<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2k Nids Trying to be comp."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2k Nids Trying to be comp."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Hiya everyone! Posted below is a list I have been tinkering with. Any suggestions?<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Flyrant 275<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> Wings<br /> Hive Commander<br /> Paroxysm, Psychic Scream<br /> <br /> TROOP<br /> 30 x Termagant Brood 150<br /> <br /> 30 x Termagant Brood 150<br /> <br /> Tervigon 200<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> Scything Talons<br /> Catalyst<br /> <br /> Tervigon 200<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> Scything Talons<br /> Catalyst<br /> <br /> 16 x Genestealer Brood 360<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> Mycetic Spore<br /> <br /> HEAVY<br /> Trygon 220<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> Trygon 220<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> ELITE<br /> 3 x Zoanthrope Broad 220<br /> Mycetic Spore<br /> <br /> Total List = 1995<br /> <br /> Please post idea's or changes you may suggest.. Thank you!<br /> <br /> Cheers!<br /> Catalyst]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4246093.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4246093.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 04:14:13]]> GMT</pubDate>
				<author><![CDATA[ WickedSkills916]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Can't say it's a bad list, looks pretty good, I'd like some Hive Guard in there though to pop some transports, or maybe split the thropes and try to get 2 units of 2, they can only fire at 1 target whilst in a unit so it wastes their S10 Lance Shots]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4246887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4246887.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 12:00:00]]> GMT</pubDate>
				<author><![CDATA[ GoDz BuZzSaW]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Thanks for the advice keep it coming =)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247286.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247286.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 14:14:27]]> GMT</pubDate>
				<author><![CDATA[ WickedSkills916]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Another Thing, I'd drop the Toxin Sacs on the Flyrant, as I'd rather wound T3-4 enemies on a 2+ rather than a 4+ with a re-roll which is what poisoned does]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247444.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247444.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 14:59:51]]> GMT</pubDate>
				<author><![CDATA[ GoDz BuZzSaW]]></author>
			</item>
			<item>
				<title>Re:2k Nids Trying to be comp.</title>
				<description><![CDATA[ Still toying... New list with some suggestions taken into account.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Flyrant 265<br /> Paroxysm, Psychic Scream<br /> Wings<br /> Hive Commander<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> TROOP<br /> 20x Termagant Brood 100<br /> <br /> 20x Termagant Brood 100<br /> <br /> Tervigon 195<br /> Catalyst<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> Tervigon 195<br /> Catalyst<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> 17x Genestealer Brood 238<br /> <br /> HEAVY<br /> <br /> Trygon 210<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> Trygon 210<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> ELITES<br /> 10x Ymgarl Genestealer Brood 230<br /> <br /> 2x Zoanthrope Brood 120<br /> <br /> The Doom of Malan'tai 130<br /> Mycetic Spore<br /> <br /> List total=1993<br /> <br /> I took some advice and dropped the <span class="glossaryitem" onmouseover='gp(130);'>TS</span> from some units. I than used those points plus some points from dropping 10 Gaunts from each of my packs to add the Ymgarl Stealers. I than dropped one spore and a Zoanthrope to add the Doom of Malan'tai and one more Genestealer.<br /> <br /> So the idea would be to footslog most of the army and than use the Doom of Malan'tai to Kamakazi and cause as much trouble for the enemy as he can for his 130 points. While that madness is occurring I can outflank with a Tervigon and use the Genestealers as back up to make up a strong flanking force. The Trygons will either footslog it with the other Tervigon, Flyrant, Zoanthropes and my two packs of Gaunts or they can deep strike if I see fit.<br /> <br /> Over all I think this list has a lot of potential but as I haven't play tested it yet I'm always concerned I'm not taking other people's lists into account. So please keep the ideas coming.<br /> <br /> Thanks,<br /> <br /> Cheers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247590.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247590.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 15:44:39]]> GMT</pubDate>
