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		<title><![CDATA[Latest posts for the thread "Imperial guard 500 point vs Tau"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial guard 500 point vs Tau"]]></description>
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				<title>Imperial guard 500 point vs Tau</title>
				<description><![CDATA[ I've recently converted from Blood Angels (too overpowered <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>) to imperial guard. I built a 500 point list to tackle my friend who plays tau. He uses a mixture of kroot and fire warriors along with some railguns. Heres my list, could you give me criticism/advice/modifications? Cheers.<br /> <br /> 500 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> mech<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (70pts)<br /> Company Command Squad<br /> Lascannon, 2x Lasgun <br /> <br /> Company Commander<br /> Close Combat Weapon, Laspistol <br /> <br /> Troops (330pts)<br /> Veteran Squad 1 (165pts)<br /> Chimera<br /> Dozer Blade, Heavy Flamer, Multi-laser <br /> Veteran Sergeant:<br /> Close Combat Weapon, Laspistol <br /> <br /> Veteran Squad 2 (165pts)<br /> Chimera (65pts)<br /> Dozer Blade, Heavy Flamer, Multi-laser <br /> Veteran Sergeant:<br /> Close Combat Weapon, Laspistol <br /> <br /> Fast Attack (100pts)<br /> Scout Sentinel Squadron (100pts)<br /> Scout Sentinel Alpha<br /> Lascannon <br /> Scout Sentinel Bravo<br /> Lascannon <br /> <br /> My tactics were to keep the vets in the chimera and drive round melting things from the fire points. Keep the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> back while the lascannon shoots things. The sentinals flank round and lascannon the Tau vehicles/<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and broadsides.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 11:53:21]]> GMT</pubDate>
				<author><![CDATA[ DoctorChappers]]></author>
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				<title>Imperial guard 500 point vs Tau</title>
				<description><![CDATA[ Hi. Your list looks good. I'd probably be tempted however to find points for 2 Melta Guns in each of the Vet squads, where you get the points for these though is completely up to you. Other than that I personally can't see much that I would change.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 12:27:00]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>Re:Imperial guard 500 point vs Tau</title>
				<description><![CDATA[ Cheers for your response, <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> there is actually 3 meltas in each squad it just dosen't say that in the HTML file that my army builder software generated. I think the only thing i may change is the chimeras dozer blades for camo cloaks OR another melta for a total of four melta guns per squad. ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 12:58:48]]> GMT</pubDate>
				<author><![CDATA[ DoctorChappers]]></author>
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				<title>Imperial guard 500 point vs Tau</title>
				<description><![CDATA[ Ok, isn't the maximum number of special weapons in a vets squad 3 though, including the Heavy Flamer.]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 13:04:16]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>Re:Imperial guard 500 point vs Tau</title>
				<description><![CDATA[ Yeah I just checked my codex and three is the max (annoyingly). The heavy flamer is attached to the chimera to burn away at any objective defenders who oppose me. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 May 2012 13:18:34]]> GMT</pubDate>
				<author><![CDATA[ DoctorChappers]]></author>
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