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		<title><![CDATA[Latest posts for the thread "2k Necrons - So many MCs, you'll think you're playing Tyranids"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2k Necrons - So many MCs, you'll think you're playing Tyranids"]]></description>
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				<title>2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ So I was thinking "man, the Necrons have a lot of Monstrous Creatures in their codex." Then I made this list.<br /> <br /> Imotekh + Chronotek<br /> Zahndrekh<br /> <br /> C'tan Shard w/ Times Arrow and Gaze of Death<br /> C'tan Shard w/ Grand Illusion and Transdimensional Thunderbolt<br /> C'tan Shard w/ Pyreshards and Moulder of Worlds<br /> <br /> 10 Tesla Immortals<br /> 9 Gauss Immortals<br /> <br /> 3 Scarabs<br /> <br /> 3 Canoptek Spyders<br /> 3 Spyders<br /> 2 Spyders<br /> <br /> It comes out to 1992 points. I have 11 Monstrous Creatures, that start under the cover of darkness, and Zahndrekh can give a Spyder unit or C'tan Shard Furious Charge (S7 I4 or S8 I5, respectively). Chronotek helps to ensure that the Lightning keeps a-comin'. Imotekh with the Gauss immortals, Zahndrekh with the Tesla. Scarabs start small and get bigger, thanks to the many Spyders. I'm hoping that my opponent, should I ever play this list, will simply lose his fudge and not know what to shoot at. Considering that I've had a single Shard soak up six railguns shots in a row, I think that this list would work fairly well. ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 19:16:50]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ That...is a little intimidating.<br /> They won't get many cover saves, but that night fighting, plus the move through cover, plus the massive scarabs farm, vehicles are....well....toast.<br /> <br /> I like it, just never field it against Grey Knights]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 20:12:53]]> GMT</pubDate>
				<author><![CDATA[ iGuy91]]></author>
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				<title>2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ 2 troops.  they die 1st.  66% of scenarios are now unwinnable.<br /> <br /> Consider at least Trazyn<br /> <br /> Hope a lucky shot doesn't take out the scarabs first turn<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 May 2012 23:25:00]]> GMT</pubDate>
				<author><![CDATA[ ArmyC]]></author>
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				<title>2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ Well, considering that if I do not have the initiative I have a 50/50 shot at taking it, I won't be in that much trouble. Also, I won't be putting everything out in the open, mainly because cover exists and I like using it. <br /> <br /> Oh, and I field it against Grey Knights. Right as soon as someone I know starts playing grey knights. Which will probably be never.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 00:36:45]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ Why the 3 Ctan? They cost a gakload, and don't even hit very hard for their points. <br /> <br /> I'd drop them and pick up more troops. 2 squads of Scarabs is good too, it makes playing the list far easier, as you get a larger footprint and more freedom in maneuvering. If you want hitting power, consider a squad of Wraiths w/ Destroyer Lord attached, they've worked very well for me in my Scarabswarm list.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 17:54:10]]> GMT</pubDate>
				<author><![CDATA[ Jabbdo]]></author>
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				<title>2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ The 3 C'tan are there to max out the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> count in this particular list. Really, the scarabs are there as an afterthought. <br /> <br /> The C'tan are overpriced, though in the games I've used them they've been decent and soaked up a lot of fire. Imotekh is there as a force multiplier; his lightning adds a range I don't have, and his night fighting increases the survivability of everything. ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 05:23:45]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ Hey i stole this list and played it against sisters of battle <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I didnt have Imotekh, just an overlord that i gave phaeron and sat him in a 20 squad of warriors. The scarabs did pretty well, ate an immolator and a squad of girls. Then my opponents turn came and the 18 scarabs got reduced to one base due to something like 6 flamer templates. The spyders were all right, i was disappointed in how brittle they were. Got wiped in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to repentias. Give them particle beamers so they were somewhat effective in pot shotting a couple of vehicles. <br /> <br /> Overall, it was a fun list to play!]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 05:30:22]]> GMT</pubDate>
				<author><![CDATA[ Basimpo]]></author>
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				<title>2k Necrons - So many MCs, you'll think you're playing Tyranids</title>
				<description><![CDATA[ I'm only slightly familiar with Repentias. If I recall correctly, they're the ones with Eviscerators, right? I would imagine that against Chainfists Spypers might not do so well.<br /> <br /> I'm glad you enjoyed the list! It was fun to build as well.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 05:37:54]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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