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		<title><![CDATA[Latest posts for the thread "2000 sm Lysander and Kantor?"]]></title>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ So I was looking at Special character section of the Codex and I noticed that The special chapter tactics for Pedro and Kantor are very similar both give Stubborn with Kantor adding sterngaurd becoming scoring.  That got me thinking Lysander and his bolter drill make sterngaurd even better and Kantor makes them scoring, seems like there should be a good list using them both.  Here is what I came up with.  Do you think it is competative?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Lysander 200<br /> Kantor 175<br /> <br /> Elites<br /> 10 man Sterngaurd, 3 combi melta in a drop pod. 300<br /> 10 man Sterngaurd, 3 combi melta in a drop pod. 300<br /> Riffleman dread in a drop pod 160<br /> <br /> Toops<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Flamer missle launcher in a rhino 205<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Flamer missle launcher in a rhino 205<br /> <br /> Fast<br /> Landspeeder typhoon 90<br /> <br /> Heavy<br /> Auto/las pred 120<br /> auto/las pred 120<br /> auto/las pred 120<br /> <br /> Total: 1995<br /> <br /> I figured I could ad another combi weapon to one of the squads to get to 2k.  My thinking on the dread would be to sit him in a bolstered ruin and send his drop pod down empy.  Geting the odd number of pods lets me play with how I want the two sterngaurd squads to arrive (either a really tough alpha Strike, or more delayed).  Other than that everything sits back and open up rides and the sterngaurd shoot them to death up close. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 17:49:02]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ I think you should get more models in your list as it is kind of everything or nothing.]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 18:08:49]]> GMT</pubDate>
				<author><![CDATA[ Grimnarsmate]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ I see no point in having the single land speeder in your army. <br /> <br /> It is a really good list other than that, I think it would work really well, though I would give your army more melta in general. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Apr 2012 23:22:45]]> GMT</pubDate>
				<author><![CDATA[ BaneGuard]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ I have the speeder to give more long range firepower against light armour and general killing power, I guess I could sub it for 2 attack bikes if I drop one combi melta from the stngaurd, but that makes me some what nervous about their ability to open up big armour.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 02:32:51]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ If it's anti-tank, I think they would be able to do just as good as the land speeder, if not better, at anti-tank. You could always sacrifice a predator for another land speeder.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 02:51:36]]> GMT</pubDate>
				<author><![CDATA[ BaneGuard]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ The only problem I have with this is that with the drop podded Dread, the autocannons are a moot point as you are not utilizing that 48 inch range....Now say it was a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Dread or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> then I would understand but as it is I am not understanding...]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 02:53:53]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ How are you getting a bolstered ruin?<br /> <br /> I love Pedro and plan on pairing him with Sicarius for <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 Stubborn army-wide. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 02:58:04]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>SlaveToDorkness wrote: <br /> How are you getting a bolstered ruin?</div></blockquote><br /> Lysander has the rule that bolsters ruins. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 03:03:20]]> GMT</pubDate>
				<author><![CDATA[ BaneGuard]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ I've run a similar list with reasonable success, you will get a bit overwhelmed against hordes and your sterns will most likely get shredded as soon as they arrive.<br /> <br /> I usually include a standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with assault termies and Kantor together for some assault goodness.<br /> <br /> Otherwise it's a decent list and pretty fluffy too (Fist Force)!]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 11:20:30]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ One of the best units in your codex is a Librarian with Avenger and Null zone... I think the utility is worth more than Lysander AND you can then afford a second land speeder]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 11:35:59]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ You wont need a pod for your rifleman.   Its just a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> your giving away if you do use one.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 13:20:12]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ Seeing as how I said this...Why spam this thread with the same statements...?]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 13:21:19]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ <blockquote><div><cite>riverhawks32 wrote:</cite>The only problem I have with this is that with the drop podded Dread, the autocannons are a moot point as you are not utilizing that 48 inch range....Now say it was a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Dread or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> then I would understand but as it is I am not understanding...</div></blockquote><br /> <br /> The point of the drop pod for the riflemen dread is to allow both sterngaurd squads to auto arrive turn 1 if I want them to.  I would almost always send the dread drop pod down empty and just normal deploy the riflemen in a ruin if possible. Sure it's an extra kill poin but it will come in later in the game and I can drop it away from the action so it is a low priority target.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 13:24:25]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ That is a good tactic Pony-Law and as a matter of fact, you could add a pod in your list to to get total control on who gets in first turn. That way you can cancel an opponent who has reserved every thing on you and keep the Sternguards for a turn 2+ Bang!<br /> <br /> That being said, I believe the Speeder is either not needed or in need of a twin. You could either drop it and use the extra points to buy some gear for you Sternguards (more combi-melta, I usually put a minimum of a 4 per squad) and Tactical/Sternguard sergeants - you get +1 attack from Pedro, take advantage of it.<br /> <br /> Or, you could drop a Predator and then get another Speeder and fill your Sternguard squads with the remaining points with combis and/or Heavy flamer(s).<br /> <br /> My two cents! Nice army <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>!]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 13:50:45]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ I think that the best way is to read <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex detaily, anyway why you want take 2 special char, when you CANT use both chapter tactics together.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 13:59:55]]> GMT</pubDate>
				<author><![CDATA[ Udunai]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ <blockquote><div><cite>Udunai wrote:</cite>I think that the best way is to read <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex detaily, anyway why you want take 2 special char, when you CANT use both chapter tactics together.</div></blockquote><br /> <br /> Lysanders Special rule is to make your units stubborn, Kantors rule is to make your units stuborn and sterngaurd scoring.  So you don't really give anything up from lysander by talso aking kantor.  The benifits of Lysanders bolter drill buff sterngaurd hard and he adds a nice <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability to them as a squad (as does Kantor to anyone he is within 12" of) and you don't have to give that up.    ]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 14:20:24]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>Re:2000 sm Lysander and Kantor?</title>
				<description><![CDATA[ <blockquote><div><cite>Pony_law wrote:</cite><blockquote><div><cite>riverhawks32 wrote:</cite>The only problem I have with this is that with the drop podded Dread, the autocannons are a moot point as you are not utilizing that 48 inch range....Now say it was a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Dread or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> then I would understand but as it is I am not understanding...</div></blockquote><br /> <br /> The point of the drop pod for the riflemen dread is to allow both sterngaurd squads to auto arrive turn 1 if I want them to.  I would almost always send the dread drop pod down empty and just normal deploy the riflemen in a ruin if possible. Sure it's an extra kill poin but it will come in later in the game and I can drop it away from the action so it is a low priority target.</div></blockquote><br /> <br /> I totally get this...Why didn't I think of this? Excellent tactic.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 22:13:53]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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