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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ We have a local player who plays Black Templars and one of his troop choices can be armed with Bolt Pistols, Chainswords, and there are options for additional weaponry. His question is "the special weapons/heavy weapons state 'may be armed with at x cost' does this replace one of their weapons, like a codex marine would, or does the model simply have that weapon in addition to his starting load out?"<br /> <br /> We are not sure what to do as the book is 4th ed. I suggested he do it like codex marines, otherwise (although we do not enforce <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> 100%) he'd have to do some crazy modeling fiasco to get 3 weapons on one guy.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 02:36:05]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ If it doesn't say they lose their base equipment then they do retain it.<br /> <br /> And in general, you do not have to model a model's basic wargear. He is assumed to have it already. Upgrades are what you need to represent.<br /> <br /> You can just model him with his chainsword and pistol holstered at his side while he's toting his Meltagun/Flamer about(and assumedly he will draw his <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> when entering melee)]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 02:40:08]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ As a Black Templar player I've also found that to be confusing.<br /> <br /> I've always assumed that any model may have at most 'two weapons, of which only one can be a two-handed weapon.' This is stated in the Wargear section, and while only some Marines are entitled to Wargear, I've accepted that as the convention when replacing/adding weapons.<br /> <br /> That is how I play, but <b>Grey Templar</b> would be right. I think 3 or 4 weapons on a Space Marine is a bit ridiculous, though.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 06:23:46]]> GMT</pubDate>
				<author><![CDATA[ Mike Zulu]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ I believe it to be, just as it reads. <br /> <br /> Initiates can be armed with: <br /> Bolt Pistol and close combat weapon; Bolter; or any combination of the two. <br /> Or they could be equipped with the options described therein. <br /> <br /> It's an either/or thing. The Initiate is armed with a Bolt Pistol and close combat weapon, or Bolter, or an option as described.   ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 06:43:03]]> GMT</pubDate>
				<author><![CDATA[ ToBeWilly]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Mike Zulu wrote:</cite>I've always assumed that any model may have at most 'two weapons, of which only one can be a two-handed weapon.' This is stated in the Wargear section, ...</div></blockquote><br /> Have another look... It doesn't actually say that at all.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 06:44:28]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>Mike Zulu wrote:</cite>I've always assumed that any model may have at most 'two weapons, of which only one can be a two-handed weapon.' This is stated in the Wargear section, ...</div></blockquote><br /> Have another look... It doesn't actually say that at all.</div></blockquote><br /> <br /> Yes it does, page 26: "Black Templars Armoury."<br /> <br /> ... My bad, that's not the "Wargear" section, is it?<br /> <br /> Nevertheless, I used it as a guide because it made more sense than loading up a Space Marine with 3 or 4 weapons.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 07:28:20]]> GMT</pubDate>
				<author><![CDATA[ Mike Zulu]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Mike Zulu wrote:</cite>Yes it does, page 26: "Black Templars Armoury."<br /> <br /> ... My bad, that's not the "Wargear" section, is it?</div></blockquote><br /> I knew which part you meant... and my point stands. It doesn't say what you think it says.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> armoury limits how many weapons a model can select from the armoury, not how many weapons a model can <i>have</i>.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 07:34:31]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>Mike Zulu wrote:</cite>Yes it does, page 26: "Black Templars Armoury."<br /> <br /> ... My bad, that's not the "Wargear" section, is it?</div></blockquote><br /> I knew which part you meant... and my point stands. It doesn't say what you think it says.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> armoury limits how many weapons a model can select from the armoury, not how many weapons a model can <i>have</i>.</div></blockquote><br /> <br /> I'm of the same opinion on this section. Just to clarify, that would mean I can take a terminator command squad sergeant (Who has access to the armory) and give him a second power sword, correct?]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 07:46:07]]> GMT</pubDate>
				<author><![CDATA[ Irdiumstern]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Irdiumstern wrote:</cite> Just to clarify, that would mean I can take a terminator command squad sergeant (Who has access to the armory) and give him a second power sword, correct?</div></blockquote><br /> That would be correct. There is nothing in the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex that says that you have to remove an existing weapon if you select one from the armoury.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 07:53:21]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ Edit: w/e<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 08:53:09]]> GMT</pubDate>
