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		<title><![CDATA[Latest posts for the thread "1500 Vanilla (Custom?) Space Marines. New player looking for feedback."]]></title>
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				<title>1500 Vanilla (Custom?) Space Marines. New player looking for feedback.</title>
				<description><![CDATA[ This is my first warhammer army. I have all ready spent several hours reading my codex; watching videos, observed a few live games. So I don't believe I am tottaly clueless on how to setup a army.  But I am looking for some feedback from the veteran players on my list to see if it is viable and not illegal. <br /> <br /> Off the bat this list may seem un-focused, but my strategy is a balanced approach with the ability to dictate the battle with maneuvering key units where they are needed most.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pedro Kantor<br /> Cato Sicarius<br /> <br /> Command Squad: Apoth,Champ, Vet,Vet,Vet. 1x storm bolter<br /> Honour Guard: Champ,Guard,Guard,Guard; Chapter Banner<br /> <br /> Troops<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>: Meltagun;Multi-melta<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>: Flamethrower; Heavy Bolter; Teleport Homer<br /> 5 Scout: 4x Sniper,Camo, Teleport Homer<br /> <br /> Fast Attack<br /> 5 Assault: Melta Bomb<br /> <br /> Elite<br /> 5 Terminators: Assault Cannon<br /> <br /> 1498 Total.<br /> <br /> So what I am thinking is that even before deployment is set i can make some key choices. This is where Cato play's a big role. I can give infiltrate to my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with the T.homer and position my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> and scout squad to give terrain advantage with the option to bring in the Terminators where i need more fire power.  Or if its a mech heaver army i can give anti-tank <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> the Tank Hunter perk.  Getting the first turn also plays a big role since the bulk of my force is sit back and shoot. Sneak attack will hopefully grant me turn one more often than not. <br /> <br /> I Picked up Pedro/Honour guard to bolster my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>/Terminators shooting. Not clear if the +1 attack is for both shooting and/or Assaulting. <br /> <br /> The command squad will play intercept for anything rushing up to my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>'s with the Honour guard holding the opposite flank closer to the squads with Teleport Homers.<br /> <br /> Assault squads was a toss up for me. It was either that or bring in a plain support Dreadnaught.  I was more in favor for the added mobility to assist either flanks.<br /> <br /> The theme of this army is pretty custom, and from what i have read. It seems pretty rare for a chapter master and a captain to be fielded together. But I was going to create my own marine chapter of a planet stationed  <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0"> Chapter Master <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0">  stuck on a over run Ork Planet  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  waiting for reinforcements, and the only thing that arrives is the  <img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0"> Captain <img src="/s/i/a/0f352eae45b08d26760469319a4704f6.gif" border="0">  and his  <img src="/s/i/a/ec9a42d3a5be724bf83e6489b0c7708e.gif" border="0"> Command Squad. <br /> <br /> So please; comments,questions, flaws in my strat, is my setup legal? <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 08:35:46]]> GMT</pubDate>
				<author><![CDATA[ Haz_]]></author>
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				<title>Re:1500 Vanilla (Custom?) Space Marines. New player looking for feedback.</title>
				<description><![CDATA[ Hi,<br /> <br /> your list has many points in <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, in 1500pts army 1 named <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is enought, anyway, you cant use both chapter tactics from your <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in the same time, so drop Pedro or Sicarius. Drop commad squad and honour guar and attack squad, take more <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with transports. If Pedro is in take 1 full <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad and 5men scout squad and take more sternguad vets, they are very good with Pedro. You dont ahve any long range fire support, shooting armies will decimate your squads before you take them into fire range or <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> Pedro´s 1A bubble is only fro <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 12:23:57]]> GMT</pubDate>
				<author><![CDATA[ Udunai]]></author>
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				<title>1500 Vanilla (Custom?) Space Marines. New player looking for feedback.</title>
				<description><![CDATA[ Chapter tactics is not an issue.<br /> Though not using pedro's at all is an issue.  You have to use it to make it worth while.  Obviously this involves sternguard and then only a token troop allotment.<br /> If you really want pedro then do this and you will have a different list completely.  There are many ways to include lots of sternguard like drop pods to rhino rushing<br /> <br /> Cato can be fun with infiltrate at low enough points.  I would not take both <span class="glossaryitem" onmouseover='gp(56);'>HQs</span><br /> <br /> The command squad should have a better set up.  Many ways to do this, make them killy in some form.  So 4 plasma guns or give them lots of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons and a few storm shields.<br /> <br /> Honour guard and assault marines are really not worth it.<br /> <br /> The termies can be all right, chainfist for wound allocation would be a nice addition.<br /> <br /> If anything just bring more killy stuff.  You haven't picked any of the awesome units available in the codex.]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 01:06:31]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Re:1500 Vanilla (Custom?) Space Marines. New player looking for feedback.</title>
				<description><![CDATA[ You're trying to cram too much into a list at 1,500 and suffering as a result of this.<br /> <br /> Especially if new at the game, go with 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and probably a non-character at 1,500 pts.]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 07:56:50]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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