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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <u>Dark Eldar Freaks and Weirdo’s</u><br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Haemonculus Ancient, Flesh Gauntlet, Splinter Pistol, Webway Portal 135 points<br /> <u>Total 135</u><br /> <br /> <u>Troops</u><br /> 9 Wracks, Acothyst, Flesh Gauntlet, Raider (Dark lance, Flickerfield, Night Shield) 200 points<br /> 10 Wracks, Acothyst, flesh gauntlet, Raider (Dark lance, Flickerfield, Night Shield) 210 points<br /> <u>Total: 410</u><br /> <br /> <u>Heavy</u><br /> Talos Pain Engine, Chain-Flails, Twin Linked Heat Lance 120 points<br /> Talos Pain Engine, Chain-Flails, Additional Hand Weapon 125 points<br /> <u>Total: 245</u><br /> <br /> <u>Elites</u><br /> 5 Grotesques, Aberration, Flesh Gauntlet 205 points<br /> <u>Total: 205</u><br /> <br /> <u>Overall Total: 995</u><br /> <br /> This is my first attempt at making a list for my <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> Freaks and Weirdo's army using a Haemonculus-Portal base, im thinking the list is semi-competative but a little lacking in anti tank and may have slightly spammed flesh gauntlets but im looking for constructive critacism on how it can be improved but because im doing it to a theme i dont want to stray away from the "Freaks ans Weirdo's" as thats realy the only things i want to paint]]></description>
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				<pubDate><![CDATA[Sun, 29 Apr 2012 22:23:39]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ How competitive do you want this army because if you went to a tournament with this you would get your ass handed to you side ways. If you want a themed army then there really isn't much people can help because its what you want to do, but If you want something that is a coven and relatively competitive you should do the follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Just take a normal haemonculus, ancient really arn't needed, just go for a liquifier and web way. get two haemonculi. see below<br /> <br /> Troops:<br /> You want to reduce the units to 3 wracks in venoms as you will need two webways to stop a single one getting stomped straight away. It also gives you that versatility. You won't need flesh gauntlets or acothysts and they are not <span class="glossaryitem" onmouseover='gp(67);'>IC</span> so Won't strike anything with more than 1 wounds<br /> I would also run 10 Wracks on foot with 2 liquifiers to go in the <span class="glossaryitem" onmouseover='gp(541);'>WWP</span><br /> <br /> Elites:<br /> It's nice to have some blasterborn in web way lists just to pop transports for the rest of the army. its 81 Points for 3 blasters and I would greatly recommend it. as with the Grotesques you should run squads of 3, one as an abberation one with liquifer and 1 standard for wound allocation. So you can spread wounds. I would go either 2 blasterborn one grotesque or 2 grotesque 1 blasterborn<br /> <br /> Heavy support:<br /> Tali are fine, chain flails and additional hand weapon is good just to beat down tanks in combat, guns are your choice really.<br /> <br /> Hope this helps, but like I said it's hard to write a competitive list when they are stuck by what they want :/]]></description>
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				<pubDate><![CDATA[Mon, 30 Apr 2012 07:56:25]]> GMT</pubDate>
				<author><![CDATA[ Deraiderspam]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>Deraiderspam wrote:</cite>How competitive do you want this army because if you went to a tournament with this you would get your ass handed to you side ways. If you want a themed army then there really isn't much people can help because its what you want to do, but If you want something that is a coven and relatively competitive you should do the follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Just take a normal haemonculus, ancient really arn't needed, just go for a liquifier and web way. get two haemonculi. see below<br /> <br /> Troops:<br /> You want to reduce the units to 3 wracks in venoms as you will need two webways to stop a single one getting stomped straight away. It also gives you that versatility. You won't need flesh gauntlets or acothysts and they are not <span class="glossaryitem" onmouseover='gp(67);'>IC</span> so Won't strike anything with more than 1 wounds<br /> I would also run 10 Wracks on foot with 2 liquifiers to go in the <span class="glossaryitem" onmouseover='gp(541);'>WWP</span><br /> <br /> Elites:<br /> It's nice to have some blasterborn in web way lists just to pop transports for the rest of the army. its 81 Points for 3 blasters and I would greatly recommend it. as with the Grotesques you should run squads of 3, one as an abberation one with liquifer and 1 standard for wound allocation. So you can spread wounds. I would go either 2 blasterborn one grotesque or 2 grotesque 1 blasterborn<br /> <br /> Heavy support:<br /> Tali are fine, chain flails and additional hand weapon is good just to beat down tanks in combat, guns are your choice really.