				<author><![CDATA[ Mike Zulu]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ Page 30, under "Options", last sentence:<br /> <br /> "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated".<br /> <br /> This leads to fun scenarios such as Chaplains being unable to take even a Bolt Pistol if they want to retain their Crozius Arcanum, but that's what it says.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 08:54:45]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>Page 30, under "Options", last sentence:<br /> <br /> "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated".</div></blockquote><br /> This is dealing with weapons taken as upgrades in the unit entry. It has nothing to do with the Armoury.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 09:19:27]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>AlmightyWalrus wrote:</cite>Page 30, under "Options", last sentence:<br /> <br /> "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated".<br /> <br /> This leads to fun scenarios such as Chaplains being unable to take even a Bolt Pistol if they want to retain their Crozius Arcanum, but that's what it says.</div></blockquote><br /> <br /> Impossible we all missed that.<br /> <br /> But the Crozius is just a power weapon. So you're saying we'd have to pay another 15 points for a power weapon in order to take a second weapon, since the Armoury selection replaces it?<br /> <br /> I think that the two weapons rule I mentioned before includes what they originally equipped with. Exact words are:<br /> <br />  "Models with access to the Armoury may select up to two weapons of which only one can be a two-handed weapon."<br /> <br /> It doesn't say "select FROM the armoury." Why can't the weapon selected already be in their profile? If not, then this leads to stupid situations where we pay for a weapon we already have (as mentioned above), if we want to add a second.<br /> <br /> And if it didn't count for the Armoury and you just added two weapons, then other stupid situations occur, like Terminator Sergeants could be given a storm bolter, power sword and a pair of lightning claws.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 09:34:30]]> GMT</pubDate>
				<author><![CDATA[ Mike Zulu]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>AlmightyWalrus wrote:</cite>Page 30, under "Options", last sentence:<br /> <br /> "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated".</div></blockquote><br /> This is dealing with weapons taken as upgrades in the unit entry. It has nothing to do with the Armoury.</div></blockquote><br /> <br /> And we're dealing with a Troops choice taking an upgrade from a unit entry, so what's the problem?<br /> <br /> Furthermore, any upgrade bought from the armoury per definition is an upgrade taken from the unit entry, as that's where you get permission to take them in the first place. ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 10:00:39]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ So, this thread has been more confusing than enlightening, the units 'can' have all options or the units 'replace' a weapon with the new weapon?]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 10:18:31]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ Anything purchasing a weapon from it's unit entry replaces it's base weapon with the weapon it upgrades to. What we're currently debating is whether this is also true for models that buy items from the armoury.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 12:13:24]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Mike Zulu wrote:</cite> Why can't the weapon selected already be in their profile?</div></blockquote><br /> Because you're not selecting a weapon if it's already in their profile...<br /> <br /> <br /> <blockquote><div><cite>AlmightyWalrus wrote:</cite>And we're dealing with a Troops choice taking an upgrade from a unit entry, so what's the problem?</div></blockquote><br /> I suspect that you might have missed at least last half of the thread. The talk about the armoury was a slight sidetrack.<br /> <br /> <blockquote class="uncited"><div>Furthermore, any upgrade bought from the armoury per definition is an upgrade taken from the unit entry, as that's where you get permission to take them in the first place. </div></blockquote><br /> It's still different to the squad options like meltaguns and the like bought directly fromt he Options section in the army list, which is what the quote from page 30 is dealing with.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 12:14:02]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite>It's still different to the squad options like meltaguns and the like bought directly fromt he Options section in the army list, which is what the quote from page 30 is dealing with.</div></blockquote><br /> <br /> I see where you're coming from and agree that that's one way to read it, but the part in the army list allowing a model to take weapons from the armoury is listed under options in the army list as well, which is what the thingie on <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 30 is about.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 13:20:25]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ Crusader Initiates can absolutely take a meltagun and keep their bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.<br /> <br /> For comparison, flip a page over to the Assault squad, and note how it uses the words replace.  The sentence is written completely different than that of the Crusader Squad.<br /> <br /> That is two very separate wordings pertaining to similar instances, (<span class="glossaryitem" onmouseover='gp(50);'>GW</span> proofreading reputation aside) you have no basis to think the divide was in any way unintentional.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 16:29:37]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>Crusader Initiates can absolutely take a meltagun and keep their bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.</div></blockquote><br /> See page 30 of Codex: Black Templars, under the heading, "Army List Entries", sub-heading, "Options:". They can not keep the bolt pistol and close combat weapon.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 17:39:03]]> GMT</pubDate>
