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		<title><![CDATA[Latest posts for the thread "2k Vanilla Marines"]]></title>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ After playing <span class="glossaryitem" onmouseover='gp(412);'>DW</span> lists for a while Im thinking about starting to use the Vanilla codex again. I want to build a flexible gunline army and for that purpose I have come up with this list.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:100</b><br /> Libby (NullZone, Avenger) = 100<br /> <br /> <b>Troops:530</b><br /> 10xTacticals (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Mg, Combi-M) = 185<br /> Rhino = 35<br /> <br /> 10xTacticals (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Mg, Combi-M) = 185<br /> Rhino = 35<br /> <br /> 5xScouts (Camo) = 90<br /> <br /> <b>Elites:710</b><br /> 5xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies = 200<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>) = 260<br /> <br /> Rifleman Dread = 125<br /> <br /> Rifleman Dread = 125<br /> <br /> <b>Heavy:340</b><br /> ACLC Pred = 120<br /> <br /> ACLC Pred = 120<br /> <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> = 100<br /> <br /> <b>Fast:320</b><br /> 2xTyphoon = 180<br /> <br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeder = 70<br /> <br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeder = 70<br /> <br /> Ideas:<br /> Tacticals try to funnel the enemies into the fireing lanes or if they take their chanes blow them up <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Melta speeders will most likely be used to try and destroy stuff earlie that I do not want to hit my lines. <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> can barrage things pouring out from destroyed transports and also provide a techmarine which gives it and the <span class="glossaryitem" onmouseover='gp(587);'>Rifledreads</span> an improved coversave. Typhoon hide behind a ACLC Pred and since its a squadron getting cover should be fairly easy. Phobos pattern <span class="glossaryitem" onmouseover='gp(87);'>LR</span> provides some additional long range dakka and can deliver the termies to where they are neeeded to protect my lines. Not sure what weapons to give the scouts, sniper rifles are truly horrible so might actually give them <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> so they can protect themself somewhat better vs fast moving <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> units.<br /> <br /> Any comments are much welcomed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 09:41:03]]> GMT</pubDate>
				<author><![CDATA[ Azrael the Departed]]></author>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ I'm pretty sure you have 4 heavy support choices there. You can't have an <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, 2 preds and a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Also, I think its better to drop the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> because your going to be moving anyway.<br /> Get the scouts some snipers and a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> if you have the extra points.<br /> <br /> Greets]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 09:52:20]]> GMT</pubDate>
				<author><![CDATA[ Diabolical13]]></author>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a dedicated transport for the Assault Termies so does not count towards the number of <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots. Which <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is it that you suggest that I drop? The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> one?]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 09:56:22]]> GMT</pubDate>
				<author><![CDATA[ Azrael the Departed]]></author>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ The tactical squad ones. Although i wasnt sure about the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. I'll check the other forums about that.]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 10:13:16]]> GMT</pubDate>
				<author><![CDATA[ Diabolical13]]></author>
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				<title>Re:2k Vanilla Marines</title>
				<description><![CDATA[ Your list looks more like a Vulcan list than a vanilla one.   Have you considered going with Vulcan to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> you <span class="glossaryitem" onmouseover='gp(330);'>MM</span>]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 10:23:19]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ 3 scoring units 1 that is a five man with no ride, is not enough at the 2 k level.]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 16:00:41]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ Thanks for the comments!<br /> <br /> Vulcan would indeed bring some nice twinlinking to the table. Its a tough call, while the Termies would become more versitile losing NullZone makes it more of a wash up. <br /> <br /> So what Vulcan does for an additional 90 pts is twinlink 2 Heavy flamers and 9 Meltas in addition to bringing himself. Certainly appealing but I would lose 1 typhoon (or the scouts?) and the psy defence.I think Ill have to play test and see what works out for the best. <br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the tacticals, I guess I could take a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on one squad so that I can combat squad it if I want to. But I find the melta bunkers suitable for this type of gunlinish list. If you are suggesting that I drop the heavy weapon completly then no, its never a good idea to not bring a free heavy weapon.<br /> <br /> Regarding the comment on the number of scoring unit, 3 scoring units is one more than what I used to take. Tacticals are really meh and vanilla marines does best taking as few troop choices as pratically possible. Allthough I have enjoyed my 4 scoring un its as a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> player I think 3 scroing units will suffice.  ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 07:29:08]]> GMT</pubDate>
				<author><![CDATA[ Azrael the Departed]]></author>
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				<title>Re:2k Vanilla Marines</title>
				<description><![CDATA[ Your list is fine and a very good list as is and without Vulcan. I would not worry about troops. Capture one objective, contest all others.<br /> <br /> Since you consider dropping a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, my only other suggestion is to re-think the land speeder squadrons.<br /> I believe that squadroning the typhoons is not the best option. They are fire bases and shooting both at the same targets may be a waste. Keep them separate, stick them behind a predator and fire at will.<br /> The suicide speeders though, may be better squadroned, since you can reliably take down the annoying target with 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> shots.<br /> <br /> Just my thoughts..<br /> <br /> <br /> P.S Where do you consider to put the Libby? If in the Raider, Avenger is wasted, if with the termies, he needs termie armor and <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 08:34:10]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>2k Vanilla Marines</title>
				<description><![CDATA[ If you are worried about droping <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> or <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> consider whether the tacticle squads will ever stop moving and get a chance. ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 09:30:39]]> GMT</pubDate>
				<author><![CDATA[ Agamenmon]]></author>
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