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				<title>2000pts BT, shooty/assaulty</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Marshall, Termie honors, bolt pistol, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Iron Halo, frag, krak<br /> Emperor's Champion, Accept Any Challenge<br /> <br /> Troops:<br /> 5 Initiates (bolters), <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 Initiates (bolters), <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 Initiates (bolters), <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 7 Initiates (bolt pistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>), <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, meltagun, 6 frags, drop-pod (emperor's champion and Marshall tagging along)<br /> <br /> Elites:<br /> 7 Assault Termies, 4 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, furious charge, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader, blessed hull, dozer blade, searchlight, smoke launcher<br /> Dreadnought, assault cannon, heavy flamer, searchlight, extra armor, venerable, tank hunter, drop pod<br /> 5 Termies, assault cannon, cyclone launcher (don't have the models for 2 cyclone launchers), tank hunter<br /> <br /> Fast-Attack:<br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Somewhat more shooty oriented while having a couple of assault squad to intercept enemies approaching shooters or go after high value targets... Any thoughts? Will this hold its own in a tourny? I know the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> has a lot of upgrades but I feel it's needed to safely get the Termies accross the board where they can do some damage (lotta dark lances out there...)<br /> <br /> Here's a more assaulty army:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Marshall, Termie armor, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Adamantine Mantle<br /> Emperor's Champion, Accept Any Challenge<br /> <br /> Troops:<br /> 5 Initiates, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 Initiates, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 9 Initiates, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Flamer, frags, rhino, dozer blade, extra armor, searchlight, smoke launcher<br /> 10 Initiates, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Meltagun, frags, crusader seal, rhino, dozer blade, extra armor, searchlight, smoke launcher<br /> <br /> Elites:<br /> 7 Assault Termies, 4 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, furious charge, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader, blessed hull, dozer blade, searchlight, smoke launcher<br /> <br /> Fast-Attack:<br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Heavy Suport:<br /> Vindicator, <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, dozer blade, extra armor, searchlight, smoke launcher<br /> <br /> The rhinos, <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and Vindicator can push forward while the Initiates and Land-Speeders snipe in the background...<br /> <br /> I would truly appreciate some good feedback, I know the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex isn't what it used to be but I wanna know if there is still an edge to be taking advantage of.]]></description>
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				<pubDate><![CDATA[Sat, 28 Apr 2012 02:04:24]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2000pts BT, shooty/assaulty</title>
				<description><![CDATA[ Bueller?  Bueller?]]></description>
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				<pubDate><![CDATA[Sat, 28 Apr 2012 14:16:43]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2000pts BT, shooty/assaulty</title>
				<description><![CDATA[ Trying to get some feedback.<br /> Anybody?]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 10:41:37]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:2000pts BT, shooty/assaulty</title>
				<description><![CDATA[ Both of those armies are quite similar. I don't see how the second one is more assaulty when there's a vindicator in there. I would have expected a sternguard squad or assault squad. <br /> <br /> For the assault army ditch the speeders for Assault squad with jump packs. And get the Emperors Champion in a veteran squad and give them a Razorback.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 12:45:09]]> GMT</pubDate>
				<author><![CDATA[ snorri788]]></author>
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				<title>2000pts BT, shooty/assaulty</title>
				<description><![CDATA[ <blockquote><div><cite>phoenix darkus wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Marshall, Termie honors, bolt pistol, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Iron Halo, frag, krak<br /> </div></blockquote><br /> Honestly I wouldn't run him.  If you want all of those toys why not just take termi armor and grab a lightning claw and a storm shield.  The main reason to take him is for the 2 extra <span class="glossaryitem" onmouseover='gp(417);'>CML</span> that his command squad brings.  <br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Emperor's Champion, Accept Any Challenge<br /> </div></blockquote><br /> Of course.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Troops:<br /> 5 Initiates (bolters), <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 Initiates (bolters), <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 Initiates (bolters), <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> </div></blockquote><br /> I would probably drop the last one.  Otherwise they are ok.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> 7 Initiates (bolt pistol, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>), <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, meltagun, 6 frags, drop-pod (emperor's champion and Marshall tagging along)<br /> </div></blockquote><br /> Don't run both <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> here.  Actually I wouldn't run either.  I would take a rhino over the drop pod.  Yes you get where you want immediately but loose any mobility afterward and with none of the "new" drop pod assault rules they may not come in until turn 5.  Finally as it is now you have to take all frag or none.  With some of the points I would take a few neophytes with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> for wound allocation tricks.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Elites:<br /> 7 Assault Termies, 4 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, furious charge, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader, blessed hull, dozer blade, searchlight, smoke launcher<br /> </div></blockquote><br /> I'm not so sure the searchlight or dozer is neccessary and if you local meta doesn't have a lot of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or eldar leave the blessed hull alone too.   Otherwise it's fine.  I would probably attach the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> here.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Dreadnought, assault cannon, heavy flamer, searchlight, extra armor, venerable, tank hunter, drop pod<br /> </div></blockquote><br /> I don't like our <span class="glossaryitem" onmouseover='gp(262);'>DP</span> since we don't come in as quickly or reliably.  