				<author><![CDATA[ WickedSkills916]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ I wouldn't see Ymgarl are that worth it, I'd suggest dropping them and having maybe 3 squads of 8-10 Standard Genestealers which are suffice, they do a lot of damage to units in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> but not too much to mean that you will be out in the open next turn!<br /> <br /> I don't think Psychic Scream is too worth it, Way things go now is that most Infantry are either LD9 or Fearless due to a bubble etc so not much will run away I'd go for the S3 AP2 power as that can help recover wounds.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247606.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4247606.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 15:52:38]]> GMT</pubDate>
				<author><![CDATA[ GoDz BuZzSaW]]></author>
			</item>
			<item>
				<title>Re:2k Nids Trying to be comp.</title>
				<description><![CDATA[ Okay lets try this set up<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Flyrant 265 <br /> Paroxysm, Leech Essence<br /> Wings <br /> Hive Commander <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <br /> TROOP <br /> 20x Termagant Brood 100 <br /> <br /> 20x Termagant Brood 100 <br /> <br /> Tervigon 195 <br /> Catalyst <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <br /> <br /> Tervigon 195 <br /> Catalyst <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <br /> <br /> 10x Genestealer Brood 140<br /> <br /> 10x Genestealer Brood 140<br /> <br /> HEAVY <br /> Trygon Prime 250 <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <br /> Trygon 210 <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <br /> ELITES  <br /> 2x Zoanthrope Brood 120<br /> <br /> 3x Hive Guard Brood 150<br /> <br /> The Doom of Malan'tai 130 <br /> Mycetic Spore<br /> <br /> Total: 1995<br /> <br /> Eh?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4248099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4248099.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 18:15:45]]> GMT</pubDate>
				<author><![CDATA[ WickedSkills916]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ looking better, I don't have the Nid dex on  hand <span class="glossaryitem" onmouseover='gp(258);'>atm</span> but you could drop the sacs from each tervigon and maybe upgrade to a prime on the other Trygon?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4248154.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4248154.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 18:28:03]]> GMT</pubDate>
				<author><![CDATA[ GoDz BuZzSaW]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ One thing to watch for, if you outflank your tervigon like you had mentioned, then he cant spawn gaunts the turn he comes in.  Just make sure the tervigon doesnt get punked because there is no screen to protect him from a nasty assault unit]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4248163.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4248163.page</link>
				<pubDate><![CDATA[Sun, 6 May 2012 18:31:37]]> GMT</pubDate>
				<author><![CDATA[ Jburch]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Don't see much reason to upgrade both to trygon to prime. I would actually consider <span class="glossaryitem" onmouseover='gp(27);'>de</span>-priming the one you have. <br /> <br /> I find Ymgrals to be a very useful threat. The simple fact they make all terrain a charge risk, until they actually pop up. Getting to choose +1S, +1T, or +1 Attack each assault is very nice. I like the look when you drop 10 Ymgral on a charge for 40 attacks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4257392.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4257392.page</link>
				<pubDate><![CDATA[Tue, 8 May 2012 21:43:54]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ I'd keep <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on the Tervigons because they give it to the gants, just like <span class="glossaryitem" onmouseover='gp(160);'>AG</span>....so on the charge, gants within range wound T4 on a 4+ and re-roll fails, and wound on a 4+ period otherwise.<br /> <br /> I think that one of the best use of points in a Tyranid list is <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on genestealers.  Vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>....or anything T4 or less, they reroll fails....which means even more rends!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4257516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4257516.page</link>
				<pubDate><![CDATA[Tue, 8 May 2012 22:17:34]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ <blockquote><div><cite>Brother Taurinus wrote:</cite>I'd keep <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on the Tervigons because they give it to the gants, just like <span class="glossaryitem" onmouseover='gp(160);'>AG</span>....so on the charge, gants within range wound T4 on a 4+ and re-roll fails, and wound on a 4+ period otherwise.<br /> <br /> I think that one of the best use of points in a Tyranid list is <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on genestealers.  Vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>....or anything T4 or less, they reroll fails....which means even more rends!</div></blockquote><br /> <br /> Yeah i mssed tat out <span class="glossaryitem" onmouseover='gp(130);'>TS</span> is worth it on the tervies but make sure it's not on the other monsters as it's just a disadvantage.<br /> <br /> Venomthropes would be fun, they could provide a bubble for your infantry and monsters and help keep them alive and give them a boost when the enemy has to take dangerous when they assault.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4257533.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4257533.page</link>
