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		<title><![CDATA[Latest posts for the thread "1500 Imperial Gaurd Mechanised"]]></title>
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				<title>1500 Imperial Gaurd Mechanised</title>
				<description><![CDATA[ Update of a previous list, comments appreciated:<br />  <br /> primaris psyker; (70)<br /> <br /> vet sqd, x3 meltagun, (100)<br /> chimera; (55) <br /> <br /> vet sqd, x3 meltagun, (100)<br /> chimera; (55) <br /> <br /> vet sqd, x3 meltagun, (100)<br /> chimera; (55) <br /> <br /> vet sqd, x3 meltagun, (100)<br /> vendeta; (130)<br /> <br /> vet sqd, grenade launchr, auto canon, (85)<br /> vendeta; (130)<br /> <br /> x3 lruss, hvy stubber, x3 hvy bolter sponsons, (520)<br /> <br /> 1500<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 21:28:08]]> GMT</pubDate>
				<author><![CDATA[ InquisUK]]></author>
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				<title>Re:1500 Imperial Gaurd Mechanised</title>
				<description><![CDATA[ why a command psyker? also its a good list but the vendeta will get shot down turn 1]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 21:47:41]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>1500 Imperial Gaurd Mechanised</title>
				<description><![CDATA[ Its a risk but the vendettas 6 twin-lnk lcanons are indespensible + making them a sqadron will hopefully save them from some of the flack. <br /> As for why the primaris; potential 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots, and 4 force weopon attacks.  ]]></description>
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				<pubDate><![CDATA[Fri, 11 May 2012 22:40:25]]> GMT</pubDate>
				<author><![CDATA[ InquisUK]]></author>
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				<title>Re:1500 Imperial Gaurd Mechanised</title>
				<description><![CDATA[ I would definitely not put Vendettas in a squad so they can move seperately and so that a single Autocannon won't shake them both in one turn. I'd drop the heavy stubbers, upgrade the <span class="glossaryitem" onmouseover='gp(380);'>GL</span> Vets to Melta too, drop one <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s sponsons to make it a mobile shooter while giving the other two Plasma Sponsons. That just means you gotta drop 5 points somewhere or leave one group with with 2 melta and one <span class="glossaryitem" onmouseover='gp(380);'>GL</span>. Or maybe work in 2 Demolishers and a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with Plasma? Demos would work well to move forward with Chimeltas as shields.<br /> <br /> I don't think that Heavy Stubbers put out enough wounds to make it worthwhile on a heavy hitter like <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, while it sometimes has uses on a Chimera who will sit still. People get excited about it being a defensive weapon but fail to realize that either the Chimera should be moving full 12" to get its troops in close and will probably only get to move under 6" once or twice and with having only a 24% chance of killing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> it doesn't seem too amazing. Especially since it'll give wound allocation shenanigans to your enemy, something you should avoid! Heavy Bolters are similar. If you face Hordes then <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> can be great, but otherwise they rarely pan out. ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 07:35:35]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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				<title>Re:1500 Imperial Gaurd Mechanised</title>
				<description><![CDATA[ Fair point about sqding up the vendettas, an extra unit will at least have the advantage of splitting some firepower, but tactics are situational so i'll see how it goes, While i appreciate the arguments against <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s and the humble <span class="glossaryitem" onmouseover='gp(57);'>HS</span> i'm putting them in purely because i wanted this army to be solid enough to take on all comers, against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s and armour their effectivenness is obiviously going to go down but as each <span class="glossaryitem" onmouseover='gp(87);'>LR</span> can shoot on average 10 times including the bcanon this is going to hurt someone...  As for the demolishers; they seem a little too close range to be worth the pts/risk, but i am tempted by the plasma canon sponsons,,, <br /> Thanks for the suggestions! ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 05:26:04]]> GMT</pubDate>
				<author><![CDATA[ InquisUK]]></author>
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