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		<title><![CDATA[Latest posts for the thread "1250 Grey Knights"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1250 Grey Knights"]]></description>
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				<title>1250 Grey Knights</title>
				<description><![CDATA[ I'm new to this army and still pretty new to the game.  We're currently doing monthly campaigns at my local game store.  I could use some advice on this.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <b>Castellan Crowe</b><br /> <br /> <b>Troop</b><br /> <br /> <b>Purifier Squad</b> x 10 with Psybolt Ammunition<br /> 2 Incinerator, 2 Psycannon,, 1 Nemesis Daemonhammer,  5 Nemesis Force Halberd<br /> <b>Rhino</b> with Search Light<br /> <br /> <b>Purifier Squad</b> x 10  with Psybolt Ammo<br /> 2 Incinerator, 2 Psycannon, 1 Nemesis Daemonhammer,  5 Nemesis Force Halberd<br /> <b>Rhino</b> with Search Light<br /> <br /> <b>Elite</b><br /> <br /> <b>Vindicare Assassin </b><br /> <br /> <b>Heavy</b><br /> <br /> <b>Nemesis Dreadknight</b><br /> Heavy Incinerator, Heavy Psycannon, Personal Teleporter<br /> <br /> Better and improved list, thanks for the tips guys. Let me know what you think of it now.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 05:10:02]]> GMT</pubDate>
				<author><![CDATA[ OldSchoolOmega]]></author>
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				<title>Re:1250 Grey Knights</title>
				<description><![CDATA[ Unless I'm mistaken the Librarian can't deep strike on turn 1, his armour allows deep strike but you don't start rolling until turn 2 and theres a 50% chance he won't arrive from reserve. Also if you spend 2 turns moving cruising speed with the rhinos you'll have moved 24". If you ask me the strategy is totally flawed. Drop the Libby and warp stab fields and get yourself some more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, or maybe anothere unit of purifiers.]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 10:57:05]]> GMT</pubDate>
				<author><![CDATA[ LynxSarnage]]></author>
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				<title>1250 Grey Knights</title>
				<description><![CDATA[ Hey man, yea deff drop the librarian (too many points wont do enough at our <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>). Forge the warp stab too, also I am not a fan of hunter killer missiles. Dropping all that frees up 280 pts. That means you can have a land raider of any type decked out, a dreadknight full decked out, or two <span class="glossaryitem" onmouseover='gp(297);'>od</span> the dreadnoughts that can have two twin linked autocannons w. psybolt ammo. Each of these options gives great <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. The trick is our weapons are shorter ranger, so two of the above options gives us some decent ranged and can make armies come to us (which is what we want). The dreadknight is just a beast all around (just not so good against other grey knights). ]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 13:30:24]]> GMT</pubDate>
				<author><![CDATA[ Soccerlfb6]]></author>
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				<title>1250 Grey Knights</title>
				<description><![CDATA[ Your plan could be done if you took a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and scouted the troops up, on a pitched battle you could get 12" deployment, 18" from enemy move, then your turn move 12" which turn one your on his half of the board if you wanted...but in all I support the above statements.]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 13:44:57]]> GMT</pubDate>
				<author><![CDATA[ DK]]></author>
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				<title>1250 Grey Knights</title>
				<description><![CDATA[ Update! Thanks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 05:07:00]]> GMT</pubDate>
				<author><![CDATA[ OldSchoolOmega]]></author>
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