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		<title><![CDATA[Latest posts for the thread "DE scourge or reaver"]]></title>
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				<title>DE scourge or reaver</title>
				<description><![CDATA[ both can be quite effective I was wondering everybody else's thoughts<br /> <br /> The scourge have tons of shards to throw plus 2 tank killer guns per every 5 but my reavers have wiped many squads with the cluster caltrops plenty of times.  i have only just begun with my scourge squad so I will have to continue my testing and see what works the best for me]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 05:23:05]]> GMT</pubDate>
				<author><![CDATA[ Lucazi]]></author>
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				<title>DE scourge or reaver</title>
				<description><![CDATA[ I've tried to run scourges with 2 splinter cannons for some games now. The amount of poison shots they provide is very useful. It's nice to not run them with heavy weapons as they are much easier to get into position... or usually flee from scary things.<br /> <br /> I mostly shoot blasters with my reavers, or try to hide with turbo boosting for some surprise attack. Never tried the caltrop upgrade yet. I haven't had any opportunity to boost them over someone without leaving them open for assault.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 09:10:44]]> GMT</pubDate>
				<author><![CDATA[ Kajon]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ if you can get close enough to the target in the beginning then all you have to do is turbo boost across them.  That should put you far enough away that you won't have to worry about the assault.  Typically I will run 6 reavers with 2 heat lance and 2 cluster caltrops.  This provides me 4-12 strength 4 hits with the bladevanes and an extra 2-12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 hits from the cluster caltrops.  If you get decent enough rolls you may be able to wipe the entire squad with one go.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 15:04:30]]> GMT</pubDate>
				<author><![CDATA[ Lucazi]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ I run six reavers with three caltrops. If your openent deosnt know about reavers than he or she wont usually attacked them until after they do their damage. I try to start the reavers behind cover cause they die very easy if shot at. Scourges if played smart can be very very useful but again like everything else in <span class="glossaryitem" onmouseover='gp(27);'>DE</span> die very easy.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 15:38:32]]> GMT</pubDate>
				<author><![CDATA[ lost_soul]]></author>
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				<title>DE scourge or reaver</title>
				<description><![CDATA[ You can only have two caltrops for six reavers.<br /> <br /> I never had any great luck with them so far, they usually gets killed as soon as anyone looks at them. Maybe I should try to run them with caltrops and see if they at least can do some damage before dying.]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 18:46:10]]> GMT</pubDate>
				<author><![CDATA[ Kajon]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ You run 3 caltrops with 6? can't be done.  but i'll forgive you <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 18:46:25]]> GMT</pubDate>
				<author><![CDATA[ Lucazi]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ Scourges are more useful than Reavers <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, <br /> <br /> Haywire Blasters are fantastic at suppressing enemy vehicles and they can put the hurt on infantry with a good amount of poison shots too. <br /> Finding a suitable place to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> isnt always easy without opening them up to assault (to which they die easily) but you can always deploy them as normal (in cover) as they are mobile with decent range. <br /> <br /> If I do take any I take a squad of 5 with either 2 Haywire Blasters or 1 Haywire and 1 Heat Lance<br /> <br /> Reavers can be good if run with Sliscus and can be handy at pinning lootas etc with the Grav Talon upgrade. However once you've zoomed you are nearly always within assault range (fatal) or rapid fire range (probably fatal even with 3++). Given their cost they simply do not have the survivability to be a particularly efficient unit. <br /> <br /> As the Caltrops cannot be used on vehicles I never take them and much prefer the Grav Talon due to the pinning test it forces.<br /> 2 x 3 man squads with 1 Heat Lance in each can be a good suicide unit to bust tanks. <br /> <br /> However, if there were a way to take Reavers as Troops then this wouldn't even be a discussion! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Boar]]></description>
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				<pubDate><![CDATA[Mon, 2 Apr 2012 19:16:33]]> GMT</pubDate>
				<author><![CDATA[ wildboar]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ My only issue with the haywire blaster is I wish it was just one point stronger to go against tanks, but oh well]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 19:16:54]]> GMT</pubDate>
				<author><![CDATA[ Lucazi]]></author>
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				<title>DE scourge or reaver</title>
				<description><![CDATA[ How does a haywire blaster not go against tanks?<br /> <br /> Personally I like scourges.  Running them with heat lances or blasters out of a portal gets you just as close but costs less.  You get the same number of special weapons as a 6 man squad and break/can't rally at the same point.  The other difference is that you loose one point of tougness for being able to take a save against a flamer unlike turbo boosting reavers.]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 19:26:28]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>DE scourge or reaver</title>
				<description><![CDATA[ I've never really had luck with the Reavers, I'd rather have gone with Scourages.]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 19:32:55]]> GMT</pubDate>
				<author><![CDATA[ ShatteredBlade]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ Lucazi - the main use of the Haywire Blaster* has nothing to do with its strength. Check it's profile and rules on <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 58 of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> codex. It's a really effective weapon. <br /> <br /> <br /> <br /> * Edit]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 19:38:05]]> GMT</pubDate>
				<author><![CDATA[ wildboar]]></author>
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				<title>Re:DE scourge or reaver</title>
				<description><![CDATA[ To clarify I was talking about the first hit from the haywire. The second roll will almost always glance but your going to have to be lucky to get the first glance]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 20:36:54]]> GMT</pubDate>
				<author><![CDATA[ Lucazi]]></author>
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				<title>DE scourge or reaver</title>
				<description><![CDATA[ I quite like scorges as 44ish splinter shots apeal to me quite a bit :3]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 21:20:23]]> GMT</pubDate>
				<author><![CDATA[ DPBellathrom]]></author>
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