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		<title><![CDATA[Latest posts for the thread "2000pt Dark Eldar"]]></title>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ So I will be participating in a Grand Tournament hosted here in Illinois this summer, and I will be bringing Dark Eldar.  I'm in the process of picking up models(been scouring the forums for deals) and am wondering where to go.<br /> <br /> Let me say, that I am NOT particularly interested in trueborn-blaster-venom spam.  Yes I know that it is generally considered as "the win button" for Dark Eldar, but that is not my idea of fun.  My idea of fun, is trying list combinations that aren't usually seen, or that just use units I enjoy, but still be competitive.<br /> <br /> With that being said, what I OWN to work with are 20 warriors/Trueborn(2 Dark Lances, 2 Splinter Cannons, 4 Blasters...note that I equipped them to be run as Trueborn), 30 wyches(3 Hekatrix w/ Agonisers, 3 Gauntlets, 3 Razorflails...note that I equipped them to be run with a Haemy), 3 Raiders, 3 Reavers, 5 Incubi, 1 Archon/Duke, 1 Lelith.<br /> <br /> Below is my current list, I'd like to maybe fit the reavers in and maybe incubi.  I am considering buying one or two venoms to reinforce anti-infantry shooting.<br /> <br /> <blockquote class="uncited"><div>2000 Pts - Dark Eldar Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Haemonculi (3#, 195 pts)<br /> . . <b>3 Haemonculi</b>, 195 pts; Splinter Pistol; Venom Blade; Liquifier Gun x1<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Duke Sliscus (1#, 150 pts)<br /> . . <b>1 Duke Sliscus</b>, 150 pts<br /> <br /> Elite: Incubi (6#, 240 pts)<br /> . . <b>4 Incubi</b>, 240 pts; Klaive<br /> . . . . <b>1 Klaivex</b>; Demiklaives; Bloodstone; Onslaught<br /> . . . . <b>1 Venom</b>; Splinter Cannons (x2); Flickerfield<br /> <br /> Elite: Kabalite Trueborn (10#, 233 pts)<br /> . . <b>9 Kabalite Trueborn</b>, 233 pts; Shardcarbine x7; Splinter Cannon x2<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield)<br /> <br /> Elite: Kabalite Trueborn (7#, 252 pts)<br /> . . <b>6 Kabalite Trueborn</b>, 252 pts; Blaster x4; Dark Lance x2<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield<br /> <br /> Troops: Wyches (11#, 210 pts)<br /> . . <b>9 Wyches</b>; Hydra Gauntlets x1<br /> . . . . <b>1 Hekatrix</b>; Agoniser<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 200 pts; Hydra Gauntlets x1<br /> . . . . <b>1 Hekatrix</b>; Agoniser)<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 200 pts; Hydra Gauntlets x1<br /> . . . . <b>1 Hekatrix</b>; Agoniser)<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 200 pts; Hydra Gauntlets x1<br /> . . . . <b>1 Hekatrix</b>; Agoniser)<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield<br /> <br /> TOTAL: 1880 Points<br /> </div></blockquote><br /> <br /> The Duke will go with the Cannon tureborn, Hameys with wyches(except one wych squad).<br /> <br /> So, what can I make while A) not dropping a ton of money and B) Staying away from "cookie cutter" lists.  Considered adding blast pistols to wych squads, and shock prows to raiders(seen some good things come about with this).  Something I might like are Reavers as they can act as good "to annoy" units.]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 17:39:54]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ I'm not of the mind you really need too many venoms in this list. You have a ton of anti-infantry already, too much. If you want to improve while still maintaining the core of the list, drop the Hydra gauntlets, the dark lances on the <span class="glossaryitem" onmouseover='gp(222);'>TB</span> squad, the Klaivex's upgrades, and drop down a couple shardcarbine trueborn (overkill right now). <br /> <br /> After all this, you'll have enough points for a 6 Reaver squad with 2 <span class="glossaryitem" onmouseover='gp(492);'>HL</span> (Gives you good <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, and they have combat drugs), and then I'd add 2 Ravagers. I understand you want to stay away from "cookie-cutter" but you desperately need more anti-tank. You should still have points after this to either add shock prows, or preferably add Haywire grenades on 1-2 wych squads.]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 13:55:57]]> GMT</pubDate>
