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				<title>Under the veil of night, all comers Necron 2k list</title>
				<description><![CDATA[ 2000 Pts - Necrons Roster<br /> Total Roster Cost: 1994<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Overlord (2#, 195 pts)<br /> 1 Overlord, 115 pts = (base cost 90 + Warscythe 10 + Sempiternal Weave 15)<br /> 1 Catacomb Command Barge, 80 pts = (base cost 80 + Gauss Cannon 0*)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Imotekh the Stormlord (1#, 225 pts)<br /> 1 Imotekh the Stormlord, 225 pts<br /> <br /> : Royal Court (1#, 65 pts)<br /> 1 Harbinger of Destruction, 65 pts = (base cost 25 + Harbinger of Destruction 10 + Gaze of Flame 10 + Solar Pulse 20)<br /> <br /> : Royal Court (2#, 65 pts)<br /> 1 Harbinger of Destruction, 65 pts = (base cost 25 + Harbinger of Destruction 10 + Gaze of Flame 10 + Solar Pulse 20)<br /> <br /> Heavy Support: Monolith (1#, 200 pts)<br /> 1 Monolith, 200 pts<br /> <br /> Heavy Support: Annihilation Barge (1#, 90 pts)<br /> 1 Annihilation Barge, 90 pts = (base cost 90 + Gauss Cannon 0*)<br /> <br /> Heavy Support: Annihilation Barge (1#, 90 pts)<br /> 1 Annihilation Barge, 90 pts = (base cost 90 + Gauss Cannon 0*)<br /> <br /> Elite: Triarch Stalker (1#, 150 pts)<br /> 1 Triarch Stalker, 150 pts<br /> <br /> Elite: Triarch Stalker (1#, 150 pts)<br /> 1 Triarch Stalker, 150 pts<br /> <br /> Elite: Deathmarks (5#, 95 pts)<br /> 5 Deathmarks, 95 pts = 5 * 19<br /> <br /> Troops: Warriors (10#, 232 pts)<br /> 9 Warriors, 117 pts = 9 * 13<br /> 1 Ghost Ark, 115 pts<br /> <br /> Troops: Warriors (10#, 232 pts)<br /> 9 Warriors, 117 pts = 9 * 13<br /> 1 Ghost Ark, 115 pts<br /> <br /> Fast Attack: Canoptek Wraiths (5#, 205 pts)<br /> 5 Canoptek Wraiths, 205 pts = 5 * 35 (base cost 35) + Whip Coil x3 30<br /> <br /> So the point of this list is to keep the table under night fight rules while i move all my units up into firing range (most weapons in list are 24" or less range). I plan on starting Imotekh, the Deathmarks, and the Canoptek Wraiths in reserve in most games. Even if Imotekh is off the board, his Lord of the Storm ability still functions, and when he comes out, its preferably from the Monolith, and the goal is to have that near something to drop Staff of the Destroyer on, or to at least draw fire from my other units. The Deathmarks and Canoptek Wraiths can be dropped within range of their intended targets. The Overlord on the Barge is there to scyth sweep and gauss cannon any tough troops or transports as needed. The Triarch Stalkers mark the important targets. The monolith lumbers forward, i like the particle whip against hordes and transports, and flux cannons are solid as well. The harbingers go in with the troops to reduce effects of them being charged by units, and with solar pulses to ensure i keep night fight as long as needed, while the warriors and ghost arcs lay down solid fire. The Annihilation Barges provide additional fire support. The Deathmarks and Canoptek Wraiths are there to deal with any additional threats that need special attention.<br /> <br /> Please let me know if you have any ideas that may make this list work better, as always, it is much appreciated.   ]]></description>
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				<pubDate><![CDATA[Tue, 8 May 2012 11:50:44]]> GMT</pubDate>
				<author><![CDATA[ Kalzruk]]></author>
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				<title>Re:Under the veil of night, all comers Necron 2k list</title>
				<description><![CDATA[ i like the list you have here but i would do a few things diffrently<br /> <br /> no gaze of flame reason being its kind of useless jsut a point filler<br /> <br /> i would leave barges with tesla because with the gauss cannon it would vary rarely even glance a vehical just leave that to troops<br /> <br /> the stalker are good for shooty armys but they need to get close to shoot so either go long range for support or keep heat ray for it to able to kill things but scince its going to be dark just keep with heat ray<br /> <br /> deathmasks are good if your playing with people who want to deep strike but thats about all they do they dont have the veil cryptek to make them jump around so i would jsut scrap them<br /> <br /> warriors with the mini las cannon with the cryptecks is funny just dont ever use solar pusle until its day always keep it night so your eneamy gets no long range shooting<br /> <br /> to be quite honest i dont see the point of wraiths here yes they are good but  for a true dedicated meleer with all power weapons or something crazy like that they will die so i would scrap them and get immortals instead for imotek to lead ( with a night scythe if possible)]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 16:49:49]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:Under the veil of night, all comers Necron 2k list</title>
