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				<title>2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ yeah i dont know how to deal with paladins and purifiers i triedmy nobs against them and they went toe to toe and my nobz lost........ IDEAS?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> big mek with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> - 85<br /> <br /> 3x 12 boyz nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span> - 441<br /> in trukks<br /> <br /> 10 nobz <br /> (4 <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,3 bc, 3 skorcha,<span class="glossaryitem" onmouseover='gp(260);'>bp</span>,waagh banner,painboy) <br /> in battle wagon,rolla,<span class="glossaryitem" onmouseover='gp(6);'>ap</span>,gr,<span class="glossaryitem" onmouseover='gp(14);'>bs</span>,kannon(135) - 505<br /> <br /> 10 burna boyz - 150 <br /> <br /> in battlewagon same as above - 125<br /> <br /> 19 boyz nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> - 154 <br /> <br /> battlewagon same as above<br /> <br /> 15 stormboyz with zagstruk - 290<br /> <br /> Looted wagon with boomgun,ard case, <span class="glossaryitem" onmouseover='gp(6);'>ap</span>,gr - 140 ]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 01:30:44]]> GMT</pubDate>
				<author><![CDATA[ Warboss mrowl]]></author>
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				<title>Re:2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ Alright, first off, just some general advice. 10 nobz is way overkill. Nobz are about as killy as they get at around 7. After that, they sort of round off, and don't do too much else. 2nd off, 15 stormboyz with zagstrukk only costs 265, so you save 25 points there. But wagopns with all the equiptment listed is 140, kannons cost 10pts. However, if you are going to use kannons (i'm assuming for str4 defensive blast) then you don't need a big shoota. Your trukks could use some rams, never underestimate a full-speed ramming trukk. After all, what do you plan to do with it after it drops off your boyz? Sit and shoot stuff with a big shoota? Just make it run around ramming things! Also, you seem to have very little in the way of fire support. You have that looted wagon, but let's be honest. They aren't all that great. When I look at this list, i don't say, "You know what this list really needs? A half-range battlecannon mounted on a rhino!" For a few more points, you could swap it with 2 squads of 5 lootas, which will crack transports like nobody's buisness. But for that, you would need to either drop an elite, or make your nobz troops. I would suggest the later, because warbosses are good stuff, and it's always nice to have more scoring stuff. Even a budget warboss (big choppa and cybork) is useful.<br /> <br /> On to advice more related to paladins, purifiers, and all things grey and knightly. I'm assuming he's running either crowe, or draigo, otherwise his elites would be rather crowded. I'm going to assume crowe, because if he has draigo, then he probably doesn't have the points for purifiers. On purifiers, what you probably want to do is smoke them out of their transport, then drive by with your burna-buss and torch 'um, perhaps tank shocking to bunch them up, unless you are afraid of DoG hammer attacks. That should wipe most purifier units easily. It's also rather ironic, killing purifiers with flames. The paladins, well, that depends on how they are being delivered. They aren't terribly fast, so if you can get them foot-slogging, you will probably be able to ignore them, due to your army being highly mobile. Unfortunately, i don't see too much of a use for Zagstrukk, as much as i love him. He's mostly for getting the drop on backfield units, but besides an occasional psifledread, i don't see him being super usefull. <br /> <br /> More on purifiers. Your burnas can't be everywhere at once, so to cap other units of purifers, I would multi-assault with a unit of boyz (or maybe two units of trukk boyz) and a unit of nobz. The thing about purifiers, is that they can slice up both of those units with either cleansing flame to kill all your boyz, or activating his force weapons to insta-gimp your nobs. But if you hit him with both, then he's gotta choose one or the other. He's damned if he does, damned if he doesn't. For this to work more often, you could split up your nobz and have two units of five, to do this more often. <br /> <br /> So what i'm seeing is three bunches of trukk boyz, a mek, a budget warboss, two nob units in battlewagons, one burna boy unit in battlewagon, and a large-ish unit of lootas backfield. And perhaps anouther wagon full of boyz. I'm not sure what that comes out to, but i sure hope i helped!]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 02:14:43]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ Thanks a bunch I am going to beef up my fire support with 15 lootas and keep all the kannons and lootedwagon the rest is gunna be filled with the two nob wagons and the Burna wagon after that I think I will have to fill the rest with trukks of boys we will see I will post a revise and maybe some thousand point fun lists]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 03:27:00]]> GMT</pubDate>
				<author><![CDATA[ Warboss mrowl]]></author>
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				<title>2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ Glad i could help. If you have your opponant's list, then I could be giving some more extensive advice, rather than ways to kill purifiers and what to tweak your list with.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 15:29:13]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ As already mentioned, 10 Nobz are waaaay too much. You need about 5 with mixed wargear.<br /> <br /> Paladins and Purifiers die like normal Terminators and Space Marines. This is low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and double toughness for Paladins and rate of fire along with low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> for Purifiers. Orks don't have a huge amount of low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, though they do have plenty of shots.<br /> <br /> Firstly you should take maximum Battlewagons in heavy support. All you need on these is a deffrolla, grot riggers, armour plates and a big shoota - nothing else! Deffrollas will I.D Paladins if they fail armour saves. <br /> <br /> Now, Burnas are cool and should deal with Purifiers pretty easily (give them a taste of their own medicine!), though I think Lootas would be better. This would allow you to pack 20 Boyz with shootas into each Battlewagon, they would knock out 39 S4 shots (Nob's pistol) and cause some damage to Purifiers. <br /> <br /> Lootas in your elite and they can gun down Paladins with mass wounds or Purifiers.<br /> <br /> If I am honest, you're besting dropping Nobz altogether. They don't stand a huge chance with those force weapons. All you could do is deplete the Paladins enough so you can charge with mass Nobz and delievery S9 power klaw pain.<br /> <br /> Hope that helps. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 15:39:21]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ While what mercer suggests is probably the most optimal, direct, and effective way of dealing with purifers and the like, I feel that my way can handle it as well without changing your list drasticly. I think your list is a refreshing sight of originality, and i feel it can stay that way and still be effective.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 15:59:41]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ i have alot to work with but i am tired of multi kan walls and foot slogging i want to have some fun with it and still b competitive. i am still thinking of adding kommandos and trying to deepstrike zag and put Snikkrot onthe board at the same time case a bunch of mayhem then my real army drives forward. we will see when it is all written out]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 16:45:32]]> GMT</pubDate>
				<author><![CDATA[ Warboss mrowl]]></author>
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				<title>2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ Purifers and Paladins are a bad match up for orks, if they are done in the extreme.<br /> <br /> Try to force as many <span class="glossaryitem" onmouseover='gp(82);'>ld</span> tests as possible and try out shooting them with lootas.<br /> <br /> Really orks could do with more instant death.  Klaws are not going to work so well against paladins given their high <span class="glossaryitem" onmouseover='gp(74);'>init</span>. and <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. saves.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 16:56:47]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Re:2000 pts ork army (having gk troubles)</title>
				<description><![CDATA[ It is really sad that orks turn out to be so mediocre when i play against the local grey knight player and honestly kill points wise he managed a 8 to 3 <span class="glossaryitem" onmouseover='gp(316);'>kp</span> victory, as well. I got decimated all around. but the new list is almost finished I believe and is super fast. I am thinking that if i dont completely murder the opponent in the first 3 turns i will get tabled but it has some good fire support and strong forward units. working out the kinks then will post it up.]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 00:48:44]]> GMT</pubDate>
				<author><![CDATA[ Warboss mrowl]]></author>
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