				<author><![CDATA[ Tinsil]]></author>
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				<title>Re:2000pt Dark Eldar</title>
				<description><![CDATA[ Please don't run 6 reavers.  Run 5 scourges instead as they cost less and have all the same negatives as reavers but trade the 1 tougness for decent armor and an invul.  You really are not cookie cutter or else I would suggest swapping them all for a venomspam list.  I would drop the <span class="glossaryitem" onmouseover='gp(540);'>DL</span> trueborn and the klaivex for a Ravager w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>. 10 Dark Lances and no haywires you will have a very very hard time of dealing with any tanks.  Now there is an easy enough conversion to turn a raider into a ravager assuming you haven't built the clip on guys yet.  Take two of them (that hang on to different sides) and give them the <span class="glossaryitem" onmouseover='gp(540);'>DL</span> from the warrior kits.  Glue them into place and a convincing enough ravager.  I would also probably drop the Incubi altogether for more ravagers and maybe either some blasterborn or a small 3 man squad of trueborn w/ 2 <span class="glossaryitem" onmouseover='gp(540);'>DL</span>.  All in all you anti-infantry is well enough with the wyches but the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is just over half the minimum that you need for this points level.]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 14:11:55]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ On the Haemy's you only want the liquifier gun. These guys stay in the Raider and give their pain token so the Wyches, they really don't need anything else.<br /> <br /> Duke, I know you've got him for those drugs, but is he worth 150 points for that? I think he lets you re-roll on the drug table is that right?<br /> <br /> Incubi don't need the klaviex, too expensive and doesn't give much.<br /> <br /> The Trueborn aren't really that good. They are in a Raider with a dark lance for anti tank and then mass poison weapons. I do not see the point in taking splinter cannons and shard carbines and then taking a lance for a different job. I probably would take these as the generic blaster-born. I know you said you don't like 'em, but honestly that's what they do best. Or consider a unit with double dark lances camping in terrain? The other unit with lances and blasters doesn't work, you need to move 18" to get the blasters into range.<br /> <br /> Rest is all fine.<br /> <br /> If you get those little bits sorted it will be a nice lit. Hope what I've said helps. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 14:19:38]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:2000pt Dark Eldar</title>
				<description><![CDATA[ Here is my most recent list, with a few of the changes mentioned.  I didn't drop some things, because of other modifications.  Also, I'd like to hear other people's opinions on Revaers vs Scourges as I've heard good arguments for both.<br /> <br /> Also, a few questions about the suggestions.<br /> <br /> 1) No Gauntlets? Why?<br /> 2) Not even venom blades on the Haemys to make them at least a little useful in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> 3) Why no Lances on the 2 <span class="glossaryitem" onmouseover='gp(540);'>DL</span> Trueborn?  Essentially a Ravager.<br /> <br /> <blockquote class="uncited"><div>2000 Pts - Dark Eldar Roster<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Duke Sliscus (1#, 150 pts)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Haemonculi (3#, 195 pts)<br /> . . <b>3 Haemonculi</b>, 195 pts; Venom Blade; Liquifier Gun x3)<br /> <br /> Elite: Incubi (6#, 175 pts)<br /> . . <b>5 Incubi</b>, 175 pts<br /> . . . . <b>1 Venom</b>; Splinter Cannons (x2); Flickerfield)<br /> <br /> Elite: Kabalite Trueborn (7#, 252 pts)<br /> . . <b>6 Kabalite Trueborn</b>, 252 pts; Blaster x4; Dark Lance x2)<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield)<br /> <br /> Elite: Kabalite Trueborn (8#, 199 pts)<br /> . . <b>7 Kabalite Trueborn</b>, 199 pts; Shardcarbine x5; Splinter Cannon x2)<br /> . . . . <b>1 Raider</b>; Dark Lance x1; Flickerfield)<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 200 pts; Hydra Gauntlets x1)<br /> . . . . <b>1 