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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ I decided to start Imperial Guard and I am frequently playing against my friends who are experienced <span class="glossaryitem" onmouseover='gp(27);'>DE</span>/Eldar players. I was wondering if anyone can give me a good <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list that is good for taking out these armies so I can be up to par with them. There are no limitations to what I can buy, and we mostly play 1500s. I am afraid of going too mech because the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have a ton of dark lances, and I would appreciate any strategies that are included to get past this. <br /> <br /> Here's the basic <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list that he sent to me:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Asdrubael vect 240<br /> Dais of Destruction<br /> <br /> Troops<br /> 10 Kalabite Warriors 90<br /> +Sybarite 10<br /> +Phantasm Grenade 20<br /> +Agoniser 20<br /> +Splinter Cannon 10<br /> +Dedicated transport<br /> Raider 60<br /> +Flicker Fields 10<br /> +Splinter Racks 10<br /> +Night Shields 10<br /> <br /> 10 Kalabite Warriors 90<br /> +Sybarite 10<br /> +Phantasm Grenades 20<br /> +Agoniser 20<br /> +Splinter Cannon 10<br /> +Dedicated Transport<br /> Raider 60<br /> +Flicker fields 10<br /> +Splinter Racks 10<br /> +Night Shields 10<br /> <br /> 9 Wyches 90<br /> +1 hydra gauntlet 10<br /> +Haywire grenades 20<br /> +Hekatrix 10<br /> +Phantasm grenade 10<br /> +Agoniser 20<br /> +Blast Pistol 15<br /> +Dedicated Transport<br /> Raider (Dais of destruction) 200<br /> <br /> Heavy Support<br /> Ravager 105<br /> +Disintegrator Cannons<br /> +Night Shields 10<br /> +Flicker Fields 10<br /> <br /> Void Raven Bomber 145<br /> +4 Monoscythe Missiles 40<br /> <br /> (This list was meant to be against Space Marines, so his new list would be slightly different with Dark Lances)<br /> <br /> Thank you, I would really appreciate some help.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Apr 2012 23:59:57]]> GMT</pubDate>
				<author><![CDATA[ grimgunman]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ I disagree with your analysis about his dark lances. He really has very little anti-tank as compared to his anti-infantry. I play <span class="glossaryitem" onmouseover='gp(27);'>de</span> and the following units make me cry:<br /> <br /> Hydras. They ignore the flat out cover save on the <span class="glossaryitem" onmouseover='gp(27);'>de</span> skimmers. They take 4 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> shots. Statistically 3 of them hit. You can safely bet on one pen, but more likely you'll get 2 results. They perform better in low points games (because you have to dedicate a <span class="glossaryitem" onmouseover='gp(57);'>hs</span> slot to them, and more than one shooting at a skimmer is usually overkill).<br /> <br /> Primaris psyker. I've not seen many lists that use it, but <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> str6 shots hammer the skimmers and the troops alike. Insta-gibs archons. In a chimera. Usually with veterans.<br /> <br /> Chimeras. Av12 spam ruins the advantage gained from lance weapons.<br /> <br /> Tactic: stand at the back of the table, blast away with the hydras. Make him want to come to you. When he does, counter attack with the chimeras.<br /> <br /> Those are the ways that guard players tend to ruin my day. Not sure about how well the same works against eldar.<br /> <br /> Let us know if you're dead set on playing on foot so we can provide more guided advice<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Apr 2012 08:47:38]]> GMT</pubDate>
				<author><![CDATA[ Sorcererbob]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ I dont know much about <span class="glossaryitem" onmouseover='gp(69);'>IG</span> however I have a similar looking <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army, but mine is more girly..<br /> <br /> Biggest problem I find is how glass cannon the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are..  If you can pop the transports early, then its a world of hurt.  high armour saves on an open topped vehicle.. Its generally a massacre!<br /> <br /> One of my favorite little tactics against mech is having squads of wytches with haywire grenades getting into the enemies firing lines in the first turn..  and I notice he has some.. I`d be worried about that transport.<br /> <br /> Generally I`d suggest you  feild some Mid to high <span class="glossaryitem" onmouseover='gp(123);'>str</span> weapons to get rid of his vehicles..and some Large Blast Templates to get rid of those pesky troops..]]></description>
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				<pubDate><![CDATA[Wed, 18 Apr 2012 09:27:06]]> GMT</pubDate>
				<author><![CDATA[ Shackleton]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ <blockquote><div><cite>grimgunman wrote:</cite>I decided to start Imperial Guard and I am frequently playing against my friends who are experienced <span class="glossaryitem" onmouseover='gp(27);'>DE</span>/Eldar players. I was wondering if anyone can give me a good <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list that is good for taking out these armies so I can be up to par with them. There are no limitations to what I can buy, and we mostly play 1500s. I am afraid of going too mech because the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have a ton of dark lances, and I would appreciate any strategies that are included to get past this. <br /> <br /> Here's the basic <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list that he sent to me:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Asdrubael vect 240<br /> Dais of Destruction<br /> <br /> Troops<br /> 10 Kalabite Warriors 90<br /> +Sybarite 10<br /> +Phantasm Grenade 20<br /> +Agoniser 20<br /> +Splinter Cannon 10<br /> +Dedicated transport<br /> Raider 60<br /> +Flicker Fields 10<br /> +Splinter Racks 10<br /> +Night Shields 10<br /> <br /> 10 Kalabite Warriors 90<br /> +Sybarite 10<br /> +Phantasm Grenades 20<br /> +Agoniser 20<br /> +Splinter Cannon 10<br /> +Dedicated Transport<br /> Raider 60<br /> +Flicker fields 10<br /> +Splinter Racks 10<br /> +Night Shields 10<br /> <br /> 9 Wyches 90<br /> +1 hydra gauntlet 10<br /> +Haywire grenades 20<br /> +Hekatrix 10<br /> +Phantasm grenade 10<br /> +Agoniser 20<br /> +Blast Pistol 15<br /> +Dedicated Transport<br /> Raider (Dais of destruction) 200<br /> <br /> Heavy Support<br /> Ravager 105<br /> +Disintegrator Cannons<br /> +Night Shields 10<br /> +Flicker Fields 10<br /> <br /> Void Raven Bomber 145<br /> +4 Monoscythe Missiles 40<br /> <br /> (This list was meant to be against Space Marines, so his new list would be slightly different with Dark Lances)<br /> <br /> Thank you, I would really appreciate some help.<br /> </div></blockquote><br /> <br /> That is a pretty awful <span class="glossaryitem" onmouseover='gp(27);'>DE</span> list and should be easy to table quickly.<br /> <br /> I would suicide a squad of melta vets on the dias as it is half his <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and his nastiest squad right there.  For the rest I would have more melta vets and maybe even flamer vets in Vendettas.  You can outshoot him and outmove him.  Chimeras are also very good against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.  Basically take lots of AV10-12 and keep all your troops inside transports unless you can really bring something down.  ]]></description>
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				<pubDate><![CDATA[Wed, 18 Apr 2012 14:58:13]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ A hellhound with a multi melta is quite effective. Can take out transports and will instakill any exposed troops he has out. Eldar/<span class="glossaryitem" onmouseover='gp(27);'>DE</span> troops will almost never be found out of cover, and a singe shot from the flame cannon can wipe a whole squad. <br /> <br /> Also, don't bother with any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> upgrades, Either army will murder you in assault, so it is better to let them wipe a unit and shoot them to death next turn. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Apr 2012 17:49:38]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ Really aaron? wow...<span class="glossaryitem" onmouseover='gp(84);'>lol</span> this is a very old list anyway]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 09:44:42]]> GMT</pubDate>
				<author><![CDATA[ bananaking387]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ dakka Punishers ruin their AV10 transports]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 11:39:01]]> GMT</pubDate>
				<author><![CDATA[ vorpalhit]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ Mech Guard would own D.E any day of the week if used by two experienced players. You just need everything to be mounted in Chimeras, then take a unit of <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with plasmas, mifx of Veterans with meltas and plasmas, two Vendettas, then Hydras. Job done and good by D.E. Oh, hull heavy flamers! With that setup you will give them a serious run for their money and have extremely strong chances against D.E. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 14:44:06]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ I'd normally hesitate to call it a foregone conclusion like mercer has, but that is one of the worst Dark Eldar lists I've ever seen.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can be a tough matchup, but that list pretty much doomed from the start. Bring two pairs of hydras and a manticore and your work is half done already. If you're really scared of that Dais, a vendetta will handle it nicely.]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 15:30:11]]> GMT</pubDate>
				<author><![CDATA[ Corollax]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>Mech Guard would own D.E any day of the week if used by two experienced players. You just need everything to be mounted in Chimeras, then take a unit of <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with plasmas, mifx of Veterans with meltas and plasmas, two Vendettas, then Hydras. Job done and good by D.E. Oh, hull heavy flamers! With that setup you will give them a serious run for their money and have extremely strong chances against D.E. </div></blockquote><br /> <br /> That's a bit over confident, don't you think?<br /> <br /> <br /> Hydras are pretty good against Dark Eldar and Regular Eldar vehicles, especially when thier Auto Cannons ignore flat out cover saves. The one catch the Hydras do have is that they must remain stationary to fire <i>both</i> Auto Cannons. Another option is taking an Exterminator or two, for that movable Heavy 4 Twin-Linked Auto Cannon  Turret. <br /> <br /> Vendettas aren't bad (though I loathe them), but two might be excessive. A Hellhound or Flamer Vets would do wonders when the squishy bits fall out of their transports. <br /> <br /> But don't take plasmas against T3 Elves. There's really no reason to waste points when the majority of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units have one wound. Plus nuking yourself to kill a single-wound T3 Eldar might seem a bit humorous at times. <br /> <br /> I wouldn't take a Manticore. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicles are too fast and you often waste the rockets for a single vehicle. <br /> <br /> But Meltas, Flamers, and AutoCannons should be the bane of any <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player...]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 16:01:18]]> GMT</pubDate>