				<author><![CDATA[ ToBeWilly]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>ToBeWilly wrote:</cite><blockquote><div><cite>culsandar wrote:</cite>Crusader Initiates can absolutely take a meltagun and keep their bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.</div></blockquote><br /> See page 30 of Codex: Black Templars, under the heading, "Army List Entries", sub-heading, "Options:". They can not keep the bolt pistol and close combat weapon.</div></blockquote><br /> <br /> So who is right? Because I am still confused.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 20:20:18]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ For those army list entries that have weapon upgrades listed, taking an upgrade replaces the model's original weapons, as per page 30.<br /> <br /> For those army list entries where the Options section just says to select from the armoury, you just select additional items from the armoury. <br /> <br /> If you try to apply the Options blurb from page 30 to the armoury, Chaplains could never have a Crozius and a bolt pistol... the moment you select anything from the armoury, he would lose his Crozius.]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 22:11:16]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>ToBeWilly wrote:</cite><blockquote><div><cite>culsandar wrote:</cite>Crusader Initiates can absolutely take a meltagun and keep their bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.</div></blockquote><br /> See page 30 of Codex: Black Templars, under the heading, "Army List Entries", sub-heading, "Options:". They can not keep the bolt pistol and close combat weapon.</div></blockquote><br /> <br /> By that logic every unit in the codex that takes grenades lose their starting weaponry, as grenades are listed under options and have the same caveat "<i>may be equipped/armed</i>".  Or as the above example a Chaplain would lose his Crozius.  You think it coincidence that the Terminator Command Squad, Terminator Squad, Dreadnought, Assault Squad, Land Speeder, Bike Squadron, and Attack Bike Squadron use the words "<i>exchange</i>" and/or "<i>replace</i>"; while the Sword Brethren, Command Squad, and Crusader Squad use the term "<i>may be equipped/armed</i>"?<br /> <br /> Be that as it may, you're reading page 30 wrong.  It specifically mentions <b>"If a squad is allowed to have models with <i>upgrades</i>..."</b>, and then <b>"Any model who takes an <i>upgrade</i> weapon loses the weapon he was originally armed with unless otherwise stated."</b>  According to codex, the only units allowed to take <b>"<i>Upgrades</i>"</b> is Dreadnoughts (gun arms), Techmarines (servo-harness), Land Speeders (Tornado/Typhoon), and the Command Squad (Standard Bearer, Company Champion, Apothecary).  There is no mention of the word <b>"<i>Upgrade</i>" </b>in the Crusader Squad entry.  If you are attempting to apply the blanket term<b> "<i>Upgrade</i>"</b> to anyone that takes a listing from the <b>Options</b> section of their entry, whilst there are clear entries actually labeled <i><b>Upgrade</b></i> in the book, you have a poor argument.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 02:43:36]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ This needs to be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 03:21:00]]> GMT</pubDate>
				<author><![CDATA[ ShottyScotty]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ It really doesn't. It's not as complicated as people are trying to make out.<br /> <br /> If a unit entry includes weapons upgrades in the Options section, and a models takes one of those upgrades, they lose their original weapons unless the entry specifically says otherwise as per page 30.<br /> <br /> If a model selects weapons from the armoury, they don't.<br /> <br /> It's that simple.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 03:54:40]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>By that logic every unit in the codex that takes grenades lose their starting weaponry, as grenades are listed under options and have the same caveat "<i>may be equipped/armed</i>".  Or as the above example a Chaplain would lose his Crozius.  You think it coincidence that the Terminator Command Squad, Terminator Squad, Dreadnought, Assault Squad, Land Speeder, Bike Squadron, and Attack Bike Squadron use the words "<i>exchange</i>" and/or "<i>replace</i>"; while the Sword Brethren, Command Squad, and Crusader Squad use the term "<i>may be equipped/armed</i>"?<br /> <br /> Be that as it may, you're reading page 30 wrong.  It specifically mentions <b>"If a squad is allowed to have models with <i>upgrades</i>..."</b>, and then <b>"Any model who takes an <i>upgrade</i> weapon loses the weapon he was originally armed with unless otherwise stated."</b>  According to codex, the only units allowed to take <b>"<i>Upgrades</i>"</b> is Dreadnoughts (gun arms), Techmarines (servo-harness), Land Speeders (Tornado/Typhoon), and the Command Squad (Standard Bearer, Company Champion, Apothecary).  There is no mention of the word <b>"<i>Upgrade</i>" </b>in the Crusader Squad entry.  If you are attempting to apply the blanket term<b> "<i>Upgrade</i>"</b> to anyone that takes a listing from the <b>Options</b> section of their entry, whilst there are clear entries actually labeled <i><b>Upgrade</b></i> in the book, you have a poor argument.</div></blockquote><br /> Grenades are not listed in any of the unit entries as a weapon. So this is irrelevant. Only models who take an upgrade weapon will lose its original weapons. And those items are clearly listed as weapons in the "Options" part of the unit entry. Which, is what page 30 is trying to describe; an upgrade weapon taken from the "Options" section of the unit entry. If you have access to the Armoury, you are not taking an upgrade weapon from the "Options" section of the unit entry. You are taking it from the Armoury, which has it's own rules (see page 26 for those). Your whole "upgrade" argument, I don't understand. If you are taking a weapon listed in the "Options" section of the unit entry, and paying more points for that weapon, isn't that by definition, an upgrade?  ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 04:28:36]]> GMT</pubDate>
				<author><![CDATA[ ToBeWilly]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ So basically, the guys I am asking about, because it says "may be armed with" or whatever and not "exchange, replace, etc" the addition weapon is in addition to their normal gear, right?<br /> <br /> All of this other mumbo-jumbo crap is confusing me and not furthering the topic of my original post.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 06:11:21]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Jstncloud wrote:</cite>So basically, the guys I am asking about, because it says "may be armed with" or whatever and not "exchange, replace, etc" the addition weapon is in addition to their normal gear, right?</div></blockquote><br /> Nope. As per page 30, if it doesn't actually specify that they keep their original weapons, the upgrade weapon replaces them.