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		<title><![CDATA[Latest posts for the thread "1500pt Guard"]]></title>
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				<title>1500pt Guard</title>
				<description><![CDATA[ Looking to start an Artillery Regiment... Fluffy - story is that it's been mistaken for a frontline rifleman regiment, it got to the warzone and the CO is in over his head.  He just waved at a random commissar and said "let him deal with it"<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Lord Commissar Ralph - 'pace, <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Techpriest Enginseer Aurelius<br /> <br /> Troops<br /> 3 penal legion squads<br /> <br /> hvy support<br /> <br /> 9 basilisks with hull hvy flamers<br /> <br /> Alternatively, the same regiment got to a warzone commanded by someone competent (much less likely) who gave them some decent protection.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Captain Winters.  <span class="glossaryitem" onmouseover='gp(254);'>MB</span><br /> Command squad - 4 <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <br /> Troops<br /> <br /> 3x Veteran squads with 3 melta guns. Tossing up whether to give them lasguns, shotguns, or laspistol/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.<br /> <br /> Hvy Support<br /> <br /> 9 Basilisks with hull hvy flamers<br /> <br /> <br /> In both lists, the objective is the same...  2 troops will go forward to claim objectives, while the 3rd troop and <span class="glossaryitem" onmouseover='gp(56);'>hq</span> stay behind to guard against <span class="glossaryitem" onmouseover='gp(471);'>DS</span>/outflanking units come to wipe out the basilisks.<br /> <br /> Either way, I'm looking forward to my opponents face when I rock up to my next game and deploy 9 basilisks.]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 02:55:37]]> GMT</pubDate>
				<author><![CDATA[ papathrax]]></author>
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				<title>Re:1500pt Guard</title>
				<description><![CDATA[ The problem with 9 basilisks are that they can only shoot at maximum 3 targets...For a fluffy list it will be fun...if you are looking to win I would drop to 2 basks (2 squadrons) and a manticore with hydra's as Fast Attack. Much more competitive but still artillery...sorta.]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 03:04:43]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>1500pt Guard</title>
				<description><![CDATA[ Hydras aren't fast attack mate...]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 03:10:20]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>Re:1500pt Guard</title>
				<description><![CDATA[ Shows how much I use them xD Sorry dude]]></description>
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				<pubDate><![CDATA[Wed, 9 May 2012 12:51:27]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>Re:1500pt Guard</title>
				<description><![CDATA[ Reread the rules of Barrage and Ordanance Barrage weapons. (I think pages 58-60?) The rules there tell you how to fire at things within the minimum range. Basilisks are better than most people think. BUT I would put a griffin in each group and try to have it at the front so you get to have that lay the marker shot]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 06:39:42]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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				<title>1500pt Guard</title>
				<description><![CDATA[ putting griffons and basilisks in the same group is an awful idea. Just when the griffon finally gets in range, the basilisk hits its blind spot. When the basilisk needs to move to acquire a target close-in, the griffon can't move to fire directly (and within the minimum distance you don't get to use multiple barrage rules anyways). If you want 9 basilisks, then take 9 basilisks.<br /> <br /> As for the lists, the second one is way, way better than the first. Of course, both of them are going to see you slaughtered against good opponents most times. As mentioned, you're only looking at 3 real shots per turn due to targeting restrictions, and 9 AV12 vehicles aren't THAT difficult to stop, especially when immobilized results become vehicle destroyed. Throw in a weapon destroyed result as being good enough, and a penetrating hit on that AV12 causes the vehicle to become worthless 2/3ds of the time.<br /> <br /> Meanwhile, the rest of your list does basically nothing. Objective missions are going to be practically impossible as your opponent only needs to kill, at most, 20 guardsmen to completely shut down any hopes you have of victory.<br /> <br /> If you want to do an artillery-heavy list at 1500 points, I'd recommend dropping your basilisk count from 9 to 6 so that you have the points to equip the core of your list properly.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 06:50:19]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>1500pt Guard</title>
