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		<title><![CDATA[Latest posts for the thread "New to imperial guard working on a 1250pt list."]]></title>
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				<title>New to imperial guard working on a 1250pt list.</title>
				<description><![CDATA[ OK, so I've completed a 1250 list for my Grey Knights and am moving to imperial guard. After looking over the codex this is what i have come up with, advice is always welcome. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>Hq</span>'s</b><br /> Company command squad<br /> - lascannon<br /> - vox<br /> -Chimera w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>     130pts<br /> <br /> Lord Commissar w/ power weapon<br /> -He will be joining the combined squad.    80pts<br /> <br /> <b>Troops</b><br /> veteran squad<br /> -melta x3<br /> -powerweapon<br /> -Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span> / <span class="glossaryitem" onmouseover='gp(51);'>HB</span>           160pts<br /> <br /> veteran squad<br /> -melta x3<br /> -power weapon<br /> -Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span> / <span class="glossaryitem" onmouseover='gp(51);'>HB</span>            160pts<br /> <br /> <b>Infantry Platoon</b><br /> <br /> platoon command squad<br /> -vox                                       35pts<br /> <br /> infantry squad<br /> -vox<br /> -power weapon<br /> -autocannon                        75pts<br /> <br /> infantry squad<br /> -power weapon<br /> -autocannon                        70pts<br /> <br /> The two infantry squads will be one combined squad.<br /> <br /> Heavy Weapons squad                  105pts<br /> -3x lascannon<br /> <br /> Heavy Weapons squad                       75pts<br /> -3x autocannon<br /> <br /> <b>Heavy Support</b>                                180pts<br /> Leman russ demolisher<br /> -lascannon<br /> <br /> Leman russ demolisher                        180pts<br /> -lascannon<br /> <br /> <br /> <br /> Plan is to seize ground with the vets, backed up by the leman russ battle tanks. Further supported by the hailstorm of support fire from the infantry platoon.. I figure with 20 other wounds around him the lord commissar has the greatest survive-ability with the combined infantry squad. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Apr 2012 23:26:27]]> GMT</pubDate>
				<author><![CDATA[ GrayF0x3813]]></author>
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				<title>New to imperial guard working on a 1250pt list.</title>
				<description><![CDATA[ If you're new to the guard and looking for advice, he's the best you'll get.  Don't listen to what people say about certain things being good/not good because you don't want this or that or that certain things are not competative or overcosted.  <br /> <br /> In my mind, the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is the most customizable army out there and has the most surprising power iin the simplest things.  For me, in my all footguard list, the best points investment to me are my stormtroopers, not just as a suicide tanks squad, but because they let me drop BS4 guys with 2 special weapons anywhere.  When I run an "in your face" mixed force, I find that the Leman Russ punisher is the most usefull tank.  I also like heavy weapon squads because that's one less thing shooting at my Chimera's or the heavy weapon squads get to shoot.  I like flamers becuase they don't roll to hit and that kind of reliability is important with guardsmen.  I also find the regular commissar is often, but not always more useful than a lord commissar because he let's you decide when combat will end; but the Lord commissar can be the most useful choice in the codex in the right place at the right time.  Also, most important of all, massed lasgun fire is the most powerful weapon in your arsenal.<br /> <br /> Seeing your list, my advice would be to look at what the regular commissar gives you instead of the lord.  The lord let's you move the stubborn bubble around, but can be targeted, while the regular one will only die if too many wounds are done to your "blob" or YOU want combat to end.  Also, your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> has no speacial or heavy weapons.]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 04:59:45]]> GMT</pubDate>
				<author><![CDATA[ kungfujew]]></author>
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				<title>Re:New to imperial guard working on a 1250pt list.</title>
				<description><![CDATA[ hi there,<br /> <br />  a good list I think. no weak spots sofar.<br /> <br /> the two veteran squads might or might not suffice for taking the targets so that´s the only think I would think about: rotating in a third mobile element and dumping one static.<br /> <br /> good choice with the demolisher, opponents get edgy when seeing them  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 07:28:27]]> GMT</pubDate>
				<author><![CDATA[ dante43dd]]></author>
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				<title>New to imperial guard working on a 1250pt list.</title>
				<description><![CDATA[ Might want to drop <span class="glossaryitem" onmouseover='gp(51);'>HB</span> on the transports for <span class="glossaryitem" onmouseover='gp(336);'>HF</span>.As well could drop the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> once <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are in combat its over.]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 14:59:26]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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