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 06:20:52]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>ToBeWilly wrote:</cite>Only models who take an upgrade weapon will lose its original weapons. And those items are clearly listed as weapons in the "Options" part of the unit entry. Which, is what page 30 is trying to describe; an upgrade weapon taken from the "Options" section of the unit entry.  </div></blockquote><br /> This part is correct.<br /> <blockquote><div><cite>ToBeWilly wrote:</cite>If you are taking a weapon listed in the "Options" section of the unit entry, and paying more points for that weapon, isn't that by definition, an upgrade?  </div></blockquote><br /> This part is not.  This is what I was describing.  You are reading the word "upgrade" on page 30 and applying it falsely and out of context to any unit that takes a weapon listed under their individual <b>Options</b> heading.  That is incorrect.  Under every entry I listed, there are clearly worded examples of the use of the word "upgrade".  <br /> <br /> 1.) A Crusader Initiate equipped with a meltagun <u>is not an upgrade</u>, hence him not losing his normal armament because it does not use the words replace and/or exchange.  <br /> <br /> 2.) A Command Squad member upgraded to an Company Champion <u>is an upgrade</u>, hence him losing his normal armament and gaining the listed power weapon, combat shield, and bolt pistol.<br /> <br /> See the difference now?]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 10:43:13]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<description><![CDATA[ No, you're creating a distinction that isn't actually present in the rules.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 10:52:34]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite>No, you're creating a distinction that isn't actually present in the rules.</div></blockquote><br /> <br /> Which part are you denying?  The part where it says upgrade on page 30?  Or the part where it says upgrade on the entries themselves?  Because those are both present in the rules.  What actually isn't present in the rules is taking the term upgrade from page 30 and blanket applying it to any entry that has an options heading.  Weapon option =/= weapon upgrade I'm afraid, a distinction noted in the codex.  Are you reading the same codex as I?]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 10:56:39]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ No, you're complicating the issue more than it needs to be.<br /> <br /> Unit entries include an Options section. That section includes upgrade weapons that the unit can select. Selecting one of those upgrades replaces the model's original weapons.<br /> <br /> It's that simple.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 11:06:17]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite>No, you're complicating the issue more than it needs to be.<br /> <br /> Unit entries include an Options section. That section includes upgrade weapons that the unit can select. Selecting one of those upgrades replaces the model's original weapons.<br /> <br /> It's that simple.</div></blockquote><br /> <br /> The way it reads is less complicating than that.  Where do you see the word upgrade in the entry for a Crusader Squad?  You are creating a bridge there for a river that doesn't exist.  A unit entry that says upgrade is an upgrade.  A unit entry that doesn't say upgrade is not an upgrade.  How is this complicating?  How is this not simple?<br /> <br /> Read page 30 again.<br /> <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 30, Options heading wrote:</cite>This lists the different weapon and equipment options for the unit and any additional points cost for taking these options.</div></blockquote><br /> Full stop.  This is the only part of that paragraph applying to Crusader Squads and meltaguns.<br /> <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 30, Options heading wrote:</cite>If a squad is allowed to have models with upgrades... Any model who takes an upgrade weapon loses the weapon he was orginally armed with unless otherwise stated.</div></blockquote><br /> Upgrade is a physical term <i>in ink</i> used throughout the codex in the entries I describe.  Each use of the term upgrade more than fulfills the requirements placed on <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 30.  You are incorrectly applying the second half of that paragraph to anything that takes an option from it's unit entry.  No where in the book does it tell you to do so.  It tells you that <u><b>only upgrade</b></u> weapons replace their originals.  Again;<br /> <blockquote><div><cite>Culsandar wrote:</cite>1.) A Crusader Initiate equipped with a meltagun is not an upgrade, hence him not losing his normal armament because it does not use the words replace and/or exchange.<br /> <br /> 2.) A Command Squad member upgraded to an Company Champion is an upgrade, hence him losing his normal armament and gaining the listed power weapon, combat shield, and bolt pistol. </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 11:23:19]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite><span class="glossaryitem" onmouseover='gp(329);'>pg</span> 30.  You are incorrectly applying the second half of that paragraph to anything that takes an option from it's unit entry.  </div></blockquote><br /> Not quite. I'm applying the statement on page 30 to anything that comes from the 'Options' section in the army list entry, because that's what page 30 says to do.<br /> <br /> <br /> This:<br /> <blockquote class="uncited"><div>2.) A Command Squad member upgraded to an Company Champion is an upgrade, hence him losing his normal armament and gaining the listed power weapon, combat shield, and bolt pistol. </div></blockquote>... is not what the section on page 30 is referring to. It is talking about the 'Options' section of the list entry. The upgrade to turn a command squad member into a Company Champion doesn't come from that section. <br /> <br /> So yes, the Company Champion is an upgrade. But not the sort of upgrade that the 'Options' section on page 30 is talking about. ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 12:04:07]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite>Not quite. I'm applying the statement on page 30 to anything that comes from the 'Options' section in the army list entry, because that's what page 30 says to do. </div></blockquote><br /> You keep saying this, but the book does not tell you to do so.  Page 30 tells you an 'orange is an orange'.  You are implying it reads 'every fruit is an orange'.  