<br /> <br /> Hope this helps, but like I said it's hard to write a competitive list when they are stuck by what they want :/</div></blockquote><br /> <br /> Those suggestions would make the list more competative but i dont realy want to use anything other than haemunculi, wraks, grotesques, talos and chronos because to me the theme is more important. i would like it to be competative enough to be rewarding to play but as i dont realy play competetivly often i dont realy want to be playing a list that sacrafices the theme i want.<br /> <br /> i do realise that i did ever so slightly spam flesh gauntlets and its probably an idea to remove a few, im wanting to keep raiders as i love the models and dont realy like venoms. I do see where your coming from with taking 2 portals because im not always going to get first turn and an ancient was a little bit of overkill.<br /> <br /> I will take your suggestions and re write the list a little using your suggestions to still fit the theme and put some wound shenanagins on the grotesques]]></description>
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				<pubDate><![CDATA[Mon, 30 Apr 2012 13:07:35]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ The only thing not on that list that I suggested is the blasterborn<br /> <br /> If you went for 2 haemi's to squads of 3 wracks in venoms 10 wrack 2 tali and a squad of 3 grotesques that should come to 1000]]></description>
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				<pubDate><![CDATA[Mon, 30 Apr 2012 20:16:51]]> GMT</pubDate>
				<author><![CDATA[ Deraiderspam]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>Deraiderspam wrote:</cite>The only thing not on that list that I suggested is the blasterborn<br /> <br /> If you went for 2 haemi's to squads of 3 wracks in venoms 10 wrack 2 tali and a squad of 3 grotesques that should come to 1000</div></blockquote><br /> <br /> the thing i i dont realy want to use venoms because i dont like them, i know raiders are more points and all that but they carry a dark lance and look frikin epic.<br /> <br /> i also want larger units of wraks because a unit of 3 or 4 makes no sence in my mind as it sounds like it couldnt do any damage to anything, correct me if im wrong but a unit of 9 or 10 seems to make more sence as you are getting a fairly rediculous ammount of attacks all wounding on 4's at I 5 if they charged so not much stands in the way of that even the meatyest horde of boys will fall. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Apr 2012 20:39:53]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Re:Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ Ok, so we're swinging for as competitive as possible with only those units? Lets make some magic! Problem #1 is your lack of anti-tank. You have grotesques with Str5 (str6 on the charge when lead by a haemonculus) and you have the taloi. You need to be popping tanks as early as possible so that when the wracks come out of the portal there are fleshy troops for them to run down. As such I'd recommend taking 4 grotesques in a raider with a haemonculus (so they can get into assault asap). And you need an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with them to avoid Berserker Rampage. Problems with this? Dreadnoughts. You can't kill an AV12 dreadnought with strength 5. On the taloi I'd recommend taking the haywire blaster. It is very reliable at stopping vehicles shooting at you. And it has superior range; the heatlance is only effective at a range of 9&quot; or less (it's <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6, so it really needs the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> armour pen). For the wracks, keep them cheap and plentiful. Throwing in a liquifier is a good idea. I can see why you've thrown in flesh gauntlets, but keep in mind that it isn't a power weapon. I prefer a agonisers personally. Other upgrades are probably a waste of time. <br /> <br /> Lets make a quick list here.<br /> Wracks x 9, liquifier<br /> Haemonculus, liquifier, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span><br /> Raider, flickerfield<br /> 265<br /> <br /> Grotesques x 4, liquifier<br /> Haemonculus, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> &lt;-- he's going to get into combat asap, and will spend at least one turn deploying the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span>.<br /> Raider, flickerfield<br /> 305<br /> <br /> Talos, chain flails, haywire blaster<br /> 115<br /> <br /> Talos, chain flails, haywire blaster<br /> 115<br /> <br /> 800 points.<br /> <br /> From here I'd probably just have<br /> Wrack x 5 50<br /> Wrack x 5 50 <br /> ^ for objective camping<br /> Wrack x7, acothyst, agoniser 100<br /> <br /> Total: 1000<br /> <br /> Tactics: Depending on deployment rules, deploy the taloi on the field in a super aggressive position. If this isn't possible (dawn of war, pitched battle) then leave them in reserve. If you're forced to go second in dawn of war, consider reserving everything and having the two raiders come on during turn one. As a general rule, deploy the raiders in such a way that you can move one 12&quot;, deploy the haemi and deploy the webway. Turbo boost the other the full 24&quot; on turn 1 in preparation to deploy the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> on turn 2. Anything that comes in later in the game can come in from your board edge to take objectives on your side of the board. If you can find a way to get the taloi and grotesques into enemy tanks before the wracks need to be used, that is ideal.]]></description>
