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		<title><![CDATA[Latest posts for the thread "[1850] Blood Angels: Iron Angels"]]></title>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I just started a thread <a href="http://www.dakkadakka.com/dakkaforum/posts/list/442358.page" target="_new" rel="nofollow">here</a>. After some thought, I figured I could try topping it with a Blood Angels list...does this list do better than the one previously posted?<br /> <br /> <b>H.Q.</b><br /> <br /> Librarian<br /> Shield, Fear -100<br /> <br /> <b>Troops</b><br /> <br /> Scouts 5x<br /> Camo Cloaks, Sniper Rifles -90<br /> <br /> Assault Squad 5x<br /> Melta, Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback -165<br /> <br /> Assault Squad 5x<br /> Melta, Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback -165<br /> <br /> Assault Squad 5x<br /> Melta, Assault Cannon Razorback -165<br /> <br /> Assault Squad 5x<br /> Melta, Assault Cannon Razorback -165<br /> <br /> Assault Squad 5x<br /> Flamer, Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Razorback -160<br /> <br /> <b>Fast Attack</b><br /> <br /> Baal Predator<br /> Assault Cannon, Heavy Bolters -145<br /> <br /> Baal Predator<br /> Assault Cannon, Heavy Bolters -145<br /> <br /> Baal Predator<br /> Assault Cannon, Heavy Bolters -145<br /> <br /> <b>Heavy Support</b><br /> <br /> Predator Destructor<br /> Lascannon Sponsons -135<br /> <br /> Predator Destructor<br /> Lascannon Sponsons -135<br /> <br /> Predator Destructor<br /> Lascannon Sponsons -135<br /> <br /> <b>Total: <u>1850</u></b>]]></description>
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				<pubDate><![CDATA[Tue, 10 Apr 2012 20:34:12]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I'm not sure how wolf scouts and wolf guard compare to <span class="glossaryitem" onmouseover='gp(10);'>BA</span> units, but comparing the 2 lists...Baals seem a better choice over a pair of land speeders.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 14:07:06]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I'd trade fear on the libby for something a little more effective. Blood Lance is a good buy (average/most likely roll on <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> is 14")<br /> <br /> I'd also trade out the assault cannons on those razors for las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, and trade the predators for vindicators. But then, I'm kind of fanboy for vindis.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 15:07:57]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ @reps0I<br /> <br /> The difference is really in the details. The Wolf Scouts can show up behind and enemies fire base therefore forcing them either to deploy in a manner they would rather not or cause them to draw some of their focus from the front. The Baals just add more armor Saturation and a potential to outflank which I guess can work but that's what I'm unsure of.<br /> <br /> @Chesh<br /> <br /> I put the assault cannons in their as I only have 4 Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> turrets and I'm not really looking forward to converting anymore :(<br /> <br /> As for the trade off for the Psychic Powers, with all of the firepower and Melta, I don't really think Blood Lance is entirely necessary. Not to mention, it is quite splendid to make a Death Star run away/off the board leaving you with less to worry about. <br /> <br /> Vindicators have an appeal to me; however, I'm concerned about sacrificing the ranged firepower that the Predators bring to the list.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 16:36:18]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I love Vindi's in a Ba list.  They are fast so <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they make up for the limited range]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 17:34:36]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ You can always mix them. Vindi's and Preds that is. I use that to great effect here. Anti-Horde/Tank and Anti-Tank. 1-2 Preds with 1-2 Vinidcators depending on the army I'm fighting.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 17:38:12]]> GMT</pubDate>
				<author><![CDATA[ Mordechai]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ If I mix it up it'll be 2 Vindicators and 1 Predator.<br /> <br /> I'll try both iterations of the list this weekend.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 17:53:03]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ <blockquote><div><cite>Unholy_Martyr wrote:</cite>@reps0I<br /> <br /> The difference is really in the details. The Wolf Scouts can show up behind and enemies fire base therefore forcing them either to deploy in a manner they would rather not or cause them to draw some of their focus from the front. The Baals just add more armor Saturation and a potential to outflank which I guess can work but that's what I'm unsure of.<br /> <br /> @Chesh<br /> <br /> I put the assault cannons in their as I only have 4 Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> turrets and I'm not really looking forward to converting anymore :(<br /> <br /> As for the trade off for the Psychic Powers, with all of the firepower and Melta, I don't really think Blood Lance is entirely necessary. Not to mention, it is quite splendid to make a Death Star run away/off the board leaving you with less to worry about. <br /> <br /> Vindicators have an appeal to me; however, I'm concerned about sacrificing the ranged firepower that the Predators bring to the list.</div></blockquote><br /> <br /> It seems it depends on how you plan on running the army, sitting back and firing or pushing up.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 17:54:48]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ If anything, I would be pushing forward in either case.<br /> <br /> I guess my concern stems from the prevalence of Hydra Spam and Rifleman Spam that I've been seeing a bit more of lately, as well as, Long Fangs always annoyingly getting into shooting matches with me.<br /> <br /> The idea was the backfield disruption would be better with the Scouts in that they have the ability to come off of the board edge and neutralize a good many threats.]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 18:53:22]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Makes sense about the Scouts.  Have you decided to run it as <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> then?]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 18:56:21]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I'll try and hash out a decision this weekend. Going to put both lists through their paces as I'll try to get 2 games in a piece on Saturday.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Apr 2012 19:01:20]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I like the list, but have never seen scouts used before looks like they might be fun in that list.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 02:26:42]]> GMT</pubDate>