Not the case.<br /> <br /> <blockquote><div><cite>insaniak wrote:</cite>This:<br /> <blockquote class="uncited"><div>2.) A Command Squad member upgraded to an Company Champion is an upgrade, hence him losing his normal armament and gaining the listed power weapon, combat shield, and bolt pistol. </div></blockquote><br /> ... is not what the section on page 30 is referring to. It is talking about the 'Options' section of the list entry. The upgrade to turn a command squad member into a Company Champion doesn't come from that section. <br /> <br /> So yes, the Company Champion is an upgrade. But not the sort of upgrade that the 'Options' section on page 30 is talking about. </div></blockquote><br /> Come again?  Did you just say an upgrade isn't an upgrade?  So the line in the Dreadnought entry about <u><b>upgrading</b></u> an Assault Cannon to a Lascannon or Multi-melta isn't an upgrade?  But "may be armed with" is an upgrade?<br /> <br /> I see the stance you are arguing from, but the text disagrees with you.  It specifically mentions the word upgrade.  Not option, not weapon, not equipment, just upgrade.  If there was no other mention of the word upgrade anywhere in the codex's option entries, your stance might be relevant.  Again, not the case.<br /> <br /> Edit: argh spelling.<br /> <br /> Edit2: Just noticed it's taken me 3 years to get "been around the block" @ 50 posts.  Lurk much?]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 12:16:01]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ @culsandar<br /> An upgraded model is not an upgraded weapon taken from the "Options" section of the unit entry. Again, the rule in question, "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated.", is specifically dealing with the "Options" section of the unit entry. As described on page 30. Why are you insisting that this affect every section of the unit entry? ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 15:11:03]]> GMT</pubDate>
				<author><![CDATA[ ToBeWilly]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ So the fact there are the following in the book:<br /> -Exchange<br /> -Replace<br /> -Armed with<br /> <br /> We are treating all of those the same? Because there are examples of all three in the codex.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 17:17:47]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Jstncloud wrote:</cite>So the fact there are the following in the book:<br /> -Exchange<br /> -Replace<br /> -Armed with<br /> <br /> We are treating all of those the same? Because there are examples of all three in the codex.</div></blockquote><br /> I'm not sure I understand your question. We are treating them as context tells us to treat them.<br /> <br /> If you exchange a weapon for a different one, then you exchange the weapon.<br /> If you replace a weapon with a different weapon, then it is replaced.<br /> If you are armed with a weapon, then you are armed with it.<br /> <br /> The specific unit entry tells you exactly which you do. I'm sorry, I don't understand what you are confused about. ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 18:45:50]]> GMT</pubDate>
				<author><![CDATA[ ToBeWilly]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>Come again?  Did you just say an upgrade isn't an upgrade?  </div></blockquote><br /> No, I didn't. I just said that the upgrades that you're talking about aren't the upgrades that are relevant to this discussion.<br /> <br /> Go have another look at page 30. You have misconstrued what it is talking about in the 'Options' section.<br /> <br /> The section under discussion is breaking down the layout of the army list entries and explaining some of the sections within the entries. The bit about upgrade weapons replacing original gear is specifically referring to upgrade weapons selected from within the 'Options' section of the army list entry. The upgrades that you're talking about are not... they're a completely separate thing. <br /> <br /> <br /> <br /> <br /> <blockquote><div><cite>Jstncloud wrote:</cite>So the fact there are the following in the book:<br /> -Exchange<br /> -Replace<br /> -Armed with<br /> <br /> We are treating all of those the same? Because there are examples of all three in the codex.</div></blockquote><br /> Yes. Because page 30 tells us that the entry needs to specifically state that they keep their original gear, otherwise it is replaced by the upgrade weapon.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 20:03:59]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>Jstncloud wrote:</cite>So basically, the guys I am asking about, because it says "may be armed with" or whatever and not "exchange, replace, etc" the addition weapon is in addition to their normal gear, right?</div></blockquote><br /> Nope. As per page 30, if it doesn't actually specify that they keep their original weapons, the upgrade weapon replaces them.</div></blockquote><br /> <br /> Even if the weapon does not state that it is an upgrade? This is my problem. I've looked at other references, such as <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for example, and in the codex marine book it is possible to load a bunch of gear on some characters and to choose between what weapon to swing with, those purchase did not say 'replace' or 'exchange' they were just purchases. Perhaps it is because this codex is old but I am still confused, why would some units say exchange and replace but another utilize the word 'may be armed with?' <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 01:05:28]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Jstncloud wrote:</cite>Even if the weapon does not state that it is an upgrade? </div></blockquote><br /> In most cases, the weapons you're swapping are bolters, or bolt pistols and close combat weapons. <i>Anything</i> that they take instead of that is going to be an upgrade, since Marines don't have any lighter weaponry.<br /> <br /> The age of the codex <i>is</i> why other Marines do it differently. Once upon a time, they all worked pretty much the same as the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> book. Now, they just have a list of stuff to select from instead.<br /> <br /> <br /> As to the inconsistent wording, welcome to Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> 4th edition. That was the biggest killer for the game throughout late 3rd edition/most of 4th... the complete and utter disregard for consistent and tight rules-writing made the game an absolute mess to play.