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		<title><![CDATA[Latest posts for the thread "from 500 to 1500pt expanding ideas on ultramarines"]]></title>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Im new and have just started an ultramarine army its 500pts and im sticking to small squads cause thats what i have<br /> my list is......<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.        125pts<br /> captain with powerfist<br /> <br /> Command squad w/ melta,plasma and flamer <br /> champion and standard bearer.      175pts<br />  <br /> And 2x 5 man squads with stormbolters on the sarge<br /> <br /> so how can i expand to a 1500pt army]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 23:01:31]]> GMT</pubDate>
				<author><![CDATA[ ultramarine963]]></author>
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				<title>Re:from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ There are endless possibilities, i would start with a couple of rhinos and predators]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 23:12:35]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ I would suggest expanding the tactical squads to 10 men each and getting a rhino for each of them. With the captain, give him a relic blade to take advantage of his I5. Also get a predator. If you are going to expand more get some terminators and some sternguard and a librarian. You should be sorted after that.]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 23:42:05]]> GMT</pubDate>
				<author><![CDATA[ CappyBen]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Thx, i forgot to mention i have a librarian on a bike that im gonna put in a bike squad<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So what list do you guys suggest<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I like <span class="glossaryitem" onmouseover='gp(19);'>cc</span> best]]></description>
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				<pubDate><![CDATA[Fri, 4 May 2012 23:52:55]]> GMT</pubDate>
				<author><![CDATA[ ultramarine963]]></author>
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				<title>Re:from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ If your looking for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> terminators delivered via a landraider can be very scary for your opponant.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 22:42:11]]> GMT</pubDate>
				<author><![CDATA[ MatrixLurtz]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Ok cool thx]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 01:57:14]]> GMT</pubDate>
				<author><![CDATA[ ultramarine963]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Transport is needed (unless your going defensive) to get to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with terminators is good (as advised by matrixlurts). Also a droppod would get any other nasty things near to the enemy and combined with a locator beacon, vanguard and heroic intervention the droppod can become the lynchpin of a very nasty assault which may need to include a troop choice which could arrive in the pod or via rhino.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 14:05:58]]> GMT</pubDate>
				<author><![CDATA[ Agamenmon]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Would assualt marines be good eith vanguards<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Im meant with]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 21:19:17]]> GMT</pubDate>
				<author><![CDATA[ ultramarine963]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Assauly marines would still land safely and pack a punch bet vanguard can use heroic intervention to assault after deepstrike so they wouldn't be shot and could start killing quickly.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 21:29:17]]> GMT</pubDate>
				<author><![CDATA[ Agamenmon]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Ok cool i should read the codex better]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ ultramarine963]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Stormbolters on the sarges look cool do more damage (generally) and are cheap but it does lose you your extra attack for to  <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon (pistol and power weapon/chainsaw). It may be better for you to have an extra attack if you want close combat tactics, a power weapon can also really give an advantage in assaults but is more points.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I forgot to mention earlier that vanguard with all melta bombs can ruin a stationary support tanks day.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 23:30:38]]> GMT</pubDate>
				<author><![CDATA[ Agamenmon]]></author>
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				<title>from 500 to 1500pt expanding ideas on ultramarines</title>
				<description><![CDATA[ Cool im starting to like vanguard]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 09:44:15]]> GMT</pubDate>
				<author><![CDATA[ ultramarine963]]></author>
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