				<description><![CDATA[ <blockquote><div><cite>jbsnv wrote:</cite>no gaze of flame reason being its kind of useless jsut a point filler</div></blockquote> uhh, no, I would say there are quite a few people who would disagree with the statement that giving a vulnerable unit defensive grenades would constitute as "useless". In fact, giving a group of 8+ Immortals an attached model that gives them this bonus makes them INCREDIBLY hard to shift from an objective.<br /> ...<br /> in fact, I've noticed quite a few of your suggestions don't seem to make much practical sense, (eg. "don't see the point of Wraiths in a night-fight list").<br /> You <i>do </i>actually play Necrons, right?]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 20:26:06]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:Under the veil of night, all comers Necron 2k list</title>
				<description><![CDATA[ <blockquote><div><cite>skoffs wrote:</cite><blockquote><div><cite>jbsnv wrote:</cite>no gaze of flame reason being its kind of useless jsut a point filler</div></blockquote> uhh, no, I would say there are quite a few people who would disagree with the statement that giving a vulnerable unit defensive grenades would constitute as "useless". In fact, giving a group of 8+ Immortals an attached model that gives them this bonus makes them INCREDIBLY hard to shift from an objective.<br /> ...<br /> in fact, I've noticed quite a few of your suggestions don't seem to make much practical sense, (eg. "don't see the point of Wraiths in a night-fight list").<br /> You <i>do </i>actually play Necrons, right?</div></blockquote><br /> <br /> NOPE NOT <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL :3 im a blood angels + daemon player i just read the books and put what i think would be usefull and makeing sure that forms arnt ignored (attemting to make them not ignored)<br /> <br /> then again everything is an oppinon so they can always ignore me ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 20:29:03]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:Under the veil of night, all comers Necron 2k list</title>
				<description><![CDATA[ <blockquote><div><cite>jbsnv wrote:</cite>then again everything is an oppinon so they can always ignore me </div></blockquote> uhh, just be careful. Opinions are fine and all, but if you don't stick a disclaimer of sorts in there letting them know, new players might take what you say as serious advice and end up screwing themselves over.<br /> (the last thing we want is to discourage new players from continuing because they think the army the just bought is garbage because they took some bad advice on how to use it).]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 05:13:35]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Under the veil of night, all comers Necron 2k list</title>
				<description><![CDATA[ I like the list, with one concern.<br /> <br /> The beauty of the Necron army is that is incredibly flexible as long as all of the parts are synergized together. Unfortunately, this also means that randomly thrown together bits will not work well.<br /> <br /> Imotekh does not work well in shooting heavy lists. His nightfight hurts you just as much as it hurts them. Lightning only works 1/6 of the time (IE: you have as much a chance of hitting an enemy unit as a ork has making an armor save)<br /> <br /> For instance, triarch stalkers are worth all of their 150 points IF they can connect with an enemy unit because the rest of your army becomes twin-linked against that unit. If a stalker fails to see a unit because it rolled 12" instead of 15" on its night fight role, it becomes an extraordinarily complex and expensive paperweight. The rest of your army suffers.<br /> <br /> Imotekh's lightning, though undoubtedly capable of obscene things, does not outweigh the ability to use the stalkers to the fullest.<br /> <br /> I suggest making a simple swap. Trade Imotekh for another barge lord and more eldritch lance crypteks. Solar pulses will give you all the night fight cover you need and the barge lord is one of the best tank hunters in the game.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 06:00:12]]> GMT</pubDate>
				<author><![CDATA[ G. Whitenbeard]]></author>
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