<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Hello!"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/65.page</link>
		<description><![CDATA[Latest messages posted in the thread "Hello!"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Hey new to these forums and to Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Lots of my friends play this game and I just built my first 1500 point army! Look forward to learning a lot from these forums!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176791.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176791.page</link>
				<pubDate><![CDATA[Thu, 19 Apr 2012 20:31:40]]> GMT</pubDate>
				<author><![CDATA[ Sethirus]]></author>
			</item>
			<item>
				<title>Re:Hello!</title>
				<description><![CDATA[ Hi,<br /> <br /> Welcome to Dakka <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176805.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176805.page</link>
				<pubDate><![CDATA[Thu, 19 Apr 2012 20:35:27]]> GMT</pubDate>
				<author><![CDATA[ Knightley]]></author>
			</item>
			<item>
				<title>Re:Hello!</title>
				<description><![CDATA[ I am new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, I have gone out and purchased several boxes and assembled my very first army. I am new to the rules but I have studied the codex and the rule book and I built my very first 1500 point list to play tonight. The list is down below. However as I am new to the game the various game types are throwing me for a loop as well as all the different rules and unit types <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I was hoping I could get some feedback on the list I have made and some tips (nothing too advanced new player here) on how to learn and be successful at <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. This list is all that I have, currently at least. It is now fully assembled and ready to go (painting will come later - I have an excellent painter willing to help tutor me on the paint job and I am following his instructions). So I can't switch anything out and the list is what I am stuck with. Can any of you take a look at it and let me know the best ways to use it if possible? I would really appreciate any feedback and help. Thank you in advance! <br /> <br /> <br /> <br /> 1500 Pts - Space Marines: Codex Army <br /> <br /> Unit Name ## <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <span class="glossaryitem" onmouseover='gp(171);'>St</span> To Wo In At <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> Save Cost <br /> <br /> Space Marine Captain (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) 1 6 5 4/6* 4 3 5 3* 10 3+/4++ 155 <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>; Combat Tactics; Independent Character; <br /> #Iron Halo; Hellfire Rounds; Power Armour; <br /> Bolter; Relic Blade; Auxilliary Grenade Launcher; <br /> Frag Grenades; Krak Grenades <br /> <br /> Ironclad Dreadnought (Elites) 1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 4 S: 6/10 I: 4 A: 2/3 Front: 13 Side 135 <br /> Vehicle (Walker); #Smoke Launchers; #Searchlight; <br /> #Extra Armour; Move Through Cover; Dread. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <br /> Weapon; Storm Bolter; Seismic Hammer; Meltagun <br /> <br /> Terminator Squad (Elites) 9 4 4 4/8 4 1 4/1 2 9 2+/5++ 465 <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>; Combat Tactics; Combat Squads; Terminator <br /> Armour; Chainfist (x1); Power Fist (x8); Storm <br /> Bolter (x8); Assault Cannon (x1); Cyclone Missile <br /> Ln. (x1) <br /> Terminator Sergeant 1 4 4 4 4 1 4 2 9 2+/5++ [40] <br /> Terminator Armour; Power Weapon; Storm Bolter <br /> <br /> Devastator Squad (Heavy Suppor 4 4 4 4 4 1 4 1 8 3+ 225 <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>; Combat Tactics; Power Armour; Bolt Pistol <br /> (x4); Heavy Bolter (x1); Lascannon (x1); <br /> Multi-Melta (x1); Plasma Cannon (x1); Frag <br /> Grenades; Krak Grenades <br /> Space Marine Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [71] <br /> #Signum; Power Armour; Frag Grenades; Krak <br /> Grenades; Melta Bombs; Plasma Pistol (x1); Power <br /> Fist <br /> <br /> Scout Squad (Troops) 4 3 3 4 4 1 4 1 8 4+ 105 <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>; Combat Tactics; Infiltrate; Move Through <br /> Cover; Scouts; Scout Armour; Bolt Pistol (x4); <br /> Sniper Rifle (x3); Missile Launcher (x1); Frag <br /> Grenades; Krak Grenades; Camo Cloaks; Stealth <br /> Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [31] <br /> Scout Armour; Sniper Rifle; Frag Grenades; Krak <br /> Grenades; Melta Bombs; Bolt Pistol; Camo Cloaks; <br /> Stealth <br /> <br /> Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 205 <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>; Combat Tactics; Combat Squads; Power <br /> Armour; Bolt Pistol (x9); Bolter (x7); Plasma <br /> Cannon (x1); Flamer; Frag Grenades; Krak Grenades <br /> Space Marine Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [56] <br /> Power Armour; Frag Grenades; Krak Grenades; Melta <br /> Bombs; Power Fist; Bolter <br /> <br /> Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 210 <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>; Combat Tactics; Combat Squads; Power <br /> Armour; Bolt Pistol (x9); Bolter (x7); Missile <br /> Launcher (x1); Meltagun (x1); Frag Grenades; Krak <br /> Grenades <br /> Space Marine Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [61] <br /> Power Armour; Frag Grenades; Krak Grenades; Melta <br /> Bombs; Plasma Pistol (x1); Power Weapon (x1) <br /> <br /> Option Footnotes: <br /> Assault Cannon 24"R, S6, AP4, Heavy 4, Rending. <br /> Auxilliary Grenade Launcher 12"R, S3, AP6, Assault 1, Blast or 12"R, S6, AP4, <br /> Assault 1. <br /> Bolt Pistol 12"R, S4, AP5, Pistol. <br /> Bolter 24"R, S4, AP5, Rapid Fire. <br /> Chainfist No armour save. Strikes at I1. <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 8+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. <br /> Combat Squads See Codex: Space Marines, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51. <br /> Cyclone Missile Launcher 48" R, (S8, AP3, Heavy 2) OR (S4, AP6, Heavy 2, <br /> Blast). The Cyclone Missile Launcher is mounted <br /> on the back of the model. <br /> Dreadnought <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Weapon No armour save. If destroyed, use S and A before <br /> the /. <br /> Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. <br /> Flamer Template, S4, AP5, Assault 1. <br /> Frag Grenades Attackers suffer no initiative penalty, when <br /> attacking models in cover. <br /> Heavy Bolter 36"R, S5, AP4, Heavy 3. <br /> Hellfire Rounds Bolters can fire with 24"R, S1, AP5, Rapid Fire, <br /> Poisoned (2+). <br /> Krak Grenades When assaulting vehicles or walkers, a model may <br /> make 1 attack with an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of 6+1D6. <br /> Lascannon 48"R, S9, AP2, Heavy 1. <br /> Melta Bombs When assaulting vehicles or immobile <br /> Dreadnoughts, model may make 1 attack with an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> <br /> of 8+<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>. <br /> Meltagun 12"R, S8, AP1, Assault 1, Melta. <br /> Missile Launcher 48" R, (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, <br /> Blast). <br /> Multi-Melta 24"R, S8, AP1, Heavy 1, Melta. <br /> Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you <br /> roll a '1' to hit, make a save or take a wound. <br /> Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a <br /> '1' to hit, make a save or take a wound. <br /> Power Fist Strikes at I1. No armour save. Doubles strength. <br /> Power Weapon No armour save in close combat. <br /> Relic Blade Two-handed Power Weapon (no armour save) giving <br /> +2S. <br /> Searchlight Allows one enemy unit spotted using Night Fight <br /> to be fired at by any friendly unit in range and <br /> with line of sight. <br /> Seismic Hammer Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, +1 on vehicle damage chart. <br /> Signum If the model with the Signum does not fire, one <br /> other model in the squad may fire with BS5. <br /> Smoke Launchers For one turn, vehicle cannot shoot & gains a 4+ <br /> cover save. <br /> Sniper Rifle 36"R, SX, AP6. Heavy 1, Sniper. <br /> Storm Bolter 24"R, S4, AP5, Assault 2. <br /> <br /> <br /> Total Army Cost: 1500 <br /> <br /> Notes: <br /> Special Rules (see C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51): <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> = And They Shall Know No Fear, Combat Tactics <br /> If the Army has more than one Chapter Tactics rule, choose one per battle. <br /> <br /> Modified for Codex: Space Marines (2008) and 5th Ed. by Homer S v 1.6d <br /> <br /> Models in Army: 42 <br /> <br /> <br /> Validation Results: <br /> Roster satisfies all enforced validation rules <br /> <br /> Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176970.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176970.page</link>
				<pubDate><![CDATA[Thu, 19 Apr 2012 21:10:41]]> GMT</pubDate>