				<description><![CDATA[ i dont know for sure since i dont use squadrons but doesnt imobilized only count if the squadron moves after the damage....cuz i dont think <span class="glossaryitem" onmouseover='gp(269);'>id</span> be moving ordnance weapons since they cant fire not having lumbering behemoth. and regardless of what i here, a stationary tank is not a dead tank unless you always roll 1's for cover saves..................]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 07:35:34]]> GMT</pubDate>
				<author><![CDATA[ lordsolarkodiak]]></author>
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				<title>1500pt Guard</title>
				<description><![CDATA[ <blockquote><div><cite>lordsolarkodiak wrote:</cite>i dont know for sure since i dont use squadrons but doesnt imobilized only count if the squadron moves after the damage....cuz i dont think <span class="glossaryitem" onmouseover='gp(269);'>id</span> be moving ordnance weapons since they cant fire not having lumbering behemoth. and regardless of what i here, a stationary tank is not a dead tank unless you always roll 1's for cover saves..................</div></blockquote><br /> <br /> Immobilized is wrecked no if, ands, or buts. And ordnance can most definately move 6 and fire.  Note here that the basilisk has to fire directly to do this.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 13:22:10]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:1500pt Guard</title>
				<description><![CDATA[ fluffy thing, the enginseer. might have a hard time serving the 3 troops, though. <br /> the arty batallion won´t survive long after all, cause it´s in both real and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a support unit, not a core one and needs proper protection, which <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> can´t be done with only 3 squads and only 1 hanging back blobbing.<br /> anyway, very nice story .]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 14:44:39]]> GMT</pubDate>
				<author><![CDATA[ dante43dd]]></author>
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				<title>1500pt Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Barksdale wrote:</cite><blockquote><div><cite>lordsolarkodiak wrote:</cite>i dont know for sure since i dont use squadrons but doesnt imobilized only count if the squadron moves after the damage....cuz i dont think <span class="glossaryitem" onmouseover='gp(269);'>id</span> be moving ordnance weapons since they cant fire not having lumbering behemoth. and regardless of what i here, a stationary tank is not a dead tank unless you always roll 1's for cover saves..................</div></blockquote><br /> <br /> Immobilized is wrecked no if, ands, or buts. And ordnance can most definately move 6 and fire.  Note here that the basilisk has to fire directly to do this.</div></blockquote><br /> <br /> my bad barks, i remember the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> saying that ordnance required full attention of the crew so they couldnt do anything else....but that is only for firing, you can still move and shoot, the lumbering behemoth just allows you to shoot the ordnance+more weapons. and that imobilized stuff is <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, if the squadron takes an imobilized and stays there it shouldnt be counted as wrecked, unless the others leave it behind. tank turrets can rotate..........that rule needs to change, along with a lot of others <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 02:13:51]]> GMT</pubDate>
				<author><![CDATA[ lordsolarkodiak]]></author>
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				<title>1500pt Guard</title>
				<description><![CDATA[ <blockquote><div><cite>lordsolarkodiak wrote:</cite><blockquote><div><cite>Barksdale wrote:</cite><blockquote><div><cite>lordsolarkodiak wrote:</cite>i dont know for sure since i dont use squadrons but doesnt imobilized only count if the squadron moves after the damage....cuz i dont think <span class="glossaryitem" onmouseover='gp(269);'>id</span> be moving ordnance weapons since they cant fire not having lumbering behemoth. and regardless of what i here, a stationary tank is not a dead tank unless you always roll 1's for cover saves..................</div></blockquote><br /> <br /> Immobilized is wrecked no if, ands, or buts. And ordnance can most definately move 6 and fire.  Note here that the basilisk has to fire directly to do this.</div></blockquote><br /> <br /> my bad barks, i remember the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> saying that ordnance required full attention of the crew so they couldnt do anything else....but that is only for firing, you can still move and shoot, the lumbering behemoth just allows you to shoot the ordnance+more weapons. and that imobilized stuff is <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, if the squadron takes an imobilized and stays there it shouldnt be counted as wrecked, unless the others leave it behind. tank turrets can rotate..........that rule needs to change, along with a lot of others <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> Agreed, I wanna be rolling out my 9 Leman Russes for battles!]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 04:13:29]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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