Hekatrix[/b; Agoniser)<br /> . . . . [b]1 Raider</b>; Dark Lance x1; Flickerfield)<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 200 pts; Hydra Gauntlets x1)<br /> . . . . <b>1 Hekatrix[/b; Agoniser)<br /> . . . . [b]1 Raider</b>; Dark Lance x1; Flickerfield)<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 200 pts; Hydra Gauntlets x1)<br /> . . . . <b>1 Hekatrix[/b; Agoniser)<br /> . . . . [b]1 Raider</b>; Dark Lance x1; Flickerfield)<br /> <br /> Fast Attack: Reavers (6#, 196 pts)<br /> . . <b>6 Reavers</b>, 196 pts; Heat Lance x2; Cluster Caltrops x2)<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts; Dark Lance x3; Flickerfield)<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts; Dark Lance x3; Flickerfield)<br /> </div></blockquote><br /> <br /> <br /> Thanks for everyone's help, I'm terrible with competition list building  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 14:50:15]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Scourges vs Reavers  see here: <a href="http://www.imperiusdominatus.com/2011/07/x-vs-y-dark-eldar-scourge-vs-reaver.html" target="_blank" rel="nofollow">http://www.imperiusdominatus.com/2011/07/x-vs-y-dark-eldar-scourge-vs-reaver.html</a><br /> <br /> 1. Gauntlets are ok, though the shardnet is probably better as you can get into base to base with a I.C. <br /> <br /> 2. Haemonculus are support units, not close combat. Plus they have no fleet either, unlike the Wyches.<br /> <br /> 3. Dark lances are 36" range heavy weapons. Blasters are 18" range assault. You can move and shoot with the blasters but not with dark lances. Every time you move you waste the dark lance, you want to keep moving using your speed and to avoid getting auto hit in assault. You want dark lances on infantry take Scourges. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 16:00:36]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Oh...so wyches with a Haemy attached can't run and assault?]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 18:21:02]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Right you go as slow as the slowest member of the unit.  In this case the haemy does not have fleet so if he runs then they cannot charge.  That's why you leave him behind in the boat and let the wyches take his pain token.<br /> <br /> Mathmatically you do the best with razorflails, shardnets are great for tarpiting things like dreadnoughts, and hydra gauntlets work best against swarms like horde guard, nids, or orks.  Razorflails work best on <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, and necron.  Not only are there more codexes for these armies more people play them too.]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 19:03:17]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Yea I've tried both Gauntlets and Flails, bouncing between both.<br /> <br /> Other than what we talked about, what are people's opinions on the list?<br /> <br /> Also, here's another variation with another Venom.  What to do with extra points?<br /> <br /> <blockquote class="uncited"><div><br /> 2000 Pts - Dark Eldar Roster<br /> <br /> Total Roster Cost: 1894<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Duke Sliscus (1#, 150 pts)<br /> . . <b>1 Duke Sliscus</b>, 150 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Haemonculi (3#, 180 pts)<br /> . . <b>3 Haemonculi</b>, 180 pts = 3 * 60 (base cost 50 + Liquifier Gun x1 10)<br /> <br /> Elite: Kabalite Trueborn (5#, 173 pts)<br /> . . <b>4 Kabalite Trueborn</b>, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60<br /> . . . . <b>1 Venom</b>, 65 pts = (base cost 55) + Splinter Cannon 10<br /> <br /> Elite: Kabalite Trueborn (5#, 173 pts)<br /> . . <b>4 Kabalite Trueborn</b>, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60<br /> . . . . <b>1 Venom</b>, 65 pts = (base cost 55) + Splinter Cannon 10<br /> <br /> Elite: Kabalite Trueborn (7#, 182 pts)<br /> . . <b>6 Kabalite Trueborn</b>, 112 pts = 6 * 12 (base cost 12) + Shardcarbine x4 20 + Splinter Cannon x2 20<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Fast Attack: Reavers (6#, 206 pts)<br /> . . <b>5 Reavers</b>, 174 pts = 5 * 22 (base cost 22) + Heat Lance x2 24 + Cluster Caltrops x2 40<br /> . . . . <b>1 Arena Champion</b>, 32 pts<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts = (base cost 105) + Flickerfield 10<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts = (base cost 105) + Flickerfield 10<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 5 Apr 2012 19:14:21]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Simplest idea is to find another 11 points and add an extra Ravager. <br /> <br /> Another idea...I've recently started running my wyches without special weapons.  