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		<title><![CDATA[Latest posts for the thread "Top tier lists - orks"]]></title>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ Hi folks... I keep hearing about 'top tier lists' (consistent tournament contenders etc.) and as a noobie ork player designing a battlewagon list for competitive play I'd love to see some of these... does anyone have examples or links?<br /> <br /> Thanks! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 16:29:16]]> GMT</pubDate>
				<author><![CDATA[ hamlet]]></author>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ Well basically with Orks, there are 3 different strategies that are in the competitive scene right now: Speed Freaks (what I play <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ), Battlewagon Rush, and Kan Wall. For Speed Freaks, you'll need lots of trukks. I use 4 trukks and a battlewagon for my list. For a battlewagon rush, you're main objective (obviously) is to bring as many battlewagons as possible. However I have never actually seen this strategy played, so I won't pretend to be the most educated about it. The 3rd, Kan Wall, is one of the more popular lists that I've seen. It consists of footslogging Orks. As many as you can bring. You'll generally see upwards of 6 kans and maybe a Deff Dread or 2 leading the way for at least 3 squads of 30 Ork boyz, with Lootas at the back, softening up the meat. The key to all these lists is the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> that the Big Mek can field. I really cant even explain how vital the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is for any ork army. For both the Speed Freaks and Battlewagon armies, all your vehicles now have a 4+ cover save...ANYWHERE (within 6" of the BIg Mek <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ). With the Kan wall, the Kans and Dreads get the 4+ and your boy's get a 5+. That's half your vehicles being saved, and a third of your boyz being saved. Then its time for some Krumpin!]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 22:57:04]]> GMT</pubDate>
				<author><![CDATA[ dakkaguy]]></author>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ dont forget green tide (as many boyz as you can take as possible) ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 23:44:56]]> GMT</pubDate>
				<author><![CDATA[ MMAaholic]]></author>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ <blockquote><div><cite>dakkaguy wrote:</cite>Well basically with Orks, there are 3 different strategies that are in the competitive scene right now: Speed Freaks (what I play <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ), Battlewagon Rush, and Kan Wall. For Speed Freaks, you'll need lots of trukks. I use 4 trukks and a battlewagon for my list. For a battlewagon rush, you're main objective (obviously) is to bring as many battlewagons as possible. However I have never actually seen this strategy played, so I won't pretend to be the most educated about it. The 3rd, Kan Wall, is one of the more popular lists that I've seen. It consists of footslogging Orks. As many as you can bring. You'll generally see upwards of 6 kans and maybe a Deff Dread or 2 leading the way for at least 3 squads of 30 Ork boyz, with Lootas at the back, softening up the meat. The key to all these lists is the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> that the Big Mek can field. I really cant even explain how vital the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is for any ork army. For both the Speed Freaks and Battlewagon armies, all your vehicles now have a 4+ cover save...ANYWHERE (within 6" of the BIg Mek <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ). With the Kan wall, the Kans and Dreads get the 4+ and your boy's get a 5+. That's half your vehicles being saved, and a third of your boyz being saved. Then its time for some Krumpin!</div></blockquote><br /> <br /> <br /> Some times a 4+ cover for your boyz if you space your kanz and dreads right.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 01:13:06]]> GMT</pubDate>
				<author><![CDATA[ THE_GODLYNESS]]></author>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ Well, there are three basic list styles the way I see it:  Green Tide, Kan Wall, and mechanized.<br /> <br /> Green Tide:  Max out 6 x 30 boyz w/nob upgrade, <span class="glossaryitem" onmouseover='gp(107);'>PK</span> & <span class="glossaryitem" onmouseover='gp(260);'>BP</span> at 1320 and fill out the rest with big gunz and lootas.<br /> <br /> Kan Wall:  2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s, 9 Kanz, 0-2 Deff Dreads, and foot slogging boyz.  Lootas, koptas etc. optional.<br /> <br /> Mechanized:  Everyone runs at 12"+, so trukks mobs, battlewagon mobs, warbikes, etc.  Speed Freek is a theme in which some go for the faster trukks and turbo-boosting bikes.  I run a battlewagon rush and still consider myself a "Speed Freek" player more or less.  <span class="glossaryitem" onmouseover='gp(642);'>SF</span> and BR are both themes of mechanized, just as a Kan Wall is a variant of the Green Tide.