				<author><![CDATA[ BrotherGnaeus]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I think the scouts will be extra helpful for allowing me to move up greely and have a static unit in the backfield.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 03:15:28]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ <blockquote><div><cite>Unholy_Martyr wrote:</cite>Vindicators have an appeal to me; however, I'm concerned about sacrificing the ranged firepower that the Predators bring to the list.</div></blockquote><br /> <br /> Vindicators make up for it by being able to fire outside <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, and they've still got a 36" threat range, which should cover most of the field - even to the back-line units, in most cases.<br /> <br /> They also instakill everything except Eternal Warriors, Monstrous Critters, and some Independent Characters (who are usually eternal warriors), and have a good chance at even popping raiders and monoliths - assuming they hit. They also force invulnerable saves and can muck about with cover; especially the most common cover save of screening an important unit behind a cheaper, disposable meatshield.<br /> <br /> I'd say the trade-off is worth it, but I love me some vindicators so my opinion is rather biased.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 06:09:16]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ If I go with Vindicators, I'll lose out on the Scouts which doesn't really bother me...I might just go with that as the point of range doesn't necessarily come to play until they're immobilized.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 15:05:40]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Scouts make great objective-sitters. Also, techmarines. We have them. Not a <i>common</i> choice by any means, but still a pretty decent one in a mech list.<br /> <br /> I have a bad case of Vindicator fanboyism. But I think it's at least well-deserved on their part!]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 16:38:49]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I'd keep at least one auto/las predator for long ranged anti armour. Personally I like 2 preds and a vindi in my heavy support.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 17:21:03]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I was thinking 2 Vindicators and 1 Auto/Las Predator.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 17:28:13]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Already has 2 las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> Razorbacks for long range anti-vehicle.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 17:31:57]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Actually had 3 in the list; however, a buddy of mind has recently decided to put his Marines down so he's letting me have a few more Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> turrets bringing the count to 5.<br /> <br /> I think having the 2 Vindicators will be worth it. I'll post a new list this afternoon.]]></description>
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				<pubDate><![CDATA[Thu, 12 Apr 2012 18:29:34]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Well after much to do, I got a few games in with the list using the scenarios for the tournament.<br /> <br /> After all is said and done...whoever wrote the scenarios really wanted to stick it to mechanized armies.<br /> <br /> The first mission makes every dead vehicle count as an objective; however, after an update, it looks like it only counts as an objective if you killed the vehicle (i.e. if my opponent pops a Razorbacks it counts as an objective for them, not me.<br /> <br /> The second mission requires you to pick up an objective and carry it back on foot...yeah, <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> isn't going to cut it there.<br /> <br /> Third mission is Kill points and the entire Scenario is Night Fight...not bad but the first two are a straight shot to the nuts of this list. If the missions were standard (i.e. <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> or <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> format) I think this list has promise; however, with these wonky mission types, I'll have to be a bit more creative.]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2012 16:19:49]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Carry it back on foot?  Do they specify what color your model has to be colored to carry the objective?]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2012 20:31:16]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Haha, you joke but they go on to list that any model that is infantry, jump infantry, bike, jetbike or calvary can carry the objective regardless of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>...it's pretty dumb and I'm contemplating asking for my registration back...]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2012 22:05:59]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I would. It seems like a backdoor attempt at slipping "comp" into their tournament - either that, or they want to play a different game. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2012 22:49:25]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>Re:[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ If you have the models, why not run an all-jumpers list instead?  Seems tailor-made for the missions.]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2012 23:03:08]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ All jumpers is something to consider and would be a huge advantage; however, I have played an all Jumpers list in months.]]></description>
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				<pubDate><![CDATA[Sun, 15 Apr 2012 23:32:39]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ <blockquote><div><cite>Unholy_Martyr wrote:</cite>Haha, you joke but they go on to list that any model that is infantry, jump infantry, bike, jetbike or calvary can carry the objective regardless of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>...it's pretty dumb and I'm contemplating asking for my registration back...</div></blockquote><br /> In the spirit of still trying to work with your list, what if you drop the scout squad for a squad of bikes for objective carrying?  <br /> <br /> Do you use all 3 missions each game or is each game only one of the missions?]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 14:17:58]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Each game is only one mission with wonky rules. If it were <span class="glossaryitem" onmouseover='gp(650);'>BAO</span> or <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> style, I wouldn't hesitate for a second but its only a single wonky scenario type.]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 15:38:00]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ How did Mission 1 go?  I would think that if you are running a tight mech formation, if a tank gets popped you would have other units/vehicles around to contest.  Just theory though...]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 16:47:47]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Well after playing mission 1, I actually did well against a Mech I.G. player as I got not only kill his few Long Range threats (3 Vendettas, he had 2 Manticores; however, they weren't that scary) and could be in his hulls.<br /> <br /> The problem is though, if I face something a kin to Hydra Spam and I'm caught downrange, I won't be able to get to the hulls I killed for the objective.]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 16:55:42]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ You think you will back out, switch to jumpers, or force fit the mech list?]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 17:07:26]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ I think I'll force it with the Mech list but go crazy and switch out the Libby and Scouts for Mephiston...just because I think he would do well with Carrying the objective in Scenario 2 as I could "Circle the Wagons" around him and in the 3rd Scenario as there isn't much he couldn't handle on his own and if he gets cut down, I can gun down what cut him down.]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 17:27:07]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>[1850] Blood Angels: Iron Angels</title>
				<description><![CDATA[ Sweet, I hope it goes well for you.<br /> <br /> To put words in your mouth: "I decided to bring Mephiston to carry the objective."  Who would have ever thought...<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 17:44:33]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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