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				<title>Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ Hi!<br /> <br /> Made a new list since i saw that cover save is going to get nerfed in 6th edition in other words im not going techmarine instead Im going pretty similar but still new. Please give me your thoughts:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz - 100 (Gunship)<br /> <br /> Ordo xenos <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> - 83 (Rhino)<br /> Brain Mines<br /> Psychic Communion<br /> Venom Talon<br /> 1x Servo-Skull <br /> <br /> <br /> <br /> Elite<br /> <br /> Vurneb Dreadnought multi-melta doomfist (Gunship) 175<br /> <br /> 5 Purifiers 1 Incinerator 1 Psycannon 1 Hammer rhino 175<br /> <br /> 5 Purifiers 2x incinerator 1 Hammer 125 (Gunship)<br /> <br /> Troops<br /> <br /> <br /> 3 acolyte Razorback psybolt search light - 63<br /> <br /> 5 acolyte 5 storm bolter chimera search light - 86<br /> <br /> 5 acolyte 5 storm bolter Search light chimera - 86<br /> <br /> 5 acolyte 5 storm bolter chimera Search Light - 86<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> 3 Crusader Rhino  160 (Ordo Xenos <span class="glossaryitem" onmouseover='gp(272);'>INQ</span>)<br /> <br /> <br />  <br /> <br /> Fast Attack<br /> <br /> Gunship multi melta Four Mindstrike Missiles  Lascannon search light 206<br /> <br /> <br /> <br /> Heavy Support<br /> <br /> Dreadnought 2x Autocannon psy amu 135<br /> <br /> Dreadnought 2x Autocannon psy amu 135<br /> <br /> Dreadnought 2x Autocannon psy amu 135]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 08:05:32]]> GMT</pubDate>
				<author><![CDATA[ honken]]></author>
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				<title>Re:Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ Nearly 600 points tied up in one transport? Any opponent who has any sense will bring that down on the first turn. Given its the only Raven in the list too there's nothing else to take priority. You'd be better off trying to trim that down a little, maybe drop the ven dread altogether, they really aren't worth the points. You could then use those points to up your troops...26 T3 models at 1750 isn't enough, you need some more. Other than that the list looks alright to me.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 08:20:51]]> GMT</pubDate>
				<author><![CDATA[ LynxSarnage]]></author>
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				<title>Re:Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ I totally agree that 600 points in 1 model is way to much thats why it deepstrike with help of 1 servo-skull and Phsycic Communion. And yes the <span class="glossaryitem" onmouseover='gp(162);'>inv</span> dreadnought is a bit messy <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> but could be good anti tank and also good in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against stronger opponents like terminators and it has also strong survivbility. The biggest reason why I have it is because of the lack of strong anti tank and a so called strong unit. I have also idea by taking 5 man purifiers into the rhino which alrdy have some purifiers in it If i do so im probably gonna swap the dread into something more usefull.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Upgraded the list: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz - 100 (Gunship)<br /> <br /> Ordo xenos <span class="glossaryitem" onmouseover='gp(272);'>INQ</span> - 83 (Rhino)<br /> Combi-Melta<br /> Psychic Communion<br /> Venom Talon<br /> 1x Servo-Skulls <br /> <br /> <br /> <br /> Elite<br /> <br /> 5 Purifiers 1 Incinerator 1 Psycannon 1 Hammer rhino Search light 176<br /> <br /> 5 Purifiers 1 Incinerator 1 Psycannon 1 Hammer rhino search light 176<br /> <br /> 5 Purifiers 2x incinerator 1 Hammer 125 (Gunship)<br /> <br /> Troops<br /> <br /> <br /> 3 acolyte Razorback psybolt  - 62<br /> <br /> 5 acolyte 5 storm bolter chimera search light - 86<br /> <br /> 5 acolyte 5 storm bolter Search light chimera - 86<br /> <br /> 5 acolyte 5 storm bolter chimera - 85<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> 3 Crusader Rhino  160 (Ordo Xenos <span class="glossaryitem" onmouseover='gp(272);'>INQ</span>)<br /> <br /> <br />  <br /> <br /> Fast Attack<br /> <br /> Gunship multi melta Four Mindstrike Missiles  Lascannon search light 206<br /> <br /> <br /> <br /> Heavy Support<br /> <br /> Dreadnought 2x Autocannon psy amu 135<br /> <br /> Dreadnought 2x Autocannon psy amu 135<br /> <br /> Dreadnought 2x Autocannon psy amu 135]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 08:37:10]]> GMT</pubDate>
				<author><![CDATA[ honken]]></author>
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				<title>Re:Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ Hmm, deepstriking may not be a bad idea, just be careful where you do it as it will be sitting duck to melta fire if you get too close. Remember it can't fire (apart from one gun thanks to <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>) and nothing can get out the turn it comes in.<br /> <br /> If you're worried about heavy <span class="glossaryitem" onmouseover='gp(482);'>AT</span> then I've heard the Vindicare assassin works well. Never used him before but <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>+3+rending on each of the 4 dice you roll is certainly going to hurt most armour I'd imagine. Other than that get lots of psycannons. With my purifiers I usually run a 10 man unit and take 4 psycannons, then I combat squad, leave the 4 cannon guys and another dude behind in a building and send the 5 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> guys off in a razorback. I will vouch that 4 psycannons will chew most tanks, 16 S7 shots with rending is nice.]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 13:34:05]]> GMT</pubDate>
				<author><![CDATA[ LynxSarnage]]></author>
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				<title>Re:Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ Hi Lynx nice to hear from you!<br /> <br /> Gunship are immun to the extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll so i think meltas wont be a big problem for me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. And yes The Vindicare is awesome but in fact you only roll <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> you dont get the extra 3 so my point is its actually kinda hard to get a penetration hit. If you roll <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> the avergae is 14 which is only a glancing hit so i think he is too unpredictable for its cost and he is also a huge kill point with only 36 " range.<br /> And may i ask how the 4 Psycannons guy can leave the squad?]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 15:46:44]]> GMT</pubDate>
				<author><![CDATA[ honken]]></author>
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				<title>Re:Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ Combat squading, just about any 10 man marine unit can do it. When you split you choose who goes in which squads. I see a lot of people running 5 man units with 2 weapons in it and I think... 'why put big guns in a unit that is going to charge?' You're loosing power weapon attacks and normally the psy/incin guys are the first removed. That's only my opinion though, so its just a suggestion.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 22:31:35]]> GMT</pubDate>
				<author><![CDATA[ LynxSarnage]]></author>
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				<title>Re:Yet another Grey knight List! 1750 points henchmen/Purifier</title>
				<description><![CDATA[ Hi Lynx <br /> Sorry I missunderstood you<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 12:13:12]]> GMT</pubDate>
				<author><![CDATA[ honken]]></author>
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