For the price of the weapon, you can get an extra wych.  I kind of like the extra body over the other upgrades.<br /> <br /> If you dropped the special weapons, downgraded the arena champion to a normal reaver, and dropped a wych in each squad - you'd have enough to add a 4th wych squad in a raider.  If you drop one agonizer to a venom blade you should easily  make it.  At 2000 points, it'd be nice to have another scoring unit.<br /> <br /> You could also just add a 5 man warrior squad with blaster in a Venom for close to these points with a few drops.]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 02:18:33]]> GMT</pubDate>
				<author><![CDATA[ bubbinski]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Good idea, I'll toy around with those.<br /> <br /> Something else I just came up with is:<br /> <br /> Dropped the trueborn for 2 10 man warrior squads in raiders w/ flicker fields. But how to equip them?<br /> <br /> Without any upgrades on the warriors I have 168 Points to play with.<br /> <br /> <br /> <br /> How much is the Duke worth over the Baron with a squad of 10 hellions?<br /> <br /> That would give me a another troop choice as well as a annoying unit to deal with.]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 03:29:35]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ One problem I find with Wyches is that they are both your main assault units and also troops. That works fine for stuff that's winning combats in a turn or two against good opponents but less well for wyches whose combats tend to linger. I solved that by running only two wych squads and throwing in Vect as the killer. My other squads are warriors in (sigh...) venoms who basically exist to score and occasionally to add their splinter rifle fire to the venoms' dual cannon.<br /> <br /> I don't care for the incubi much as an assault unit. They are quite good at killing but crap at taking damage. Certainly they will often go first but they can't really go toe to toe with a strong assault unit that can absorb their initial charge.<br /> <br /> And sadly I have to agree that trueborn are most effective with blasters. that said, splinter-trueborn are good shooters, and if you run raiders then you could do with some anti-troop fire. you could consider running a squad of 4 with blasters and another with 2 splintercannon and the rest shardcarbines.<br /> <br /> As regards latest questions:<br /> <br />  I think the Baron needs 16 or more hellions to accompany him (with a pain token they become hard to shift in cover and can occupy a good swathe of table). With fewer they lose effectiveness too quickly. I'd prefer Baron +19 hellions (425) to Duke plus raider plus 8 wyches (306).<br /> <br />  I don't much care for big warrior squads as they're fragile. I just run 5 men in venoms without upgrades on the warriors). In a raider it might be worth sticking a blaster on them so you can potentially get two lance shots. But warrior splinter-shooting is a small bonus, I think, it's easily more efficient to use venoms for splinter fire without spamming them endlessly (I use 5 at 1750 and above, two for 3 man trueborn/blaster squads and three for 5 man warriors and I have 2 wych units in raiders - and add trueborn squad in a raider at 2000)<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - I think the superior mobility of the reavers is something often undervalued when they're compared to beasts or scourges.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I also think wyches are best with no upgrades save hekatrix and agoniser and would agree that boring as it may be, 3 ravagers should be the first names on the team sheet (though ultra radicals may flirt with one aircraft instead of a ravager).]