				<author><![CDATA[ Sethirus]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Hello and welcome to Dakka!<br /> <br /> Wrong forum for army lists <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176991.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4176991.page</link>
				<pubDate><![CDATA[Thu, 19 Apr 2012 21:15:46]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
			</item>
			<item>
				<title>Re:Hello!</title>
				<description><![CDATA[ Hello and welcome to Dakka!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4177161.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4177161.page</link>
				<pubDate><![CDATA[Thu, 19 Apr 2012 21:55:48]]> GMT</pubDate>
				<author><![CDATA[ Reality-Torrent]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ yo]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4177744.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4177744.page</link>
				<pubDate><![CDATA[Fri, 20 Apr 2012 00:42:03]]> GMT</pubDate>
				<author><![CDATA[ geordie09]]></author>
			</item>
			<item>
				<title>Re:Hello!</title>
				<description><![CDATA[ Welcome to Dakka.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4179397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4179397.page</link>
				<pubDate><![CDATA[Fri, 20 Apr 2012 13:41:02]]> GMT</pubDate>
				<author><![CDATA[ Chaos Legionnaire]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Hi, welcome to Dakka!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4183026.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4183026.page</link>
				<pubDate><![CDATA[Sat, 21 Apr 2012 11:33:45]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Gday!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4191099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4191099.page</link>
				<pubDate><![CDATA[Mon, 23 Apr 2012 15:38:33]]> GMT</pubDate>
				<author><![CDATA[ AvatarForm]]></author>
			</item>
			<item>
				<title>Re:Hello!</title>
				<description><![CDATA[ Welcome to dakkadakka]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4199342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4199342.page</link>
				<pubDate><![CDATA[Wed, 25 Apr 2012 07:01:24]]> GMT</pubDate>
				<author><![CDATA[ flower power]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Well cool, welcome aboard.<br /> <br /> If you want to take one idea from me it would be to magnetize.  $10 or so will get you 300+ magnets on ebay. <br /> <br /> Every squad has options, and rather then "pretending" to have the option or building "extra" models to switch out for games, you would be better off just magnetizing the option and swopping them when you use that option.<br /> <br /> Also you can preserve paint jobs and do away with the foam if you magnetize the bases and get cases with steel paper lining the bottom. <br /> <br /> In your case, I would 100% totally magnetize those terminators and dreadnaughts.  Even if you never change them out, they are such expensive models and you can always repose them and move them around if they are magnetized. <br /> <br /> Have a good one<br /> <br /> Adrian<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The list should be in the army list section, and Dakka might delete it as it shows actual points and stats of the units.<br /> <br /> But, my advice....<br /> <br /> Your list looks different but may work.  Fill us in on wins and losses, and good luck. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4200572.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4200572.page</link>
				<pubDate><![CDATA[Wed, 25 Apr 2012 15:13:09]]> GMT</pubDate>
				<author><![CDATA[ Adrian Fue Fue]]></author>
			</item>
			<item>
				<title>Re:Hello!</title>
				<description><![CDATA[ Welcome to dakka]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4206526.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4206526.page</link>
				<pubDate><![CDATA[Thu, 26 Apr 2012 21:16:56]]> GMT</pubDate>
				<author><![CDATA[ flower power]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Welcome to Dakka!<br /> <br /> Have fun!<br /> <br /> Iranna.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4213843.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4213843.page</link>
				<pubDate><![CDATA[Sat, 28 Apr 2012 19:26:02]]> GMT</pubDate>
				<author><![CDATA[ Iranna]]></author>
			</item>
			<item>
				<title>Hello!</title>
				<description><![CDATA[ Welcome.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4535215.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/444333/4535215.page</link>
				<pubDate><![CDATA[Mon, 16 Jul 2012 13:22:00]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
			</item>
	</channel>
</rss>