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				<pubDate><![CDATA[Tue, 1 May 2012 01:08:52]]> GMT</pubDate>
				<author><![CDATA[ Sorcererbob]]></author>
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				<title>Re:Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ That seems to be a pretty good and solid looking list, and it uses only the models i want to buy. i will have to proxy test it for a little bit to see how it goes and what needs changeing]]></description>
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				<pubDate><![CDATA[Tue, 1 May 2012 12:07:00]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ To be fair, Scourges are also, if you read their entry, Haemonculus creations; you might want to consider using them as well, a couple of flocks of them toting Blasters might be what you're missing in the anti-vehicle department.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 08:44:07]]> GMT</pubDate>
				<author><![CDATA[ Nightbringer's Chosen]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ yeah i did notice scorges also meat the requirements to be both freaks and weirdos same for beastmasters (more so his "pets")]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 19:01:10]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ personally i love the idea of going for this kind of list. as a dark eldar player im always looking for inspiration into creating a new weird and wonderful army.<br /> <br /> as it stands my current army is made for competitive use and i know you dont play much competitively but it might be worth taking into consideration for a future list maybe.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span> archon - agoniser, soul trap, blast pistol, shadow field, ghost plate armour.<br /> <br /> elites - 4 trueborn, 4 blasters - venom, extra splinter cannon<br /> <br /> troops - 10 wyches, 2 razor flails, hekatrix with agoniser haywire grenades on whole unit - raider, dark lance, flickerfeild<br /> <br /> 10 wyches, 2 razor flails, hekatrix with agoniser haywire grenades on whole unit - raider, dark lance, flickerfeild<br /> <br /> heavy support - 3 ravagers, flickerfeilds<br /> <br /> as for my fast attack i either use 2 units of 5 skourges with 2 blasters or 3 units of 3 reavers with 1 blaster each .<br /> <br /> this is just what i use because i play alot of imperial guard and space marine armies its not my preferred list nor my favourite but it is the easiest too play and in most cases a very fun list to use.<br /> <br /> if theres anything ive learned from playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> its that when you theme an army there may be an occasion when you need to break the theme ever so slightly to be able to support your favourite units and gain an advantage]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 11:03:28]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ I always like building to a theme/idea as it helps me keep with the project and the fact that i never realy play competativley outside of small local tournies (mainly because im not that much of a good player) <br /> <br /> i do want like my armies to be competative enough not to bore me but fun enough to have a laugh playing it, its a weird balance.<br /> <br /> it has also come to my atention that quite a few local gamers have started playing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> in one capacity or another (so far we have a jet bike/helion army, a witch cult, 2 kablite players and me and thats just off the top of my head) it seems we are in the era of dark eldar]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 19:22:45]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ where i play im the only dark eldar player and im the only person who can play a 750 point game using drazhar and a 175 point archon and still win against every space marine codex so far <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but im stretching out my wings with my new list im hunting the imperial guard players at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and they are the top 2 players so its all a go for me ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 22:52:01]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ There are loads of gamers local to me (most of witch play power armies) so its actualy refreshing to see the Xenos get some love, given the fact that i mostly play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> its going to make a bit of a change for me]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 11:05:41]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ might be a bit difficult to adapt from power armour to no armour.<br /> <br /> i started out playing as tau but could never quite get the hang of it, i think ive won about 8 games of 30. i then tried dark eldar and started winning more often then started collecting space wolves and they so far have lost only to necrons and eldar. i have since made a very small 1500-2000 point chaos army and am currently working on tyranids of which i have 2000 points worth of monstrous creatures and about 1000 points or swarmy goodness.<br /> <br /> changing armies can be quite difficult because every army is different to play even through the different <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codexs the tactics change and the types of units you use change.<br /> <br /> dont expect too much when you start a new army since you need to learn how to use it your way i have found that putting my own armies against each other can help strategies and counter strategies to a degree so <span class="glossaryitem" onmouseover='gp(269);'>id</span> suggest playing this list when you make is vs your <span class="glossaryitem" onmouseover='gp(10);'>BA</span> but make sure you make your moves as if you want both armies to win ( it make for quite a good game in most cases)]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 17:37:22]]> GMT</pubDate>
