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				<title>2,000 point scarab farm.  The Faceless</title>
				<description><![CDATA[ Immotekh: Primary jobs=lightning bolts, night fighting, and stealing the hyperlogical strategy.<br /> <br /> Nemsor: Primary jobs=give Immotekh tank hunter or scarabs <span class="glossaryitem" onmouseover='gp(397);'>FC</span>. At S3 they really need it. Other units like 2A lychguard or sypders could really use <span class="glossaryitem" onmouseover='gp(397);'>FC</span> or counter attack. Removing acute sense or <span class="glossaryitem" onmouseover='gp(397);'>FC</span> from enemy units is also nice.<br /> <br /> Duel court with 2 chornometrons in Immotekh's unit. 2 veil cypteks in <span class="glossaryitem" onmouseover='gp(308);'>msu</span> warrior squads, and 2 lords in a lychguard unit.<br /> <br /> 9 Sypders and 3 <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> units of scarabs. Scarab units can start the game hiding until the sypders beef up their unit size. Both units should be relatively safe early in the game due to night fighting. By turn 2 or 3 scarabs will start to rush in, followed by a 2nd wave of scarabs and the spyders later.<br /> <br /> 20 block of warriors for Nemsor and Immotekh to stay in. Nemsor will give them a res orb, Immotekh has Phaeron.<br /> <br /> A pair of 5 block warriors with a veil of darkness cryptek attached. Their job is to cower in reserve for as long as possible, move in off reserve to an isolated part of the board, and perform a last minute objective grab on turn 4/5 with a veil of darkness.<br /> <br /> 5 sword and board lychguard with 2 attached lords both with scythe, weave, and mind shackle, one with res orb.<br /> <br /> 1990 points <br /> Only 3 scoring units, but I feel they are well protected.<br /> 12kp<br /> <br /> Army theme is going to be the faceless.  None of the necron minions are allowed to have a face, and the scarabs will take the face off all fallen enemies.  First prototype paintjob is complete.  There are a bunch of technical errors I made that should be all cleaned up by the time I do my 3rd or 4th model.  Prototype model was also the victim of multiple painting experiments.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/351665-Faceless.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/4/10/351665_sm-Faceless.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 10 Apr 2012 01:46:32]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:2,000 point scarab farm.  The Faceless</title>
				<description><![CDATA[ Ok I have decided I like to paint the scarabs, but necron warriors are a pain in the ass to paint especially when it comes to removing the flash from their hips.  With that in mind here is version 2.0 of my scarab farm list.<br /> <br /> Immotekh<br /> Nemsor<br /> Vanguard O<br /> <br /> 1st Court Necron lord with mind shackle, scythe, and sep weave<br /> 2nd Court Veil of darkness crytek, chronometron cryptek.<br /> <br /> 10 Sword and Board Lychguard<br /> <br /> 5 warriors<br /> 5 warriors<br /> 5 warriors<br /> <br /> 3 Spyders<br /> 3 Spyders<br /> 3 Spyders<br /> <br /> 3 scarabs<br /> 3 scarabs<br /> 3 scarabs<br /> <br /> <br /> Veil of darkness cryptek goes into a warrior squad, everybody else goes into the lychguard squad.<br /> 1975 points with 25 left to burn.]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 22:47:00]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:2,000 point scarab farm.  The Faceless</title>
				<description><![CDATA[ <blockquote><div><cite>schadenfreude wrote:</cite>Veil of darkness cryptek goes into a warrior squad, everybody else goes into the lychguard squad.</div></blockquote> Whoa, Immotekh and Zandrekh in a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit? ... is that a good idea? (both of those guys aren't necessarily the most assault friendly characters... unless they're just there to help prolong their life?)]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 14:27:36]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>2,000 point scarab farm.  The Faceless</title>
				<description><![CDATA[ Having your <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s surrounded by Lychguard does follow the fluff. I just wish that Lychguard were able to reflect ALL shooting, not just that which would bypass their normal save.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 14:45:10]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>2,000 point scarab farm.  The Faceless</title>
				<description><![CDATA[ Did a little playtesting and I need the lychguard to be able to score so I"m swapping out Immotekh for Trazyn so that Trazyn can go into the lychguard and take objectives.<br /> <br /> The deathstar unit:<br /> Nemsor & Obyron<br /> Trazyn the infinite<br /> Lord with weave, mind shackle, and scythe<br /> Chronotek<br /> 10 sword and board lychguard<br /> The deathstar has the ability to teleport, a res orb, 2 mind shackle,2 scythes, and 1 reroll per phase. The reroll should also allow me to be somewhat aggressive with deep strike rolls.<br /> <br /> The farm.<br /> 3 units of 3 spyders, 1 gloom prism<br /> 3 units of 3 scarabs<br /> Pretty standard farm<br /> <br /> The troops<br /> 2 units of  5 Tesla immortals<br /> 3 harbingers of destruction with 2 solar pulses.<br /> <br /> Troops are going to hang back by the spyders, spyders will advance, and the tesla immortals will try to stick 18-23" away from enemy units.  With everything else in front of them they should have cover and be safe from assault, which should help me conserve troops for taking objectives.   The army is very light on troops, however Trazyn can also claim objectives from within the lychguard unit.<br /> <br /> 2 turns of night fighting from the pulses should be enough.<br /> <br /> As an answer to a previous question Nemsor isn't very good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but he will definitely stay inside the lychguard unit.  Besides being fluffy he's also a lot safer there than anywhere else on the board, and he's a big boy with T5 2+ 3++ saves.  Keeping him there also gives the unit a res orb without having to spend another 30 points on another res orb.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 19:16:49]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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