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		<title><![CDATA[Latest posts for the thread "2000 point Grey Knight list (+basic strategy)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 point Grey Knight list (+basic strategy)"]]></description>
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				<title>2000 point Grey Knight list (+basic strategy)</title>
				<description><![CDATA[ Hi,<br /> I'm fairly new to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and am looking for any kind of contructive criticism and suggestions on my proposed list. It's pretty much finalised but there are some things I'm considering changing because they haven't really performed in my 1000-1200pt games (my army isn't designed as a 1000-1200 point army but i would have expected the units to perform better). Anyway here is the list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Librarian Mastery <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> Might of Titan, Warp Rift, The Summoning + another depending on opponent<br /> <span class="glossaryitem" onmouseover='gp(225);'>WG</span>: Nemesis Force sword, SBolter, Teleport Homer, Brain Mines<br /> Points: 245 (Yeah he's pricey but has worked well so far)<br /> <br /> Elites:<br /> Vindicare Assasin<br /> Points: 145<br /> <br /> 8 man Purifier Squad<br /> 2 incinerators, 5 halberds, 1 hammer.<br /> Points: 207<br /> <br /> Troops:<br /> 5 man Terminator squad<br /> 4 Halberds, 1 Hammer, 1 Psycannon<br /> Points: 225<br /> 5 man Terminator squad<br /> 4 Halberds, 1 Hammer, 1 Psycannon<br /> Points: 225<br /> <br /> 7 Man Strike Squad<br /> 1 Psycannon<br /> Points: 150<br /> <br /> Heavy Support:<br /> Dread Kinght<br /> H Incinerator, H Psycannon, N Greatsword<br /> Points: 225<br /> Land Raider<br /> Extra armour, searchlight, <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile<br /> Points: 281<br /> Land Raider Redeemer<br /> Psyflame ammo, extra armour, multi melta, searchlight, <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile<br /> Points: 296<br /> <br /> Total 1999<br /> <br /> The basic idea is to take out as much anti tank units as I can in the first turn, With the terminators sitting in reserve.  The Vindicare and Land Raider (holding Strike Squad) will provide ranged fire on armoured target for the duration and move to capture an objective depending on the fight. <br /> The redeemer with the Purifier Squad and Librarian will stay out of line of sight as much as possible while advancing to the enemy. When they get there they will try to do as much damage as possible with the template weapons (including warp rift), and summoning in the Dread Knight and helping the Terminators come down nearby with the Teleport Homer.<br /> <br /> The issue I'm seeing is the fact I only have 27 infantry units all together, 2 tanks and a Dread Knight. The Dread Knight and Vindicare haven't really done that much for me in the past. Although I still think the Vindicare can be very useful i'm tempted to swap the Dread Knight out for maybe a Purgation Squad or some more Strike Squads or Purifiers.<br /> <br /> Oppinions Please =)<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 May 2012 18:06:30]]> GMT</pubDate>
				<author><![CDATA[ FuzzyLogik]]></author>
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