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		<title><![CDATA[Latest posts for the thread "Move over Reiksguard! The other Renowned Knightly Orders"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Move over Reiksguard! The other Renowned Knightly Orders"]]></description>
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				<title>Move over Reiksguard! The other Renowned Knightly Orders</title>
				<description><![CDATA[ I'm still a bit miffed that only the Reiksguard got to be their own unit in the empire book. I understand that maybe they are the "best" and that the other knightly orders can be represented by the normal knights, but I still think that some of the better known knights can still hold their ground for being their own unit<br /> <br /> Although for sake of simplicity (for now) I think they will all use the same stats as Reiksguard (M3 WS4 BS3 S4 T3 W1 I3 A1 LD8) <br /> <br /> Knights of the White Wolf: 27pts each<br /> Equipment: Hand Weapon, Great Weapon, Full Plate Armor, Barding<br /> Special Rule: Cavalry Hammers<br /> <br /> Cavalry Hammers: The training of the white wolves gives them unparalleled skill with their hammers in combat. On a turn this unit charges, they gain <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> <br /> <br /> Knights of the Blazing Sun: 27pts each<br /> Equipment: Hand Weapon, Lance, Full Plate Armor, Shield, Barding<br /> Special Rule: Blazing Charge, Magical Attacks (but not their mounts)<br /> <br /> Blazing Charge: The Blazing Sun order are protected and blessed by Myrmidia, their War Goddess. On a turn this unit charges, they gain a +6 ward save.<br /> <br /> Knights of Morr: 27pts each<br /> <br /> Equipment: Hand Weapon, Lance, Full Plate Armor, Shield, Barding<br /> Special Rule: Fear (cant really think of anything else <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> *may swap lance and shield for great weapons for free]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 01:14:05]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Move over Reiksguard! The other Renowned Knightly Orders</title>
				<description><![CDATA[ Yeah, the Knights of the White Wolf are easily the best choice.<br /> <br /> I'd nerf that down, though with what I'm not sure.]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 02:09:21]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Move over Reiksguard! The other Renowned Knightly Orders</title>
				<description><![CDATA[ I don't think any of them should be Str4.  That's reiksgard.  They are the cream of the crop and they specifically mention that they are the most prestigious of all knightly orders and it's a tremendous honor even among competing elector counts to have their kids go there.<br /> <br /> <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> would apply to a mount too, which doesn't make sense, as it would make their horses super duper fast for some reason.<br /> <br /> Wolves are heavy armor (bare headed), <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and I think Fear is good.  Because they would also be immune to it.  But <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3.  Maybe make them 26 or 25 pts.<br /> <br /> Blazing sun, eh, I don't know.  At some point I think they are just looks.  You can only cram so many variations into that few points.  But ward on charge is pretty lousy.  If they are charged instead, they're just sucky Reiksgards or Wolves.]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 07:18:46]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Move over Reiksguard! The other Renowned Knightly Orders</title>
				<description><![CDATA[ Cavalry Hammers: on a turn they charge, they get +2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. On all other turns, they get +1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 16:30:11]]> GMT</pubDate>
				<author><![CDATA[ jayzerus]]></author>
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				<title>Move over Reiksguard! The other Renowned Knightly Orders</title>
				<description><![CDATA[ <blockquote><div><cite>jayzerus wrote:</cite>Cavalry Hammers: on a turn they charge, they get +2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. On all other turns, they get +1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span>.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(570);'>ASL</span>?  Otherwise they are just uber lances]]></description>
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				<pubDate><![CDATA[Thu, 19 Apr 2012 17:03:58]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Move over Reiksguard! The other Renowned Knightly Orders</title>
				<description><![CDATA[ Knights of The Blazing Sun - 27pts/model<br /> For Myrmidia!: Knights of the Blazing Sun have the Devastating Charge special rule.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Apr 2012 00:14:08]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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