I would loose it, the Heavy Flamer, and the extra armor for a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> 5 Termies, assault cannon, cyclone launcher (don't have the models for 2 cyclone launchers), tank hunter<br /> </div></blockquote><br /> I get not having the model but trying trading for it or use an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sentinel <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.  Even plasticard one as they aren't that complex.  2 is really nice.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Fast-Attack:<br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> </div></blockquote><br /> Fine.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Somewhat more shooty oriented while having a couple of assault squad to intercept enemies approaching shooters or go after high value targets... Any thoughts? Will this hold its own in a tourny? I know the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> has a lot of upgrades but I feel it's needed to safely get the Termies accross the board where they can do some damage (lotta dark lances out there...)<br /> </div></blockquote><br /> Hybrid lists are tough to run well, but when they are...look out.  You have way to much on the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, especially if you have a light meta for lances.  You will really want that second <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for a tourney though.  I would consider attaching them to the Marshal for his <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> boost and the command squad.  Giving him a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> over the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> would give him a S9 hammer vs armor values.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Marshall, Termie armor, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Adamantine Mantle<br /> Emperor's Champion, Accept Any Challenge<br /> <br /> Troops:<br /> 5 Initiates, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> 5 Initiates, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> </div></blockquote><br /> Up to here it is fine.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> 9 Initiates, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Flamer, frags, rhino, dozer blade, extra armor, searchlight, smoke launcher<br /> </div></blockquote><br /> A) too many bodies.  After 7 go with scouts they are cheaper and have similar enough stats.  Swap the flamer for a <span class="glossaryitem" onmouseover='gp(563);'>MG</span> since you will have less <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.  The EA and especially the searchlight aren't needed.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> 10 Initiates, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Meltagun, frags, crusader seal, rhino, dozer blade, extra armor, searchlight, smoke launcher<br /> </div></blockquote><br /> Same critique as above for the most part.  I wouldn't run the seals either though.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Elites:<br /> 7 Assault Termies, 4 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, furious charge, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader, blessed hull, dozer blade, searchlight, smoke launcher<br /> </div></blockquote><br /> Again I wouldn't run the BH unless you see <span class="glossaryitem" onmouseover='gp(27);'>DE</span> or eldar alot.  The dozer blade isn't needed as you can avoid terrain rather easily with it and the searchlight isn't that useful.  Necrons are the biggest annoynace when it comes to night fighting otherwise you will just get shot for it.  If you plan on running the Termi-armored Marshal then run 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and 2 <span class="glossaryitem" onmouseover='gp(224);'>Th</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> since he will give you the extra shield.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> Fast-Attack:<br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> Land-Speeder, Typhoon Launcher , <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Heavy Suport:<br /> Vindicator, <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>, dozer blade, extra armor, searchlight, smoke launcher<br /> </div></blockquote><br /> I still doubt you need searchlights.  Yeah they are cheap but you are just asking to get shot in return.<br /> <br /> <blockquote><div><cite>phoenix darkus wrote:</cite><br /> I would truly appreciate some good feedback, I know the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex isn't what it used to be but I wanna know if there is still an edge to be taking advantage of.<br /> </div></blockquote><br /> Actually it looks like you have done some homework on them.  While the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> isn't the monster he used to be he isn't a bad choice to take as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> by himself.  The book still does fine considering it's age.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>snorri788 wrote:</cite><br /> Both of those armies are quite similar. I don't see how the second one is more assaulty when there's a vindicator in there. I would have expected a <u><i><b>sternguard squad </b></i></u> or assault squad. <br /> </div></blockquote><br /> Sternguard?  <span class="glossaryitem" onmouseover='gp(15);'>BT</span> don't have Sternguard.  The second one is more assaulty since he turned another shooty squad into a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad.  Vindicators are used all the time in <span class="glossaryitem" onmouseover='gp(15);'>BT</span> assault lists to provide mobile cover to advancing terminators.<br /> <br /> <blockquote><div><cite>snorri788 wrote:</cite><br /> For the assault army ditch the speeders for Assault squad with jump packs. And get the Emperors Champion in a veteran squad and give them a Razorback.<br /> </div></blockquote><br /> Again this isn't codex marines.  We can't take off out assault squad packs.  And you should never ditch speeders for almost anything else in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots.  The <span class="glossaryitem" onmouseover='gp(32);'>EC</span> doesn't need to be in veterans considering that Sword Brethren are out vets and they are eclipsed by the terminators and dreads.  Using him like a super charged sgt is the best option.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 13:30:07]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>2000pts BT, shooty/assaulty</title>
				<description><![CDATA[ Thanks very much for the feedback Akroma06.<br /> <br /> Definitely took some things into considerations and dropped some vehicle upgrades here and there.<br /> <br /> I do see quite a few Eldars, <span class="glossaryitem" onmouseover='gp(27);'>DEs</span> and Necrons at the local tourney scene.<br /> <br /> Made some adjustments and refined both the "assault" and "shooty" lists.<br /> <br /> Had some success with the shooty version against Necrons, although I rushed too much into assault with my Termies thinking "what the hell, they're just Necrons" and his mindshackle scarabs definitely pooped the party.  I had also dropped the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> altogether in favor of deepstriking my assault termies, mishapped, rolled a 1...<br /> As an afterthought I also realised that Rites of Battle only work if the Marshall is physically on the board.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 04:49:43]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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