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 07:16:28]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Blood and Slaughter wrote:</cite>3 ravagers should be the first names on the team sheet (though ultra radicals may flirt with one aircraft instead of a ravager).</div></blockquote><br /> <br /> I really like my 2 Ravager, 1 Razorwing set-up.  I've been playing a lot of games lately against Tyranids, Orks, etc. and this ship has been well worth the extra points cost.  I don't know that this list has the points now...but it's something to consider.<br /> <br /> I've been playing with the Baron lately over Sliscus as well.  I find the extra troop potential useful, and I never realized how many bonuses come with the Baron for such a low points cost. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 12:46:16]]> GMT</pubDate>
				<author><![CDATA[ bubbinski]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Well it looks like the baron and hellions are something to add.<br /> <br /> Didn't know if losing to double drug roll was worth it.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 13:24:19]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>On the Haemy's you only want the liquifier gun. These guys stay in the Raider and give their pain token so the Wyches, they really don't need anything else.<br /> <br /> Duke, I know you've got him for those drugs, but is he worth 150 points for that? I think he lets you re-roll on the drug table is that right?<br /> <br /> Incubi don't need the klaviex, too expensive and doesn't give much.<br /> <br /> The Trueborn aren't really that good. They are in a Raider with a dark lance for anti tank and then mass poison weapons. I do not see the point in taking splinter cannons and shard carbines and then taking a lance for a different job. I probably would take these as the generic blaster-born. I know you said you don't like 'em, but honestly that's what they do best. Or consider a unit with double dark lances camping in terrain? The other unit with lances and blasters doesn't work, you need to move 18" to get the blasters into range.<br /> <br /> Rest is all fine.<br /> <br /> If you get those little bits sorted it will be a nice lit. Hope what I've said helps. </div></blockquote><br /> <br /> I really like the Due and that Trueborn unit.  That is a naughty amount of poison wounds on 3s being pumped out, and that's pretty hot.  You don't see it very often, so it's pretty unique.  Mind you, it's better against Hordes than anything, but it will still clear through a boat loat of marines every time it goes off too.  I'm not certain why you think it odd to take that many poisoned shots in a raider that has a lance, but think it's okay to put 4 trueborn withblasters in a venom when it only has poison.  That too is a different role between transport and what is being carried.  It's big and points inefficient (by comparison) but he did ask for different things that could also work.<br /> <br /> The Duke has a number of interesting rules to him that change things up just a smidge in the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list.  He is slightly more expensive than the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Archon i usually run (5 pts) but adds quite alot to the army.  Really it seems that you just need to tailor your list to his strengths (which do not run counter to the normal thoughts on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> anywa, so no harm, no foul.)]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 16:26:49]]> GMT</pubDate>
				<author><![CDATA[ Nagashek]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ This will sound weird but i want you to try it.<br /> <br /> play a fun game with someone<br /> run 13 man wych squads w/ heka/agonizer and haywires<br /> allot of them.<br /> some incubi<br /> some haemys<br /> a webway portal<br /> some harlies with a shadowseer to hide the webway portal<br /> and 3 cronos decked right out.<br /> <br /> its a fun ass time<br /> <br /> the cronos dish out constant pain tokens. and everything rushes from the middle.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Apr 2012 22:23:28]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Okay do I playtested my list(the one with the hellions x11 + baron and 2 venom blasterborn x2) and it went okay. Main tragedy was my venoms getting destroyed first 2 turns(1 on turn 1 and the other on turn 2). Now this could be due tHe fact that they went first, but I'm not sure what tactics to use with them.