				<pubDate><![CDATA[Tue, 8 May 2012 22:21:25]]> GMT</pubDate>
				<author><![CDATA[ GoDz BuZzSaW]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Agreed.....not on <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s except Tervigons.  <br /> <br /> <br /> Personally, I need to try out venomthropes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4258118.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4258118.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 01:16:31]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
			</item>
			<item>
				<title>Re:2k Nids Trying to be comp.</title>
				<description><![CDATA[ Let me see if I have your plan down...<br /> <br /> OnFoot:<br /> Flyrant 265 <br /> Paroxysm, Leech Essence <br /> Wings <br /> Hive Commander <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <br /> 20x Termagant Brood 100 <br /> <br /> 20x Termagant Brood 100 <br /> <br /> Tervigon 195 <br /> Catalyst <br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span> <br /> <br /> 2x Zoanthrope Brood 120 <br /> <br /> 3x Hive Guard Brood 150 <br /> <br /> Infiltrating:<br /> 10x Genestealer Brood 140 <br /> <br /> 10x Genestealer Brood 140 <br /> <br /> DEEP STRIKING:<br /> The Doom of Malan'tai<br /> <br /> Trygon Prime<br /> <br /> Trygon<br /> <br /> OUTFLANKING:<br /> Tervigon<br /> <br /> <br /> Now not that it looks bad, it just looks a little incoherent<br /> You have doom, a flying tyrant, and an outflanking tervi providing synapse and you dont have any raveners or other bugs that really require it  I'd pull the prime from both trygons to save points:<br /> <br /> You have two big squads of termi's but its not a footslogging list, the primary function of it seems to be to be to shore up the enemy until turn 2 when all the pain arrives,  Since you are outflanking one termi, thats one less bullet screen to worry about, consider dropping one of the units down to minimium or nea rminimium and giving them devourers so you can maintain some close fire support for your tervi as he stomps up the board.  Another option may be to drop one squad and just take the foot tervi as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, you lose one scoring unit, but he still poops out scoring units<br /> <br /> Zoans are a bit iffy, you are dropping 3 hammers on your opponent and you have stealers to deal with anything smaller than a land raider, i'd drop them OR give your foot tervigon onslaught so just incase the situation provides itself you can move, run, then shoot the zoans to really reach out and tag some poor vehicle.  really zoans have a great use in providing big bugs a cover save, but you are a deep striking army, you don't need one.<br /> <br /> Now with those saved points, what to do?<br /> -toxin sacs on stealers, maybe more stealers<br /> -gargoyles, they are <span class="glossaryitem" onmouseover='gp(280);'>OP</span> considering their cost, and provide pressure to take some heat off the stealers on the turn 1-2 opening before your hammers deep strike in, incase the stealers get wiped they provide <span class="glossaryitem" onmouseover='gp(19);'>CC</span> support on turn 2-3 so your hammers dont get focused down by long fangs and nonsense.<br /> -if you end up wanting to do something funky, replace zoans with yargarbl stealers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259500.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259500.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 13:21:03]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Ok you are not going to like a lot of my suggestions at first glance.<br /> <br /> Flyrant = = needs to go<br /> <br /> He is the only thing that can fly, and thus either that movement (and thus the 60 points) will be wasted staying within feel no pain range. or he will end up overextended and dead. <br /> <br /> If you take out the flyrant and 2 trygons you are sitting on 710 points. That is a huge chunk of your points.  I agree that they are very killy and can be great. but in competitive environments you tend to see tons of meltas and rockets and they really end trygons. <br /> <br /> With some of those points take more gene stealers and move your tervigons into <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots. (to free up the troops slots) so lets say 2 more units of 10.  <br /> <br /> Now I am going to get even more radical and most likely hated upon.  Drop those trygons.  I love trygons (sound bipolar don't I) but in this case you got 2 tervigons. you do not want a large number of points tied up in non scoring units.  The tervigons are actually great for killing tanks. <br /> <br /> Now you have 40 gene stealers infiltrating that is a potent force. seriously potent. <br /> <br /> you also still have 480 points.<br /> <br /> so get 3x more hive guard. that's 150 points you still have 400 points left (including the following).  sadly to take the hive guard you have to drop either the doom ( which i would be hesitant) or the 2 zoanthropes (which for now I am going to take out for points, you can always fiddle with that ). Now the reason you want more hive guard is they are really good at popping transports, then your gene stealers can eat the guys inside. and they will. if you run across a lot of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 take the zoans and take 3. if not just take more hive guard.