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 01:12:17]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>Jstncloud wrote:</cite>Even if the weapon does not state that it is an upgrade? </div></blockquote><br /> In most cases, the weapons you're swapping are bolters, or bolt pistols and close combat weapons. <i>Anything</i> that they take instead of that is going to be an upgrade, since Marines don't have any lighter weaponry.<br /> <br /> The age of the codex <i>is</i> why other Marines do it differently. Once upon a time, they all worked pretty much the same as the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> book. Now, they just have a list of stuff to select from instead.<br /> <br /> <br /> As to the inconsistent wording, welcome to Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> 4th edition. That was the biggest killer for the game throughout late 3rd edition/most of 4th... the complete and utter disregard for consistent and tight rules-writing made the game an absolute mess to play.</div></blockquote><br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 01:30:25]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>ToBeWilly wrote:</cite>@culsandar<br /> An upgraded model is not an upgraded weapon taken from the "Options" section of the unit entry. Again, the rule in question, "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated.", is specifically dealing with the "Options" section of the unit entry. As described on page 30. Why are you insisting that this affect every section of the unit entry? </div></blockquote><br /> <br /> <img src="http://www.thefastlaneforum.com/attachments/fastlane-millionaire-stories/2526d1312612520-if-you-lost-everything-how-would-you-rebuild-8de09-notsureifserious.jpg" border="0" /><br /> <br /> I'm not insisting that at all.  What I'm insisting is that when it speaks of "upgrade weapon" it is specifically referring to the few entries in the codex that actually have the word "upgrade" in Options section.  I have not discussed any part of the entry other than the Options section.<br /> <br /> @Insaniak:  But they aren't a completely separate thing.  That section talks about upgrades in the Options section.  There are documented instances throughout the book that list the word upgrade, again in the Options section.  Concluding that replace/exchange/armed with is the same as upgrade, when there are actual entries using the term upgrade, is misconstrued.<br /> <blockquote><div><cite>Culsandar wrote:</cite>Page 30 tells you an 'orange is an orange'. You are implying it reads 'every fruit is an orange'.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 01:32:59]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite><blockquote><div><cite>ToBeWilly wrote:</cite>@culsandar<br /> An upgraded model is not an upgraded weapon taken from the "Options" section of the unit entry. Again, the rule in question, "Any model who takes an upgrade weapon loses the weapon he was originally armed with unless otherwise stated.", is specifically dealing with the "Options" section of the unit entry. As described on page 30. Why are you insisting that this affect every section of the unit entry? </div></blockquote><br /> <br /> <img src="http://www.thefastlaneforum.com/attachments/fastlane-millionaire-stories/2526d1312612520-if-you-lost-everything-how-would-you-rebuild-8de09-notsureifserious.jpg" border="0" /><br /> <br /> I'm not insisting that at all.  What I'm insisting is that when it speaks of "upgrade weapon" it is specifically referring to the few entries in the codex that actually have the word "upgrade" in Options section.  I have not discussed any part of the entry other than the Options section.<br /> <br /> @Insaniak:  But they aren't a completely separate thing.  That section talks about upgrades in the Options section.  There are documented instances throughout the book that list the word upgrade, again in the Options section.  Concluding that replace/exchange/armed with is the same as upgrade, when there are actual entries using the term upgrade, is misconstrued.<br /> <blockquote><div><cite>Culsandar wrote:</cite>Page 30 tells you an 'orange is an orange'. You are implying it reads 'every fruit is an orange'.</div></blockquote></div></blockquote><br /> <br /> Sweet more confusion, is this something that the player group should just make a house rule for then, because the back and forth is not really getting anywhere '100%']]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 02:04:33]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>@Insaniak:  But they aren't a completely separate thing. </div></blockquote><br /> Go have a look at the command squad entry. See how the option to upgrade a model to a Cmpany Champion is not under the 'Options' heading?<br /> <br /> A reference on page 30 to how to apply upgrades taken from the Options section applies to upgrades taken from the Options section. Upgrades taken from elsewhere have absolutely no bearing on the issue whatsoever.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 02:06:48]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>culsandar wrote:</cite>@Insaniak:  But they aren't a completely separate thing. </div></blockquote><br /> Go have a look at the command squad entry. See how the option to upgrade a model to a Cmpany Champion is not under the 'Options' heading?<br /> <br /> A reference on page 30 to how to apply upgrades taken from the Options section applies to upgrades taken from the Options section. Upgrades taken from elsewhere have absolutely no bearing on the issue whatsoever.</div></blockquote><br /> <br /> The command squad is technically listed under "Specialists", which there is no section for on page 30.  But are you implying that those models keep their original wargear even if they take those upgrades, simply because it isn't listed under the options section?  For example, the Company Champion keeps his bolter, in addition to gaining the power weapon, combat shield, and bolt pistol?<br /> <br /> That also doesn't change the other entries that have upgrade in the options section.  For example, look at the Dreadnought.  There is use of the word upgrade and replace in the options section.  Why the difference?  We have to assume the difference is intentional, because there is a difference.  This is not the place to discuss intentions.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 02:22:03]]> GMT</pubDate>
