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		<title><![CDATA[Latest posts for the thread "1,500pt Black Templar Army"]]></title>
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				<title>1,500pt Black Templar Army</title>
				<description><![CDATA[ Hi, I'm thinking about pushing my Black Templar team to 1,500 points. I havent changed it much since the 1k mark as the team seemed to work well. Let me know what you think, criticism welcome.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Emperors Champion – 140<br /> Accept any Challenge<br /> <br /> Elites: Sword Brethren Terminators X7 - 301<br /> 5x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Furious Charge<br /> <br /> Elites: Venerable Dreadnought – 170<br /> <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Extra Armor, Tank Hunter<br /> <br /> Troops: Initiates x10 - 180<br /> 8x <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> & Bpistol<br /> 1x Melta Gun<br /> 1x <span class="glossaryitem" onmouseover='gp(486);'>PW</span> & Bpistol<br /> Rhino – Extra armor, Smoke - 58<br /> <br /> Troops: Initiates x10 - 180<br /> 8x <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> & Bpistol<br /> 1x Melta Gun<br /> 1x <span class="glossaryitem" onmouseover='gp(486);'>PW</span> & Bpistol<br /> Rhino – Extra Armor, Smoke - 58<br /> <br /> Fast: Land Speeder Typhoon – 70<br /> Fast: Land Speeder Typhoon - 70<br /> <br /> Heavy – Land Raider Crusader – 265<br /> (terminators & Emperors Champion bunk in this)<br /> <br /> A small note, I'm not sure if I'm actually allowed to put the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with Terminators,let me know if this is a problem.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 19:26:32]]> GMT</pubDate>
				<author><![CDATA[ Odinson]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ What did you add to bump ur list up to 1500? Im seeing a lack or horde here, are you trying to add to your list or make a competitve one?]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 21:46:23]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ You are allowed to put the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in the land raider with the terminators. For the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, it's special rule "Always an independent character", it doesn't allow the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to join, lead, or be attached to a command squad and fights as a independent character always.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 21:57:11]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grodclog Mekgrim]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ At lower point values rolling around without a Castellan/Marshal is ok, but 1500 points onwards (especially when you have a lot of Initiates like you do) you are going to need the boost in leadership across the board. I would suggest attempting to add one in somewhere, I tend to find they do well with the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, and keep him next to the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> at all times. When the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> and an enemy Commander get forced into base to base contact, the Castellan/Marshall is there to put the bastard down after the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> wounds (but probably does not kill) him.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 22:02:45]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ Change the power weapon in the crusader squad to a fist in case they get assaulted by a dreadnought or monstrous creature. I would concur with a commander for the most part, but you need to drop an initiate to fit him in a rhino or a terminator to fit him in the <span class="glossaryitem" onmouseover='gp(261);'>lrc</span> (ours hold 15 models/8 termies)<br /> I would also change the termies to 3 or 4 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> since the champ will kll a bunch of infantry or put a dent in <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> but the claws aren't as survivable,andand the extra shields helps when you wipe a squad especially since the champ only has an invuln in melee]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 22:20:33]]> GMT</pubDate>
				<author><![CDATA[ BTNeophyte]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ <blockquote><div><cite>BTNeophyte wrote:</cite>Change the power weapon in the crusader squad to a fist in case they get assaulted by a dreadnought or monstrous creature. I would concur with a commander for the most part, but you need to drop an initiate to fit him in a rhino or a terminator to fit him in the <span class="glossaryitem" onmouseover='gp(261);'>lrc</span> (ours hold 15 models/8 termies)<br /> I would also change the termies to 3 or 4 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> since the champ will kll a bunch of infantry or put a dent in <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> but the claws aren't as survivable,andand the extra shields helps when you wipe a squad especially since the champ only has an invuln in melee</div></blockquote><br /> <br /> General rule of thumb when you are running termies/none termies together is that each termie is worth 2 regular marines. In this case, since he has 7 termies, he would be able to fit the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> and the Marshall. He would only be limited if he wanted to actually attempt to fit 10 Crusaders/4 Neophytes + 2 <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 22:26:44]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ In my 2k Tourny List i dont run  Marshall, at 1500 points its not nessacary to have one unless you are running a shooty list where you will need the extra LDR for Kill em All. <br /> Your Crusader squads need a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. <br /> I would throw Smoke on you Dread so if you get shaken you have a better chance the next turn to shoot.<br /> Like said b4 more <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> on your terminators i run all <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and get rid of Furious Charge to save you some points.<br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> i think  our Landspeeder Typhoons are the best thing our army can get i would sugest running 2 2speeder squads. And maybe grab a <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> Vindi for horde threat.]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 22:37:43]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>Re:1,500pt Black Templar Army</title>
				<description><![CDATA[ Hey, thank you for all the replies.<br /> <br /> I was tinkering on the edge about weather to take a Marshal, I decided not to as I felt his boost to leader gak wasn't worth it over the actual fire power he'd bring to the fight. The overall cost of the marshal (gear'd up fairly decently) will probably cost similar to what the Venerable Dreadnought. To me this seems like an easy choice, but maybe I am making a big mistake.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in my Initiate squads I can understand why they would be useful if encountered by monsterious creature/walker. However I created my team hoping that I included enough strength to cope with such situations. As to BTNeophyte's comment over the champ only having a an Invul in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> I believe is incorrect.<br /> <br /> Oh and one final reply to Nettik189, I am building my team purely for fun. I have no intention for competitive play, not yet anyway =)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 May 2012 23:01:38]]> GMT</pubDate>
				<author><![CDATA[ Odinson]]></author>
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