<br /> <br /> you are sitting on 400 points. bump all the genestealer units to 15x now you have 60 stealers on the table. 60 is a huge number of wounds to do on turn 1 and 2. as they have fleet you are pretty well guaranteed to charge with those 2 turns.  you have 120 points left. <br /> <br /> Just for fun I think you should drop the termagant squads down to 15x each, cause then you can have one of your trygons back! now you are 5 points over. I drop a termiguant and call it a nice list.  <br /> <br /> The List as I have revised for min/max<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />  Tervigon 295<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> catylist <br /> <br /> Tervigon 195<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> Catylist<br /> <br /> Troops<br /> Genestealers x 15 210<br /> Genestealers x 15 210<br /> Genestealers x 15 210<br /> Genestealers x 15 210<br /> <br /> Termigants x 14   70<br /> Termigants x 15   75<br /> <br /> Elites <br /> Hive Guard x3  150<br /> Hive Guard x3  150<br /> Zoanthropes x2 120<br /> <br /> Heavy support <br /> Trygon    200<br /> <br /> <br /> Now tactics. <br /> <br /> Infiltrate all the stealers. use the tervigons to take objectives and hand out feel no pain to gene stealers that are out of combat.  take the stealers and hop from cover to cover. <br /> <br /> the trygon is a distraction. make people scared of him and use him to keep your tervigons alive longer. <br /> <br /> This list is very competitive and you should not use it in just for fun games. as it will be none for the other person. you are in there face with 60 stealers round 1. that's tough to deal with even with armies like long fang spam and things like that. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259740.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259740.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 14:28:32]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
			</item>
			<item>
				<title>Re:2k Nids Trying to be comp.</title>
				<description><![CDATA[ Single trygon will die. Don't run that - two or not at all at 2k.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259906.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259906.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 15:03:08]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
			</item>
			<item>
				<title>Re:2k Nids Trying to be comp.</title>
				<description><![CDATA[ <blockquote><div><cite>ruminator wrote:</cite>Single trygon will die. Don't run that - two or not at all at 2k.<br /> <br /> </div></blockquote><br /> <br /> Will it?<br /> <br /> There are 60 gene stealers that will take shooting priority, I think that if he feel no pains it, It will either attract all the fire, and he will win cause of stealers, or it wont get shot cause of stealers and he will still win. <br /> <br /> I personally prefer none at all in this list, BUT I did say just for fun!<br /> <br /> This list is based off a <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> based list that finished 4th, who says nids can't be competitive! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259926.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4259926.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 15:07:56]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ Dont get me wrong, thrawns list is strong, genestealer shock, all infiltrating for first/second turn assaults is a strong army<br /> <br /> the issue is that it was nowhere near what the original army plan was so I ignored it, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4260082.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4260082.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 15:47:37]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ <blockquote><div><cite>Grundz wrote:</cite>Dont get me wrong, thrawns list is strong, genestealer shock, all infiltrating for first/second turn assaults is a strong army<br /> <br /> the issue is that it was nowhere near what the original army plan was so I ignored it, <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> The orginal list was good for fun games, but he is looking for a competitive list.  He had a strong infiltration combat punch with little shooting.<br /> <br /> I maximized his combat oriented tactical advantage.  I went from 2 trygons to 1 I went from 3 hive guard to 6, I dump the flyrant because they are not a very good competitive unit (love the model though).  To many force weapons/ rockets/meltas/powerfist/poison.<br /> <br /> The weakness his old list had was no real anti mass transport.  rendering tervigon/gaunt shooting very very useless (with a side of dead stealers as they are trying to pry open the metal boxes). It did not have enough target saturation to ensure survivability of deep striking trygons. 2 trygons should not table a good player and he needed some sort of true combat punch. If he does not have enough stealers (I don't) i would be happy to work with him on how we can get units in this list that will complement, what is quickly becoming,  the ubiquitous shock units. <br /> <br /> The list is not radically changed. I just basically dropped a trygon and a flyrant and found the points to really make it more intimidating. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4260238.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4260238.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 16:29:07]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ I really like thrawns mods to the list. I tend to outflank more than infiltrate, but that is more I think a case of not enough terrain at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4261594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4261594.page</link>