				<author><![CDATA[ culsandar]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ I may be a bit unclear on who holds what position here. So, instead of re-reading the thread, because I'm lazy and don't want to, I will just restate my position.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> asked if a Black Templar Crusader Squad model who takes an optional weapon gets to keep it's original weapon(s). I'm saying no, they may not keep their original weapon(s). As per page 30. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 02:28:11]]> GMT</pubDate>
				<author><![CDATA[ ToBeWilly]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ ToBeWilly, if they take an optional weapon from the unit listing, you are correct. It replaces their normal weapon. If the optional weapon is from the Armoury, however, they keep their original weapon.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 02:40:17]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>culsandar wrote:</cite>The command squad is technically listed under "Specialists", which there is no section for on page 30.  But are you implying that those models keep their original wargear even if they take those upgrades, simply because it isn't listed under the options section?  For example, the Company Champion keeps his bolter, in addition to gaining the power weapon, combat shield, and bolt pistol?</div></blockquote><br /> No, I'm not addressing the Company Champion at all because, yet again, they are nothign to do with the topic at hand.<br /> <br /> The discussion is solely about selecting weapons from the 'Options' section of the army list entry.<br /> <br /> <br /> <blockquote class="uncited"><div> We have to assume the difference is intentional, because there is a difference. </div></blockquote><br /> We really don't, for the reasons I already mentioned. Anyone who played through 4th edition would be well aware of just how little attention <span class="glossaryitem" onmouseover='gp(50);'>GW</span> paid to consistent wording during that period.<br /> <br /> Besides which, using different language doesn't automatically mean the outcome is different. If I say now that I'm going outside in 10 minutes, and then 5 minutes later say that I'm on my way out the door in 5 minutes, the action remains the same despite me describing it two different ways.<br /> <br /> In this case, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't label all of the weapons options as upgrades... but by any sensible definition of the word, trading in a boltgun for a plasma gun is upgrading your weapon. The fact that some entries use the specific word 'upgrade' and others don't doesn't change that.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 02:45:58]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><br /> In this case, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't label all of the weapons options as upgrades... but by any sensible definition of the word, trading in a boltgun for a plasma gun is upgrading your weapon. The fact that some entries use the specific word 'upgrade' and others don't doesn't change that.</div></blockquote><br /> <br /> My friend who constantly rolls 1s considers plasma guns to be more of a sidegrade or even downgrade.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 04:36:10]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
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				<title>Re:Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>culsandar wrote:</cite>The command squad is technically listed under "Specialists", which there is no section for on page 30.  But are you implying that those models keep their original wargear even if they take those upgrades, simply because it isn't listed under the options section?  For example, the Company Champion keeps his bolter, in addition to gaining the power weapon, combat shield, and bolt pistol?</div></blockquote><br /> No, I'm not addressing the Company Champion at all because, yet again, they are nothign to do with the topic at hand.<br /> <br /> The discussion is solely about selecting weapons from the 'Options' section of the army list entry.<br /> <br /> <br /> <blockquote class="uncited"><div> We have to assume the difference is intentional, because there is a difference. </div></blockquote><br /> We really don't, for the reasons I already mentioned. Anyone who played through 4th edition would be well aware of just how little attention <span class="glossaryitem" onmouseover='gp(50);'>GW</span> paid to consistent wording during that period.<br /> <br /> Besides which, using different language doesn't automatically mean the outcome is different. If I say now that I'm going outside in 10 minutes, and then 5 minutes later say that I'm on my way out the door in 5 minutes, the action remains the same despite me describing it two different ways.<br /> <br /> In this case, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't label all of the weapons options as upgrades... but by any sensible definition of the word, trading in a boltgun for a plasma gun is upgrading your weapon. The fact that some entries use the specific word 'upgrade' and others don't doesn't change that.</div></blockquote><br /> <br /> Actually the topic was about their troop choice taking upgrades that said 'armed with' not specifically the Pg30 stuff,seems everyone has read all of that already.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 07:52:05]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ That's just it though... The 'page 30 stuff' is exactly what answers the question.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 11:51:12]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite>That's just it though... The 'page 30 stuff' is exactly what answers the question.</div></blockquote><br /> <br /> Could you sum up in one post the ins and outs of this, just to get the final verdict please.<br /> <br /> I understand the intent seems to be that upgrades work like the upgrades typically do for units in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, however, there were some examples in the thread about <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and so forth who would be hindered if they took certain weapons or something to that nature. There was also an issue presented in regards to grenades.