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		<title><![CDATA[Latest posts for the thread "GK raven spam"]]></title>
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				<title>GK raven spam</title>
				<description><![CDATA[ So i was thinking of a list that i could play with a bunch of turbo boosting 3+ cover save ravens.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 465<br /> <br /> librarian<br /> -shrouding<br /> <br /> librarian<br /> -shrouding<br /> <br /> librarian<br /> -shrouding<br /> <br /> troops - 420<br /> <br /> strike squad<br /> -rhino<br /> <br /> strike squad<br /> -rhino<br /> <br /> strike squad<br /> -rhino<br /> <br /> Fast Attack - 615<br /> <br /> storm raven<br /> -<span class="glossaryitem" onmouseover='gp(330);'>mm</span><br /> -<span class="glossaryitem" onmouseover='gp(80);'>lc</span><br /> <br /> 2x storm raven<br /> -<span class="glossaryitem" onmouseover='gp(330);'>mm</span><br /> -<span class="glossaryitem" onmouseover='gp(331);'>pc</span><br /> <br /> 1500<br /> <br /> So i was going to run the libbys in the ravens and just zip around shooting something each turn or sitting moving cruising and shooting both weapons. then have the 3 naked strike squads for scoring units. I think is i bumped the list up to 1850 i could add <span class="glossaryitem" onmouseover='gp(51);'>HB</span> to the ravens and extra armor. what do you guys think would it work?]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 01:30:55]]> GMT</pubDate>
				<author><![CDATA[ superthe]]></author>
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				<title>GK raven spam</title>
				<description><![CDATA[ You can only have 2  H.Q. units so start there.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 03:23:31]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Re:GK raven spam</title>
				<description><![CDATA[ Truth sorry kinda burnt out from studying so much and looking for a fun new list to play after finals.<br /> <br /> Drop a libby and a raven gives me 360 points <br /> <br /> Options <br /> More troops<br /> Dreadnoughts <span class="glossaryitem" onmouseover='gp(5);'>ac</span> spam<br /> Dread knights <br /> Hmmmmmmmmm I must think]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 05:17:07]]> GMT</pubDate>
				<author><![CDATA[ superthe]]></author>
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				<title>GK raven spam</title>
				<description><![CDATA[ Dreadknight with teleporter? you seem to be going for in their face, so why not?]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 06:05:12]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>GK raven spam</title>
				<description><![CDATA[ Well, Storm Ravens can go down even in 1500 pt games. I wouldn't count too much on them. You need troops for winning games. And of course not more than 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 08:39:10]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>GK raven spam</title>
				<description><![CDATA[ I don't think you need two Librarians, nor do I see the Rhinos add anything to units that can either deep-strike on or could go in your ravens.<br /> <br />  Librarian: Might of Titan, The Shrouding, Warp Rift, teleport homer, 2 servo skulls. - 190<br /> <br />  Techmarine: rad grenades, 3 servo-skulls - 109<br />  Vindicare Assassin - 145<br /> <br />  10 man Strike Squad: 2 psycannon - 220<br />  10 man Strike Squad: 2 psycannon - 220<br /> <br />  Stormraven: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi-melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma cannon - 205<br />  Stormraven: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi-melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma cannon - 205<br />  Stormraven: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multi-melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma cannon - 205<br /> <br />  1499<br /> <br />  The techmarine helps the Vindicare survive a lot better if there's a ruin to bolster. He also helps add a little punch to assaults.<br /> <br />  You have 3 ravens which can be kept withing 6" of each other for Shrouding. They can run with just Librarian and Techmarine inside or the squads can go in them too (one combat squadded perhaps with both characters or one character with each squad.<br /> <br />  In Annhilation games you'd not combat squad but in objective games you can have 4 scoring units. The teleport homer and possibly servo skulls allow your Strikes to reserve and deep-strike with impunity, but the&nbsp;servo skulls will really cut down on enemy infiltration and early Outflanking opportunities.<br /> <br />  In <span class="glossaryitem" onmouseover='gp(324);'>DoW</span>, the Assassin can be by himself in a Raven and so be scooted onboard to a useful position for turn 2 (saves all that embarrassing running him on on turn one...).<br /> <br />  Guard with hydra flak tanks will ruin this list's day but otherwise Shrouded ravens are more survivable than many people think and three of them are a royal pain for most armies. Expanding I'd look for another strike squad, warding staves on the Tech and Librarian, psybolts and hammers for each squad and then adding either Interceptors, dreadnoughts or dreadknights according to taste. Coteaz might actually work quite well as a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for this list too.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 12:11:22]]> GMT</pubDate>
				<author><![CDATA[ Blood and Slaughter]]></author>
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