				<author><![CDATA[ chaos wulfen]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ i am more used to playing armies with no armor as for a long time i played tau and i have also played a deathcult assasin list so i have a fair idea of how to play armies with no armor but not one as fast as this. that is one thing i may have to get used to]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 19:40:33]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>KillerSkivil wrote:</cite>Troops <br /> 9 Wracks, Acothyst, Flesh Gauntlet, Raider (Dark lance, Flickerfield, Night Shield) 200 points <br /> 10 Wracks, Acothyst, flesh gauntlet, Raider (Dark lance, Flickerfield, Night Shield) 210 points </div></blockquote><br /> <br /> giving Achothysts special weapons is a waste, as it lowers their attacks by 1(lose 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> bonus)<br /> would you rather have 3 attacks wounding on 4+ or pay 20 points to have 2 attacks wounding on 4+ and a chance to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>?  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>KillerSkivil wrote:</cite>Elites <br /> 5 Grotesques, Aberration, Flesh Gauntlet 205 points </div></blockquote><br /> Aberrations should have venom blades or scisorhands.  I like venom blades.  You are gonna be str5 or 6, meaning you are normally wounding on 3 or 2+.  Sure you will get the reroll but 4+ with a reroll is worse than 2+, and 3 or 2+ with a reroll is almost autowound.  It also costs less.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> on both the Grots and the wracks you should include Liquifiers, they are awesome and you cannot have enough flamey death.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 15:20:51]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ i do see that it would be a good idea to give as many bodies as possibe super soakers since it would cut down hordes easily and it also gives me something to shoot with and would also give the grotesques some shinanagins. however there is one thing i wonder, do you roll for <span class="glossaryitem" onmouseover='gp(6);'>AP</span> for each liquifier or do you roll for the units <span class="glossaryitem" onmouseover='gp(6);'>AP</span>?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 16:16:02]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>KillerSkivil wrote:</cite>i do see that it would be a good idea to give as many bodies as possibe super soakers since it would cut down hordes easily and it also gives me something to shoot with and would also give the grotesques some shinanagins. however there is one thing i wonder, do you roll for <span class="glossaryitem" onmouseover='gp(6);'>AP</span> for each liquifier or do you roll for the units <span class="glossaryitem" onmouseover='gp(6);'>AP</span>?<br /> </div></blockquote><br /> <br /> each liquifier even if they are in the same unit.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> its not just good against hordes.  You get AP3 or better half the time (<span class="glossaryitem" onmouseover='gp(95);'>Meq</span>) and AP2 or better a third of the time (<span class="glossaryitem" onmouseover='gp(652);'>Teq</span>).  Watching marines die in droves to a flame template is fun and happens a lot as marines are not use to trying to avoid it.  ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 16:55:07]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ it seems to make sence by me to have them in the units as i can soften them up a little before getting assaulted to the face and i dont loose attacks for having them.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 17:01:15]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Re:Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ You should really look into beasts for any <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army. They are an amazing unit that fits very well in a webway list.<br /> <br /> With your theme and wishes taken into account, I think something like this would do very well:<br /> Heamonculi, webway<br /> 10 Wracks, 2 liquifiers, acothyst, agonizer<br /> 5 Wracks, liquifier<br /> 3 Wracks<br /> Beasts, 3 beast masters, 5 khymera, 4 razorwings<br /> Beasts, 3 beast masters, 5 khymera, 4 razorwings<br /> Talos, chains, heatlance<br /> Talos, chains, heatlance<br /> Talos, chains, heatlance<br /> 1000pts<br /> <br /> You get speed, resilience, hideous close combat power and enough scoring units. This army will be rough for many armies at the 1000pts level and has little in the way of major weaknesses. ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 17:15:41]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Re:Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>Illumini wrote:</cite><br /> 10 Wracks, 2 liquifiers, acothyst, agonizer<br />  </div></blockquote><br /> <br /> again would you rather have 3 attacks that wound on 4+ and are posioned(rerolls) or would you rather pay 20 points for 2 attacks that  wound on 4+ and dont get rerolls.  Very lackluster giving acothysts special weapons.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Illumini wrote:</cite><br /> With your theme and wishes taken into account, I think something like this would do very well:<br /> Heamonculi, webway<br /> 10 Wracks, 2 liquifiers, acothyst, agonizer<br /> 5 Wracks, liquifier<br /> 3 Wracks<br /> Beasts, 3 beast masters, 5 khymera, 4 razorwings<br /> Beasts, 3 beast masters, 5 khymera, 4 razorwings<br /> Talos, chains, heatlance<br /> Talos, chains, heatlance<br /> Talos, chains, heatlance<br /> 1000pts<br /> </div></blockquote><br /> <br /> I think you NEED at least 1 venom to launch your <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and I think for a true coven you need a squad of grotesques which can help you with ' parking lots.'  I would reduce the Talos to 2 and only give one a heatlance.  Honestly they are only good within 9" and at that point I would rather run into cover, closer, or into assault.  ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 18:08:40]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ yeah im realy wanting to have the grotesques and at 1000 points 3 talos's are a little redundant. i may have to go against my wishes and use a venom just to get the portal up there.<br /> <br /> one more thing i want to know is if you can throw a webway portal out of a transport, because its done as if it was a shooting attack so it stands to reason that i could throw it out of a vehicle, im probably wrong about that but since i dont realy own the codex at the moment so i cant check on the exact ruling on it]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 18:48:30]]> GMT</pubDate>
				<author><![CDATA[ KillerSkivil]]></author>
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				<title>Re:Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>Exergy wrote:</cite><br /> again would you rather have 3 attacks that wound on 4+ and are posioned(rerolls) or would you rather pay 20 points for 2 attacks that  wound on 4+ and dont get rerolls.  Very lackluster giving acothysts special weapons.  <br /> </div></blockquote><br /> <br /> Agonizer is a power weapon, which is what you pay for. However, I think you are right that it is overpriced<br /> <blockquote><div><cite>Exergy wrote:</cite><br /> I think you NEED at least 1 venom to launch your <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and I think for a true coven you need a squad of grotesques which can help you with ' parking lots.'  I would reduce the Talos to 2 and only give one a heatlance.  Honestly they are only good within 9" and at that point I would rather run into cover, closer, or into assault.  </div></blockquote><br /> <br /> 1 venom won't survive a thing. 10 wracks however, are very likely to survive to let the portal be placed. It is only in <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> that the lack of transport will hurt you much. Harlies are a better delivery system, but don't fit the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s theme. Grotesques would also work as a delivery system. <br /> <br /> Pushing in grots:<br /> Heamonculi, webway, venom blade<br /> 5 Grotesques, liquifier, aberration, venom blade <br /> 5 Wracks, liquifier<br /> 5 Wracks, liquifier<br /> 5 Wracks, liquifier<br /> Beasts, 3 master, 4 khymera, 4 razorwing<br /> Beasts, 3 master, 4 khymera, 4 razorwing<br /> Talos, chains, heatlance<br /> Talos, chains, heatlance]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 19:52:02]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Re:Dark Eldar Freaks and Weirdo's</title>
				<description><![CDATA[ <blockquote><div><cite>Illumini wrote:</cite><br /> <blockquote><div><cite>Exergy wrote:</cite><br /> I think you NEED at least 1 venom to launch your <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and I think for a true coven you need a squad of grotesques which can help you with ' parking lots.'  I would reduce the Talos to 2 and only give one a heatlance.  Honestly they are only good within 9" and at that point I would rather run into cover, closer, or into assault.  </div></blockquote><br /> <br /> 1 venom won't survive a thing. 10 wracks however, are very likely to survive to let the portal be placed. It is only in <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> that the lack of transport will hurt you much. Harlies are a better delivery system, but don't fit the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s theme. Grotesques would also work as a delivery system. <br /> </div></blockquote><br /> But if you go first you can add 8", if not place it behind a building.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 23:16:21]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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