				<title>1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ Over the course of the last little while, I've been getting murdered something fierce on a regular basis. I've decided to break down and try to re-do my list, and I'd like to get some feedback on it (please keep in mind that I've been finding myself squaring off against Tyranids and Orks a lot as of late)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Pedro Kantor (175)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Epistolary w/ Gate of Infinity, Force Dome (150)<br /> Elite- Sternguard x8 w/ 6x combi-melta, 2x combi-plasms (240)<br /> <br /> Elite- Dreadnought w/ Drop Pod, Locator Beacon (150)<br /> Elite- Dreadnought w/ Drop Pod, Locator Beacon (150)<br /> <br /> Troop- Tactical Squad- Powersword on Sgt, Drop Pod w/Locator Beacon (150)<br /> <br /> Troop- Sniper Squad w/ 5x camo cloak  (90)<br /> <br /> Troop- Sniper Squad w/ 5x camo cloak (90)<br /> <br /> Heavy- Thunderfire Cannon (100)<br /> <br /> Heavy- Predator w/ Heavy Bolter sponsons (85)<br /> <br /> Fast Attack- 2x Land Speeder w/ multi-meltas (120)<br /> <br />  <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Mar 2012 21:38:20]]> GMT</pubDate>
				<author><![CDATA[ Graymalkin]]></author>
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				<title>Re:1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ I feel as if the locator beacons are a huge unneeded point sink. If you are going against hordes...Dreadnoughts shouldn't be armed with Multi-meltas. If anythin, put heavy flamers with them...Make sure the Sternguard are in a drop pod, otherwise they die.]]></description>
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				<pubDate><![CDATA[Sat, 31 Mar 2012 21:59:00]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ Firstly, Get rid of force dome on the libby, its useless, replace it with a shooting power instead.<br /> Secondly, Remove the locator beacons on your drop pods, unless you plan to deepstrike the land speeders there useless (the locator beacons) because of the drop pods special rule, i'd put those points into a transport for the sternguard (rhino, razorback).<br /> Thirdly, Depending on where the sternduard go i don't see a problem with the rest of the list, got enough guns to keep the opposition concerned while still having to deal with the drop pods.<br /> <br /> Hope that helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 31 Mar 2012 22:02:23]]> GMT</pubDate>
				<author><![CDATA[ Doomhunter]]></author>
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				<title>1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ What I was planning on doing with the Sternguard was keeping them with Kantor and the Epistolary and using the Gate to move them around the field.]]></description>
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				<pubDate><![CDATA[Sat, 31 Mar 2012 22:03:34]]> GMT</pubDate>
				<author><![CDATA[ Graymalkin]]></author>
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				<title>Re:1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ The flaw in that is that the libby could perils, fail the power, mishap, suck them into the warp, get murdered, miss..need I go on?]]></description>
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				<pubDate><![CDATA[Sun, 1 Apr 2012 20:41:11]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ Wouldn't the point of the locator beacons on the pods to give the Lib an anchor point for the Gate- as long as he's within 6 inches of the pod, there's no scatter, which would make the Perils a moot point? Of course, if I'm wrong, please let me know- this is just my understanding of things.]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2012 17:02:17]]> GMT</pubDate>
				<author><![CDATA[ Graymalkin]]></author>
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				<title>Re:1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ Some folks say you can use Locator Beacons to prevent <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> scatter, others say you cannot.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> really needs to <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it, just my opinion.  The <a href="http://www.dakkadakka.com/s/up/INATFAQv5.1.pdf" target="_new" rel="nofollow">Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span></a> says you can, but the customer service guy I talked to a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> a while ago says "no" (his point was the wording of Locator Beacon mentions reinforcement "from reserve").  Of course, who is to say there's not a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> customer service rep with the opposite opinion?  For the record, I'd really like to be able to prevent <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> scatter with Beacons.  <br /> <br /> On to the list..  I like Kantor Sterngard lists, but 1500 points seems hard to get the maximum benefit out of scoring Sterngard.  They're just expensive.  If you're going to play Kantor, my 2 cents is that you take maximum advantage of him and play lots of Sterngard.  Here's one shot at a 1500 list.  I tried to keep with your Heavy Support and most of your Troop choices:<br /> <br /> <b> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chapter Master Pedro Kantor </b><br /> <br /> <b> Troops: Scout Squad (5) </b><br />     Sniper Rifle x 4, Bolt Pistol x 4<br /> Sergeant<br />     Bolt Pistol, Sniper Rifle<br /> <br /> <b> Troops: Scout Squad (5) </b><br />     Sniper Rifle x 4, Bolt Pistol x 4<br /> Sergeant<br />     Bolt Pistol, Sniper Rifle<br /> <br /> <b> Elite: Sternguard Veteran Squad (10) </b><br />     Bolt Pistol x 9, Bolter x 5, Combi-Flamer x 2, Combi-Meltagun x 2<br /> Sergeant<br />     Bolt Pistol, Bolter<br /> Rhino<br />     Dozer Blade<br /> <br /> <b> Elite: Sternguard Veteran Squad (10) </b><br />     Bolt Pistol x 9, Bolter x 5, Combi-Flamer x 2, Combi-Meltagun x 2<br /> Sergeant<br />     Bolt Pistol, Bolter<br /> Rhino<br />     Dozer Blade<br /> <br /> <b> Elite: Sternguard Veteran Squad (9) </b><br />     Bolt Pistol x 8, Bolter x 5, Combi-Flamer x 1, Combi-Meltagun x 2<br /> Sergeant<br />     Bolt Pistol, Bolter<br /> Rhino<br />     Dozer Blade<br /> <br /> <b> Heavy Support: Predator </b><br />     Autocannon, Heavy Bolter (each side)<br /> <br /> <b> Heavy Support: Thunderfire Cannon </b><br /> Techmarine Gunner<br /> <br /> <b> Fast Attack: Land Speeder Squadron </b><br />     Heavy Flamer x 1, Typhoon Missile Launcher x 1<br /> <br /> This list obviously doesn't have the <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> / Locator Beacon fun, but it does have one more scoring unit and 30 power armored dudes instead of 15.  I think the mobility you lose without <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> is more than compensated for by the Rhinos - and you can always replace one of those with a Drop Pod if you want to drop down some turn 1 melta love on your opponent.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2012 19:38:19]]> GMT</pubDate>
				<author><![CDATA[ Billboard]]></author>
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				<title>1500 pt Space Marines- feedback appreciated</title>
				<description><![CDATA[ I understand force dome, sternguard would like the <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. save.<br /> I would also advise minimal troops, probably Telion mixed with the scouts.<br /> Then 3 units of sternguard, though 10 in a rhino is expensive.  10 in a drop pod is not too bad as you can combat squad.<br /> <br /> In fact if you have thunderfire cannon you may want to combat squad 5 sternguard with lascannons with them, the other 5 can rush forward in a rhino with combimeltas.]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2012 21:27:18]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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