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		<title><![CDATA[Latest posts for the thread "Starting a 2k DE"]]></title>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ Planning on starting a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army to play against my buddies <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list along. Currently have the Wyches and Warriors along with 3 Raiders. Plan on converting an Archon I have into the Duke. Will this list be sufficient or any drastic changes needed to make it more competitive.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 Duke Sliscus, 150 pts<br /> Troops<br /> 5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts<br /> 5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts<br /> 5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts<br /> 9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and  1 Raider Shock Prow 245pts<br /> 9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and  1 Raider Shock Prow 245pts<br /> <br /> Elite<br /> 4 Kabalite Trueborn  /w Blaster x4  and 1 Venom Splinter Cannons (x2); Flickerfield 173pts<br /> 4 Kabalite Trueborn  /w Blaster x4  and 1 Venom Splinter Cannons (x2); Flickerfield 173pts<br /> 4 Kabalite Trueborn  /w Blaster x4  and 1 Venom Splinter Cannons (x2); Flickerfield 173pts<br /> <br /> Heavy Support<br /> 1 Razorwing Jetfighter /w Flickerfield, 155 pts<br /> 1 Razorwing Jetfighter /w Flickerfield, 155 pts<br /> 1 Razorwing Jetfighter /w Flickerfield, 155 pts<br /> Total Roster Cost: 1999]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 00:09:29]]> GMT</pubDate>
				<author><![CDATA[ Enurta]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ Looks like something I ran for a while. My only recommendation is to drop the <span class="glossaryitem" onmouseover='gp(542);'>pgl</span>'s and swap the Duke for two hammy's to give the wyches garaunteed <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. But that's me. I've had the conversation about Duke vs. Hammy many a time. It may work well for you, I dunno.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 00:31:06]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ The Wyches do not need the phantasm grenade launcher as it only gives them defensive grenades, they have plasma grenades which are assault grenades anyway.<br /> <br /> The Razorwings aren't that good. They have single shot anti troop weapons and then dark lances. Ravagers would be better as cheaper and you can take distintegrators for anti troop. I just don't see the point in paying extra for one shot anti troop weapons and then using dark lances after that.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 14:34:47]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ At least they're not open topped.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 16:21:35]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ True, it's not, though that doesn't warrant the extra 40 points for single shot weapons amongst other things.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 16:25:32]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ I would only run 1-2 razorwings and then only if you really like them.  <br /> <br /> If you are going to have the duke, you should have 3+ units of wyches to take advantage of his drugs.  <br /> <br /> He is also a combat character so you want to leave some room in your a wych raider to add him after he leaves the Kabalite warriros.  <br /> <br /> Your raiders should have flickerfields.  a 5++ is too good not to take.  <br /> <br /> Razorflails are better than hydra gauntlets if you dont get reroll to wound,but with the duke, you have 2 shots to get it.  Take hyrads.  or better yet, dont take any wyche weapons as they are a waste of points. <br /> <br /> <br /> <br /> <br /> <br /> If you are going up against <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>, take night shields on EVERYTHING.  First turn splatter his devastators if he has them and then watch as he jumps in and is ALWAYS out of range to shoot you.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 16:35:00]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Starting a 2k DE</title>
				<description><![CDATA[ I find the Razorwing very effective actually, the missiles alone can cause massive damage to any enemy unit, even <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> due to the amounts of saves forced. My <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots are nearly always 2 Ravagers and a Razorwing all with FFields, once its unleashed its missiles it still carries 2 Dark lances to help out with armour. <br /> <br /> I'm not that keen on the shock prows, you will probably always be shooting your lance and it is usually just as liable to be wrecked/explode than lose its weapon to damage. Just seems a bit points heavy for the use you will get out of them. <br /> <br /> As mentioned there are differing opinions with the Duke and Haemy as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, if you land a good roll for your drugs then your laughing. Whenever I run the Duke (not all that often) I take him in a Raider with 9 Trueborn with Shardcarbines. They will murder anything not in a transport. Not all that points efficient but I don't really play competitively so no big issue for me. <br /> <br /> I like your list overall, good luck with it.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 16:53:04]]> GMT</pubDate>
