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				<title>Da Green Seas - Naval theme Orks [1750]</title>
				<description><![CDATA[ Inspired by the beautiful Grot Megatank, I came up with a concept of an entire army following the same theme of land-ships.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> -<br /> Admiral McOrkthur (Big Mek), <span class="glossaryitem" onmouseover='gp(163);'>kff</span> (85)<br /> - Da Kruza (Mekboy Junka), 3 skorcha, deffrolla (65)<br /> <br /> Elite -<br /> 3 Destroyaz (Grot Tanks), kommander, 4 grotzookas (145)<br /> 3 Submarinerz (Mega Nobz), 3 kombi-skorchas (135)<br /> - Red Orktober (Battlewagon), rolla, riggers, planks, grabber, plates, kannon (145)<br /> <br /> Troops - <br /> 10 Kruza Krew (boyz), Kaptain (nob), <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> (100)<br /> 19 Da Royal Marines (boyz), Kaptain, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> (154)<br /> 19 US Marines Corks (boyz), Kaptain, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span> (154)<br /> 11 Port Krew (gretchin)  (40)<br /> <br /> Fast -<br /> Bismork (Grot Mega Tank) 2 <span class="glossaryitem" onmouseover='gp(126);'>tl</span>-rokkits, 3 rokkits (140)<br /> Yamamorko (Grot Mega Tank) 2 <span class="glossaryitem" onmouseover='gp(126);'>tl</span>-rokkits, 3 rokkits (140)<br /> <br /> Heavy -<br /> Ork Royal (Battlewagon), rolla, riggers, planks, grabber, plates, kannon (145)<br /> Enta Prize (Battlewagon), rolla, riggers, planks, grabber, plates, kannon (145)<br /> Da 'eavy Kruzaz (Big Trakk Squadron) (140)<br /> - Da Hood, 2 big shoota, supa-skorcha, rolla<br /> - Da Litorkio, 2 big shoota, supa-skorcha, rolla<br /> <br /> 1733pts<br /> <br /> For those not familiar with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> items, a quick review is (all open-topped, tank, BS2 unless otherwise noted):<br /> <br /> Mekboy Junka: AV11/11/10. Can be fast vehicle, but must take dangerous terrain, transport (10)<br /> Grot Tanks: AV10/10/10, closed top, BS3, <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> movement (shoot everything), 5+ invulnerable<br /> Grot Mega Tank: AV12/11/10, closed top, BS3, <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> movement (shoot everything), 5+ invulnerable<br /> Big Trakk: AV12/11/10, transport (6), armour plates, supa-skorcha = S6, AP3<br /> <br /> <br /> <br /> I actually think it looks pretty competitive. It threatens enemy armour with quite a lot of S8 shooting, with a total of 13 S8 capable weapons, 10 of them are even reliable at Bs3. In addition, the list has 6 deff rollas, one on a possibly fast vehicle, and planks and grabbing claws on all wagons for those pesky skimmers .<br /> Anti-Infantry is handled by a generous amount of flamers and blasts. The mini-tanks have 8 S6 blasts. The Junka can be very dangerous with 3 skorchas if it is fast, the mega-nobs can play mini-burnawagon and the big trakks are deadly even to marines with 2xS6 AP3 flamers.<br /> <br /> Boyz and meganobs can hopefully clean up the remains, while the gretchin hide and score.<br /> <br /> What do you think? Will it work? ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 10:32:15]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Da Green Seas - Naval theme Orks [1750]</title>
				<description><![CDATA[ I'm more than familiar with <span class="glossaryitem" onmouseover='gp(749);'>IA8</span> =)<br /> <br /> It should be fairly competitive.  It's a bit lighter on infantry than I'd normally be at this point level.....but lots of vehicles.  Only 2 BW's.....may not have enough.  <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>....this many vehicles, I normally go for 2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s to cover them all.]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 13:50:48]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Da Green Seas - Naval theme Orks [1750]</title>
				<description><![CDATA[ <blockquote><div><cite>Brother Taurinus wrote:</cite>I'm more than familiar with <span class="glossaryitem" onmouseover='gp(749);'>IA8</span> =)<br /> <br /> It should be fairly competitive.  It's a bit lighter on infantry than I'd normally be at this point level.....but lots of vehicles.  Only 2 BW's.....may not have enough.  <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>....this many vehicles, I normally go for 2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s to cover them all.</div></blockquote><br /> <br /> There's actually three battle wagons, two heavy and one with meganobz. <br /> <br /> Grot tanks all have 5+ invulnerable save, so they are not as dependent on <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. With this many tanks, it should also be possible to hide some behind the others. Can't see what to drop to get another <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> where it would pay off. Vehicle upgrades can give me some pts, but shaking up any more than 50ish will demand cutting something. ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 14:07:47]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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				<title>Da Green Seas - Naval theme Orks [1750]</title>
				<description><![CDATA[ Oh, I know.  Just saying it's what I noticed.  As I recall, Rolling Scrap Pile is a 5+ invuln except to ordinance and destroyer.  It's stil great, and hilarious, just not as effective.  I'm not sure where I'd free up the points either, but this list should perform reasonably well.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 14:37:11]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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