<br /> <br /> Basically, looking for an in depth post that explains the ruling being made and covers the other loophole concerns that have been expressed in the thread. Some guys I play with in real life have been shown this thread and one of them is the guy who presented the issue in my original post, he plays <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> and I'd like to present him with a ruling that has support and is concise. ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 17:48:06]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ Jstncloud: If the weapon they are taking is from the unit entry, it replaces the original weapon. If the weapon is from the Armoury, however, it is added on in addition to any weapons the model already has.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 19:24:17]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>Jstncloud wrote:</cite>Could you sum up in one post the ins and outs of this, just to get the final verdict please.</div></blockquote><br /> <br /> <blockquote><div><cite>insaniak wrote:</cite>If a unit entry includes weapons upgrades in the Options section, and a model takes one of those upgrades, they lose their original weapons unless the entry specifically says otherwise as per page 30.<br /> <br /> If a model selects weapons from the armoury, they don't.</div></blockquote><br /> <br /> <br /> The only thing to add to that is that the page 30 restriction can't apply to the armoury, even though characters with access to the armoury have that access listed in their Options section, because that would lead to silliness like Chaplains not being able to have a second weapon if they wish to retain their crozius.<br /> <br /> You <i>could</i> technically make a case for taking grenades replacing your bolter... if you were inclined towards making argument for the sake of argument, since it wouldn't stand on the table against any sensible opponent. The counter would be that in the current rules, frag and krak grenades aren't really weapons other than against vehicles, and that they're quite clearly not what page 30 is referring to when it talks about upgrade weapons.<br /> <br /> Ultimately, the rules aren't as clear here as they probably should be, because the codex was written at a time when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> weren't too bothered about writing clear rules, working on the assumption that people would just figure out what they meant. But even with that, in this particular case it's not too difficult to see what they were going for.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 19:56:46]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite><blockquote><div><cite>Jstncloud wrote:</cite>Could you sum up in one post the ins and outs of this, just to get the final verdict please.</div></blockquote><br /> <br /> <blockquote><div><cite>insaniak wrote:</cite>If a unit entry includes weapons upgrades in the Options section, and a model takes one of those upgrades, they lose their original weapons unless the entry specifically says otherwise as per page 30.<br /> <br /> If a model selects weapons from the armoury, they don't.</div></blockquote><br /> <br /> <br /> The only thing to add to that is that the page 30 restriction can't apply to the armoury, even though characters with access to the armoury have that access listed in their Options section, because that would lead to silliness like Chaplains not being able to have a second weapon if they wish to retain their crozius.<br /> <br /> You <i>could</i> technically make a case for taking grenades replacing your bolter... if you were inclined towards making argument for the sake of argument, since it wouldn't stand on the table against any sensible opponent. The counter would be that in the current rules, frag and krak grenades aren't really weapons other than against vehicles, and that they're quite clearly not what page 30 is referring to when it talks about upgrade weapons.<br /> <br /> Ultimately, the rules aren't as clear here as they probably should be, because the codex was written at a time when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> weren't too bothered about writing clear rules, working on the assumption that people would just figure out what they meant. But even with that, in this particular case it's not too difficult to see what they were going for.</div></blockquote><br /> <br /> So if they take an option "may be armed with" the player would choose to replace the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or Pistol correct? (Just like <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, and <span class="glossaryitem" onmouseover='gp(25);'>DA</span> do).]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 18:32:33]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ No. Squads like the Assault Squad, who have the specific option to replace a single weapon for the upgrade, can do so. <br /> <br /> Squads that have any of the 'may be armed with' options would replace whatever weapons they started with. So in the case of the Sword Brethren squad, for example, whether you equip them initially with a bolter or with a pistol/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, giving one of them a flamer gives him <i>just</i> a flamer. The bolter or the pistol/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> is lost.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 19:59:27]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Black Templars '...may be armed with...'</title>
				<description><![CDATA[ <blockquote><div><cite>insaniak wrote:</cite>No. Squads like the Assault Squad, who have the specific option to replace a single weapon for the upgrade, can do so. <br /> <br /> Squads that have any of the 'may be armed with' options would replace whatever weapons they started with. So in the case of the Sword Brethren squad, for example, whether you equip them initially with a bolter or with a pistol/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, giving one of them a flamer gives him <i>just</i> a flamer. The bolter or the pistol/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> is lost.</div></blockquote><br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 21:45:34]]> GMT</pubDate>
				<author><![CDATA[ Jstncloud]]></author>
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