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now, since you requested an example and are designing a battlewagon rush here are a couple things:<br /> <br /> 1)  I posted a "sampler platter" battlewagon rush list a while back.  I'm on my ork made phone <span class="glossaryitem" onmouseover='gp(258);'>atm</span> so I can't link it, but search the forums for sampler platter and you should find it.<br /> <br /> 2)  Start all BW rush lists with this:<br /> <br /> 85 - Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> 154 - 19 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 160 - 20 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 160 - 20 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> 125 - Battlewagon w/deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, big shoota<br /> 130 - Battlewagon w/deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, GR, big shoota<br /> 130 - Battlewagon w/deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, GR, big shoota<br /> <br /> That's your battlewagon rush structure at 944 points.  Add nobz or meganobz in battlewagons for more.  Add lootas, rokkit buggies, suicide koptas, and warbikes to taste....i.e. Salt and pepper as you like.  Personally I normally add some warbikes and one or two small units of lootas.  <br /> <br /> Warbikes are a finesse unit <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>....placement is crucial, as is choosing your assaults.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I personally like rokkit buggies vs. Suicide koptas but they serve different roles, as buggies are for screening and koptas are alpha strike vs. Tanks/vehicles.<br /> <br /> <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, at 1K I hve taken the above list, drop the other two mobs to 19, drop GR on the battlewagons, and take 5 lootas and play that.<br /> <br /> Play around with it.  Some people throw in a trukk mob or two.  I have on occasion.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 01:13:41]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ I just tried out a 1250 pt Battlewagon list that looks something like this. Played against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> purifier list, and the Burnas were a big help.<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek <br /> 18 Boyz + <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> Nob<br /> 18 Boyz + <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> Nob<br /> <br /> 14 Burnas<br /> 5 Lootas<br /> 5 Lootas<br /> <br /> Rokkit Buggy<br /> Rokkit Buggy<br /> Rokkit Buggy<br /> <br /> Battlewagon (Deffrolla, Big Shoota, Kannon, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>)<br /> Battlewagon (Deffrolla, Big Shoota, Kannon, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>)<br /> Battlewagon (Deffrolla, Big Shoota, Kannon, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>)<br /> <br /> I won because my opponent wanted to pop my middle BW (one with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek and Burnas) and wasted a round of shooting with 2 Psyrifle dreads (Which is basically 8 Rokkit Launcher hits). The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> stopped around half and then he could never do anything better than glance the front AV14. I positioned my Buggies and other BWs to ensure that the front armor was all he could hit, this is pretty critical. <br /> <br /> So anyways, that wasted round of shooting allowed me to take out his Rhinos the next turn and get stuck in with the Purifiers...which are not fun to fight against. On an average assault with the 19 Boyz and Nob against 5 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Purifiers, I lost 8-10 Boyz before my blows even struck. And that was when I was assaulting THEM. Still, having the attacks from the remaining Boyz and then the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob cleaned them up after. The Burnas were nice because they could pretty much wipe out a 5-man squad in one shooting phase so they never had to deal with Cleansing Flame and higher Initiative. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 15:01:49]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Top tier lists - orks</title>
				<description><![CDATA[ Kan wall runs out of steam at higher points.<br /> That is 2 <span class="glossaryitem" onmouseover='gp(163);'>kffs</span>, 9 killer kans, large mobs of boyz, you can add other stuff.<br /> <br /> Then green tide works well, except against purifiers and also you can easily get timed out of tournaments.<br /> <br /> Trukk spam has several issues, you can win and certainly enjoy the army.<br /> <br /> Then taking loads battlewagons just works well.  It is not top tier compared to 5th edition codices but puts up a good fight. Any list that looks like a bunch of battlewagons with death rollers and <span class="glossaryitem" onmouseover='gp(163);'>kffs</span> with some rocket buggies or koptas for antitank will do all right.]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 19:26:33]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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