				<author><![CDATA[ KplKeegan]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ Maybe the thought is you could use the plasma to help take out the light transports, you might want to but the bolter sponsons on the vendettas, move 6" and 3 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> <span class="glossaryitem" onmouseover='gp(80);'>lc</span> then 6 <span class="glossaryitem" onmouseover='gp(51);'>hb</span> shots against their tin foil vehicles, then again I take pot shots with anything that can give me any result at all]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 16:17:02]]> GMT</pubDate>
				<author><![CDATA[ vorpalhit]]></author>
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				<title>Re:Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ For the points, heavy bolter sponsons on vendettas are of frankly hilariously low value.<br /> I'd love to see what sort of list meant you can't find a better use for those points.<br /> <br /> As for Imperial Guard fighting the posted Dark Eldar list...<br /> ...it is probably the single worst Dark Eldar list I have ever seen seriously put forth. If you can't take the vast majority of that down in two turns with mechanized Imperial Guard, you are simply beyond anyone's ability to help.<br /> <br /> A few quick hints: Never bring Punishers or those other stupid Leman Russ variants that don't do their job as well as artillery or Hydras.<br /> In fact, never bring punishers, ever, for any reason. It takes an EXCEPTIONALLY narrow target profile for them to even begin to match their points in Hydras, discounting the hydras having a lot better surviveability, reliability, and absurdly much longer range. There's basically no reason anyone should ever take a Punisher Leman Russ unless they physically lack the models to use as Hydras.<br /> <br /> 3x2 Hydras, enough chimeras to blot out the sun, some vendettas for flavor, and against that hilarious abomination of a Dark Eldar list you would have to be exceptionally poor or exceptionally unlucky to lose.]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 17:54:46]]> GMT</pubDate>
				<author><![CDATA[ mynamelegend]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ <blockquote><div><cite>KplKeegan wrote:</cite><blockquote><div><cite>mercer wrote:</cite>Mech Guard would own D.E any day of the week if used by two experienced players. You just need everything to be mounted in Chimeras, then take a unit of <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with plasmas, mifx of Veterans with meltas and plasmas, two Vendettas, then Hydras. Job done and good by D.E. Oh, hull heavy flamers! With that setup you will give them a serious run for their money and have extremely strong chances against D.E. </div></blockquote><br /> <br /> That's a bit over confident, don't you think?<br /> <br /> <br /> Hydras are pretty good against Dark Eldar and Regular Eldar vehicles, especially when thier Auto Cannons ignore flat out cover saves. The one catch the Hydras do have is that they must remain stationary to fire <i>both</i> Auto Cannons. Another option is taking an Exterminator or two, for that movable Heavy 4 Twin-Linked Auto Cannon  Turret. <br /> <br /> Vendettas aren't bad (though I loathe them), but two might be excessive. A Hellhound or Flamer Vets would do wonders when the squishy bits fall out of their transports. <br /> <br /> But don't take plasmas against T3 Elves. There's really no reason to waste points when the majority of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units have one wound. Plus nuking yourself to kill a single-wound T3 Eldar might seem a bit humorous at times. <br /> <br /> I wouldn't take a Manticore. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicles are too fast and you often waste the rockets for a single vehicle. <br /> <br /> But Meltas, Flamers, and AutoCannons should be the bane of any <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player...</div></blockquote><br /> <br /> No, not really over confident. Just stating facts. You ever played against mech Guard and your opponent's having equal or slightly less skill? Guard can just sit there and blow up vehicles easily, everything they have can hurt D.E.<br /> <br /> The plasma isn't for infantry either, it's vehicles...if S7 autocannons work then so does plasma. Plus it can I.D mutl wound models. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Apr 2012 14:14:07]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ What mercer says is correct. Melta isn't especially effective against AV10 open-topped vehicles. Better to rapid fire and just get more rolls on the damage table. You'll have much better luck getting through flickerfields and cover saves, too.<br /> <br /> And heavy bolter sponsons are among the <b>worst</b> investments you can possibly make on a vendetta. There isn't a target in the game that justifies both S5 and S9 firepower, and wound wrapping can actually make those AP4 wounds counter-productive against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.<br /> <br /> Manticores are actually necessary for dealing with <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, for precisely one reason: Grotesques. These nasty little buggers are T5 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> diversified 3W models. Without some kind of S10 firepower, there's no real way to get rid of them before they start dealing numerous S6 hits to your rear armor.<br /> <br /> Manticores end that problem. Decisively. That they're occasionally useful elsewhere is of secondary interest.]]></description>
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				<pubDate><![CDATA[Fri, 20 Apr 2012 16:53:20]]> GMT</pubDate>
				<author><![CDATA[ Corollax]]></author>
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				<title>Imperial Guard vs. Dark Eldar and Eldar help</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex counters eldar and dark eldar badly, so Its an experience issue. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Apr 2012 17:14:08]]> GMT</pubDate>
				<author><![CDATA[ Smitty0305]]></author>
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