<br /> <br /> Also i was just kinda winging it(no pun intended) with the hellions so tips with them is also appreciated.<br /> <br /> Also, wyches, I've been using them for a while now but they almost always get put in a bad spot. <br /> <br /> Plus, I think it's pretty good, plus I found a good conversion for blasters(just hack off thin barrel, scope, and wire on a dark lance).<br /> <br /> Below is the list I used<br /> <blockquote class="uncited"><div><br /> 2000 Pts - Dark Eldar Roster<br /> <br /> Total Roster Cost: 1991<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Haemonculi (3#, 180 pts)<br /> . . <b>3 Haemonculi</b>, 180 pts = 3 * 60 (base cost 50 + Liquifier Gun x1 10)<br /> <br /> Elite: Kabalite Trueborn (5#, 173 pts)<br /> . . <b>4 Kabalite Trueborn</b>, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60<br /> . . . . <b>1 Venom</b>, 65 pts = (base cost 55) + Splinter Cannon 10<br /> <br /> Elite: Kabalite Trueborn (5#, 173 pts)<br /> . . <b>4 Kabalite Trueborn</b>, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60<br /> . . . . <b>1 Venom</b>, 65 pts = (base cost 55) + Splinter Cannon 10<br /> <br /> Troops: Kabalite Warriors (8#, 148 pts)<br /> . . <b>7 Kabalite Warriors</b>, 78 pts = 7 * 9 (base cost 9) + Blaster x1 15<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Kabalite Warriors (11#, 185 pts)<br /> . . <b>10 Kabalite Warriors</b>, 115 pts = 10 * 9 (base cost 9) + Blaster x1 15 + Splinter Cannon x1 10<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 200 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Hellion (12#, 306 pts)<br /> . . <b>1 Baron Sathonyx</b>, 105 pts<br /> . . <b>10 Hellion</b>, 160 pts = 10 * 16<br /> . . . . <b>1 Helliarch</b>, 41 pts = (base cost 26 + Agoniser 15)<br /> <br /> Fast Attack: Reavers (6#, 196 pts)<br /> . . <b>6 Reavers</b>, 196 pts = 6 * 22 (base cost 22) + Heat Lance x2 24 + Cluster Caltrops x2 40<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts = (base cost 105) + Flickerfield 10<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts = (base cost 105) + Flickerfield 10<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 8 Apr 2012 22:07:33]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ <blockquote><div><cite>Nagashek wrote:</cite><br /> <br /> I really like the Due and that Trueborn unit.  That is a naughty amount of poison wounds on 3s being pumped out, and that's pretty hot.  You don't see it very often, so it's pretty unique.  Mind you, it's better against Hordes than anything, but it will still clear through a boat loat of marines every time it goes off too.  I'm not certain why you think it odd to take that many poisoned shots in a raider that has a lance, but think it's okay to put 4 trueborn withblasters in a venom when it only has poison.  That too is a different role between transport and what is being carried.  It's big and points inefficient (by comparison) but he did ask for different things that could also work.<br /> <br /> </div></blockquote><br /> <br /> Because you're investing 255 points into a unit which needs to get close to fire with all that anti troop fire power and is costing a packet. Two Venoms could do this for a lot cheaper. As you've said yourself, it's points ineffiicient. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Apr 2012 15:11:58]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Okay so question for the people?<br /> <br /> Razorflails vs Hydra Gauntlets?<br /> <br /> Personally, I think it is a wash between the two, but overall I've had better luck with Gauntlets, especially if they get the re-roll wound drugs.]]></description>