				<pubDate><![CDATA[Wed, 9 May 2012 21:07:10]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ In reality there's really only 3ish viable, "good" cookie cutter bug lists<br /> <br /> 1. lots of stealers, and some heavier backup, everything infiltrates<br /> <br /> 2. "supprise c*ckfags" bugs, being heavy infiltrators, yargarble stealers, ect and a big deathstar or swarm rolling up the middle<br /> <br /> 3. gargoyle spam with backup<br /> <br /> basically all of them, you have to be in the enemies face, quickly and overwhelm him.  bugs are a very front-heavy army, everything is dangerous in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> to some extent, but weak against shooting, if you aren't playing the right list, cover is too sparse, or any number of other factors, you'll likely get blown off the table.<br /> <br /> as bugs remember: any army will wipe you out if you give them time, your best units are overpriced and easily taken down by the same missle launchers that sometimes struggle against chimeras<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4262368.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4262368.page</link>
				<pubDate><![CDATA[Thu, 10 May 2012 00:33:27]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
			</item>
			<item>
				<title>Re:2k Nids Trying to be comp.</title>
				<description><![CDATA[ <blockquote><div><cite>Thrawn2600 wrote:</cite><blockquote><div><cite>ruminator wrote:</cite>Single trygon will die. Don't run that - two or not at all at 2k.<br /> <br /> </div></blockquote><br /> <br /> Will it?<br /> <br /> There are 60 gene stealers that will take shooting priority, I think that if he feel no pains it, It will either attract all the fire, and he will win cause of stealers, or it wont get shot cause of stealers and he will still win. <br /> <br /> I personally prefer none at all in this list, BUT I did say just for fun!<br /> <br /> This list is based off a <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> based list that finished 4th, who says nids can't be competitive! </div></blockquote><br /> <br /> It will attract all the high <span class="glossaryitem" onmouseover='gp(123);'>str</span> shooting while the stealers get all the bolter fire. Problem <span class="glossaryitem" onmouseover='gp(387);'>wth</span> big <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> is that S8/9 weapons wound on 2s and ignore armour - even with catalyst (which won't work on AP2 weapons) a 2k list can take the tyrgon out quite easily. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4263339.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4263339.page</link>
				<pubDate><![CDATA[Thu, 10 May 2012 08:14:04]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
			</item>
			<item>
				<title>2k Nids Trying to be comp.</title>
				<description><![CDATA[ <blockquote><div><cite>barnowl wrote:</cite>I really like thrawns mods to the list. I tend to outflank more than infiltrate, but that is more I think a case of not enough terrain at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span></div></blockquote><br /> <br /> thanks!<br /> <br /> <blockquote class="uncited"><div>It will attract all the high <span class="glossaryitem" onmouseover='gp(123);'>str</span> shooting while the stealers get all the bolter fire. Problem <span class="glossaryitem" onmouseover='gp(387);'>wth</span> big <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> is that S8/9 weapons wound on 2s and ignore armour - even with catalyst (which won't work on AP2 weapons) a 2k list can take the tyrgon out quite easily. </div></blockquote><br /> <br />  Exactly! I could not agree more, which is why i dropped one!  The thing is you still want one to draw some fire away from the tervigons so they can be more useful.   I still think that 6 wounds is a lot. He might make it into combat with 2.<br /> <br /> those stealers will get tons of bolter fire. but on occasion you will get some first turn charges. those are always great. and besides 60 of them can take some wounds!  I really think that even if you have to proxy to test the list you DEFINITALY should try it.  <br /> <br /> Please though,<br /> <br /> MAKE YOUR INTENTIONS CLEAR!<br /> <br /> I am a big spirit of the game person.  TELL your opponent that your list is competitive and tell them to bring all the shennagins and cheese they can. after all thats what you want to be able to beat. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4264885.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/447845/4264885.page</link>
				<pubDate><![CDATA[Thu, 10 May 2012 16:50:26]]> GMT</pubDate>
				<author><![CDATA[ Thrawn2600]]></author>
			</item>
	</channel>
</rss>