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		<title><![CDATA[Latest posts for the thread "Red Thirst"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Red Thirst"]]></description>
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				<title>Red Thirst</title>
				<description><![CDATA[ Just a thought..<br /> What do you think about certain founding chapters of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> having red thirst on a roll of 1-3 instead of 1? As in the Flesh Tearers or Knights of Blood.<br /> I think this would reflect how close the chapter is to being consumed by the black rage. <br /> It would obviously have to be balanced in some way. Maybe restricting the force organisation chart <br /> Less elite choices would make sense to me...due to the fact they are often killed prematurely.<br /> <br /> Thoughts?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Cheers ]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 11:02:50]]> GMT</pubDate>
				<author><![CDATA[ phayze]]></author>
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				<title>Red Thirst</title>
				<description><![CDATA[ Not sure how to enforce this in reality...]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 11:08:40]]> GMT</pubDate>
				<author><![CDATA[ BlapBlapBlap]]></author>
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				<title>Re:Red Thirst</title>
				<description><![CDATA[ It seems pretty clear cut to me.<br /> <br /> Angry chapter is angry<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 11:42:48]]> GMT</pubDate>
				<author><![CDATA[ phayze]]></author>
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				<title>Red Thirst</title>
				<description><![CDATA[ No, you can't really have force organization modifications on that scale in the same codex. We already have enough <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> Codexes, and writing and printing a new codex for that one little thing is, in all honesty, quite ridiculous. If you want to make an unstable gene-seed chapter, use <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. Simple.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 14:00:17]]> GMT</pubDate>
				<author><![CDATA[ BlapBlapBlap]]></author>
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				<title>Red Thirst</title>
				<description><![CDATA[ Just Take Astorath the Grim...read Shadow of the Primarch<br /> <br /> Your suggestion is his exact ability]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 15:54:36]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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				<title>Red Thirst</title>
				<description><![CDATA[ <blockquote><div><cite>Lightcavalier wrote:</cite>Just Take Astorath the Grim...read Shadow of the Primarch<br /> <br /> Your suggestion is his exact ability</div></blockquote><br /> <br /> He was also suggesting a force org chart mod...]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 16:10:57]]> GMT</pubDate>
				<author><![CDATA[ BlapBlapBlap]]></author>
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				<title>Re:Red Thirst</title>
				<description><![CDATA[ Red Thirst is fine where it is if you ask me.  You have the chance of having all your squads succumb to it anyway.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 18:35:10]]> GMT</pubDate>
				<author><![CDATA[ bmoleski]]></author>
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				<title>Red Thirst</title>
				<description><![CDATA[ Astorath gives half your guys <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and fearless and Up to 150 Death company in a single <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. That has a relic blade that rerolls opponent's saves. And is pretty damn choppy. I say that's fair.]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 22:14:20]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:Red Thirst</title>
				<description><![CDATA[ Thanks for your opinions  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I usually run a 1500 pt list and paying 220 for my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a fairly large chunk of that. <br /> Although Astorath is a great character I have never been a fan of running special characters except for rare occasions. <br /> I feel like it would be cheesy to run a special character every battle. If my opponents want to do so then I don't have a problem with that.<br /> <br /> Correct me if I'm wrong (I haven't seen it in years) but did the 4th ed <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex have some sort of trait system that is similar to what I'm talking about?<br /> And no, I wasn't suggesting to rewrite an entire codex just for one idea.. <br /> <br /> Cheers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Apr 2012 01:42:20]]> GMT</pubDate>
				<author><![CDATA[ phayze]]></author>
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