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				<pubDate><![CDATA[Fri, 13 Apr 2012 21:02:52]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Well personally I go with razorflails and my reason being is that you get the best work out of gauntelts against things with low toughness and armor saves, things like orks, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and tau.  Now most of those things you should be beating in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with wyches anyway.  Razorflails work better against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.  Yes reroll to wounds from drugs can be annoying but it is a 1/6 chance of it happening which is rather low.  <br /> <br /> Now I'm going to assume that you don't charge or you both had a wash w/e.  Now a single wych has 2 attacks (1 base 1 for two weapons or pistol/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>)  <br /> Now with the razoflails you hit 1.5 times and wound .8333 times resulting in the <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> taking .416667 wounds.  <br /> Now with hydra gauntlets you average 4.5 attacks, 2.25 hits, .75 wounds, and .375 unsaved wounds.<br /> <br /> The only time hydras are better is when you don't charge against an <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>.  Those numbers look like this.  <br /> Flails:  2 Attacks, 1.777778 hits, 1.33333 wounds, .888889 unsaved wounds<br /> Gauntlets: 4.5 Attacks, 3 hits, 1.5 wounds and 1 unsaved wound.  <br /> <br /> Mathmatically razroflails get the job done best.]]></description>
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				<pubDate><![CDATA[Fri, 13 Apr 2012 21:27:19]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ So I'm finishing up buying models, any last input on the most recent list I posted?<br /> <br /> *See 5th post up, including this one*]]></description>
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				<pubDate><![CDATA[Thu, 26 Apr 2012 18:30:00]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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				<title>2000pt Dark Eldar</title>
				<description><![CDATA[ Switched some things around trying to work out a Duke list(double drugs are nice, and the deep striking if needed is nice as well).<br /> <br /> Just not sure between the 3rd wych squad or some trueborn w/ carbines and cannons in a raider?<br /> <blockquote class="uncited"><div><br /> 2000 Pts - Dark Eldar Roster<br /> <br /> Total Roster Cost: 1994<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Haemonculi (2#, 120 pts)<br /> . . <b>2 Haemonculi</b>, 120 pts = 2 * 60 (base cost 50 + Liquifier Gun x1 10)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Duke Sliscus (1#, 150 pts)<br /> . . <b>1 Duke Sliscus</b>, 150 pts<br /> <br /> Elite: Kabalite Trueborn (5#, 173 pts)<br /> . . <b>4 Kabalite Trueborn</b>, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60<br /> . . . . <b>1 Venom</b>, 65 pts = (base cost 55) + Splinter Cannon 10<br /> <br /> Elite: Kabalite Trueborn (5#, 173 pts)<br /> . . <b>4 Kabalite Trueborn</b>, 108 pts = 4 * 12 (base cost 12) + Blaster x4 60<br /> . . . . <b>1 Venom</b>, 65 pts = (base cost 55) + Splinter Cannon 10<br /> <br /> Troops: Kabalite Warriors (10#, 166 pts)<br /> . . <b>9 Kabalite Warriors</b>, 96 pts = 9 * 9 (base cost 9) + Blaster x1 15<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Kabalite Warriors (11#, 185 pts)<br /> . . <b>10 Kabalite Warriors</b>, 115 pts = 10 * 9 (base cost 9) + Blaster x1 15 + Splinter Cannon x1 10<br /> . . . . <b>1 Raider</b>, 70 pts = (base cost 60) + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 205 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 75 pts = (base cost 60) + Enhanced Aethersails 5 + Flickerfield 10<br /> <br /> Troops: Wyches (10#, 205 pts)<br /> . . <b>8 Wyches</b>, 90 pts = 8 * 10 (base cost 10) + Hydra Gauntlets x1 10<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 75 pts = (base cost 60) + Enhanced Aethersails 5 + Flickerfield 10<br /> <br /> Troops: Wyches (11#, 225 pts)<br /> . . <b>9 Wyches</b>, 110 pts = 9 * 10 (base cost 10) + Hydra Gauntlets x2 20<br /> . . . . <b>1 Hekatrix</b>, 40 pts = (base cost 20 + Agoniser 20)<br /> . . . . <b>1 Raider</b>, 75 pts = (base cost 60) + Enhanced Aethersails 5 + Flickerfield 10<br /> <br /> Fast Attack: Reavers (6#, 162 pts)<br /> . . <b>6 Reavers</b>, 162 pts = 6 * 22 (base cost 22) + Blaster x2 30<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts = (base cost 105) + Flickerfield 10<br /> <br /> Heavy Support: Ravager (1#, 115 pts)<br /> . . <b>1 Ravager</b>, 115 pts = (base cost 105) + Flickerfield 10<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 18:48:44]]> GMT</pubDate>
				<author><![CDATA[ reaper501]]></author>
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