				<author><![CDATA[ wildboar]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ <blockquote><div><cite>mercer wrote:</cite>True, it's not, though that doesn't warrant the extra 40 points for single shot weapons amongst other things.</div></blockquote><br /> <br /> against some armies, 4 pie plates are worth 40 points.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 16:54:29]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ Though, against <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> armies, I may invest in a large Incubi counter drop kill team to maul angels that get to close the turn they drop. It would act as a huge deterant.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 17:31:01]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ <blockquote><div><cite>Enurta wrote:</cite>Planning on starting a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army to play against my buddies <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list along. Currently have the Wyches and Warriors along with 3 Raiders. Plan on converting an Archon I have into the Duke. Will this list be sufficient or any drastic changes needed to make it more competitive.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 Duke Sliscus, 150 pts<br /> Troops<br /> 5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts<br /> 5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts<br /> 5 Kabalite Warriors /w Blaster x1 and 1 Raider Shock Prow 125pts<br /> 9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and  1 Raider Shock Prow 245pts<br /> 9 Wyches /w Razorflails x2; Haywire Grenades and 1 Hekatrix /w Haywire Grenades, Phantasm Grenade Launcher, Agoniser and  1 Raider Shock Prow 245pts<br /> <br /> Elite<br /> 4 Kabalite Trueborn  /w Blaster x4  and 1 Venom Splinter Cannons (x2); Flickerfield 173pts<br /> 4 Kabalite Trueborn  /w Blaster x4  and 1 Venom Splinter Cannons (x2); Flickerfield 173pts<br /> 4 Kabalite Trueborn  /w Blaster x4  and 1 Venom Splinter Cannons (x2); Flickerfield 173pts<br /> <br /> Heavy Support<br /> 1 Razorwing Jetfighter /w Flickerfield, 155 pts<br /> 1 Razorwing Jetfighter /w Flickerfield, 155 pts<br /> 1 Razorwing Jetfighter /w Flickerfield, 155 pts<br /> Total Roster Cost: 1999</div></blockquote><br /> <br /> Taking it from the top:<br /> <br /> The Duke is pretty decent in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> but he'll come into his own much better when fielded with Dakkaborn (3+ ToWound Splinter Cannons? Yes please).<br /> <br /> I like the Raider Kabalites but their Shock Prows are kind of a waste, as you want those 2 <span class="glossaryitem" onmouseover='gp(540);'>DL</span> shots most every time. By all means keep the Prows on the Wych Raiders though.<br /> <br /> The Wyches themselves could be a lot cheaper. Razorflails don't really add much against target units you'd really <i>need</i> a buff for, and <span class="glossaryitem" onmouseover='gp(542);'>PGLs</span> are half to no value since these lasses come with Plasmas standard.<br /> <br /> I don't have anything against Trueborn but you might wanna swap some out for Dakkaborn (see Duke comment).<br /> <br /> Redundancy in the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> section is great but 12 pie plates is just friggin' overkill. Might wanna swap one out for a basic Rav.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 18:03:12]]> GMT</pubDate>
				<author><![CDATA[ Ran]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ <blockquote><div><cite>Grim Smasha wrote:</cite>Though, against <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> armies, I may invest in a large Incubi counter drop kill team to maul angels that get to close the turn they drop. It would act as a huge deterant.</div></blockquote><br /> <br /> goesnt need to be large. Just remember that once they are out of their transport they can be gunned down.  <br /> <br /> nothing wrong with 5 in a venom though.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Ran wrote:</cite><br /> The Duke is pretty decent in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> but he'll come into his own much better when fielded with Dakkaborn (3+ ToWound Splinter Cannons? Yes please).<br /> .</div></blockquote><br /> He doesnt need to stay with them to give them the benefit. He MUST start the game with a unit of warriros or trueborn but after that he should hop in a combat squad ASAP.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 18:10:25]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Starting a 2k DE</title>
				<description><![CDATA[ Yeah I worded that wrong. But fact remains, as it stands now there are really no eligible units.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 18:24:14]]> GMT</pubDate>
				<author><![CDATA[ Ran]]></author>
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