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				<title>2000pt mech guard looking for tips </title>
				<description><![CDATA[ This is my 2000 point list plan any feedback is great thanks, trying to go from 1k-2k and keep it competitive.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-75points<br /> Lord commissar-boltgun,meltabombs<br /> <br /> Troops-560points<br /> Vets-plasmax3, autocannon, bastonne, chimera-240 lord commissar attached<br /> Vets-meltax3, harker, in valkyrie-155<br /> Vets-meltax3, autocannon, chimera-165<br /> <br /> Fast Attack-305points<br /> Scout Sentinel squadron-3xScout Setninel, multilaserx3-105<br /> Valkyrie squadron- 2xValkyrie-200<br /> <br /> Heavy Support-830points<br /> Leman Russ squadron-<span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, LRV-305<br /> Hydra squadron-2xHydra-150<br /> Basilisk squadron-3xbasilisk-375<br /> <br /> Elites-230points<br /> Marbo-65<br /> Psyker Battle squad-1xOverseer, 9xSanctioned Psykers, chimera-165<br /> <br /> 2000points<br />  <br /> maybe drop 1 basilisk for 1 griffon would free up some points and allow some more direct shooting.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 06:41:49]]> GMT</pubDate>
				<author><![CDATA[ victor.IG]]></author>
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				<title>2000pt mech guard looking for tips </title>
				<description><![CDATA[ Going to avoid the whole "Go net-listy" thing, cause well, that's pants and I'm guessing most peoples version of competitive is different from the internets version of competitive...<br /> <br /> I can't see an advantage in having the Vanquisher (which is iffy at the best of times) squadroned with a russ. A Russ is anti infantry, a Vanquisher is anti tank, you can only shoot one target at once....<br /> <br /> I'd suggest going with either a pair of griffons, or 1 griffon, 1 basilisk - to use the accurate fire thingy.<br /> <br /> In all honesty though, the more I look at your list, the more I can just imagine it's simply not going to work at all. And again, that's not net listy, it's just...<br /> <br /> You have 30 guardsmen that are scoring. Every other army out there, including most grey knights lists, are going to have more dudes than that. It doesn't matter how much fire power you've got, (and you don't have as much as you think, really, when you realise all your squadrons can only shoot at 1 unit a turn), all the opposing army is going to need to do, is kill 30 dudes in a vest to avoid using.<br /> <br /> I'm sorry, mate, I think you're needing to head back to the drawing board.]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 01:17:55]]> GMT</pubDate>
				<author><![CDATA[ Compel]]></author>
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				<title>2000pt mech guard looking for tips </title>
				<description><![CDATA[ This is a list I've been working on.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Creed, 4x plasma, chimera -255<br /> Elite:<br /> Troops: <br /> Vets, 3 plasma, chimera -170<br /> Vets, 3 plasma, chimera -170<br /> Vets, 3 plasma, chimera -170<br /> Vets, 3 melta, shotguns -100 (Vendetta)<br /> Vets, 3 melta, shotguns -100 (Vendetta)<br /> Vets, 3 melta, shotguns -100 (Vendetta)<br /> (Or replace the 3 melta vets with a platoon)<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> Al'rahem, 4x melta -140<br /> Squad, melta, power sword, commissar+ powersword -115<br /> Squad, melta, power sword -70<br /> Squad, melta, power sword -70<br /> Fast:<br /> Vendetta -130<br /> Vendetta -130<br /> Vendetta -130<br /> Heavy:<br /> Leman Russ -150<br /> Leman Russ -150<br /> Leman Russ -150<br /> (roughly 2000)<br /> <br /> This gives solid roles to all my units, very little mixing, just strong and straight forward.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 02:43:41]]> GMT</pubDate>
				<author><![CDATA[ TheLordOfSins]]></author>
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				<title>2000pt mech guard looking for tips </title>
				<description><![CDATA[ <blockquote><div><cite>victor.<span class="glossaryitem" onmouseover='gp(69);'>IG</span> wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-75points<br /> Lord commissar-boltgun,meltabombs<br /> </div></blockquote><br /> <br /> Not really a useful <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, given the army you have currently - a Primaris would be better for S6 shooty goodness, or a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> would be better for orders + special weapons.<br /> Also putting him in a squad with Bastonne is a double waste, as he is already LD10.<br /> <br /> <blockquote><div><cite>victor.<span class="glossaryitem" onmouseover='gp(69);'>IG</span> wrote:</cite><br /> Troops-560points<br /> Vets-plasmax3, autocannon, bastonne, chimera-240 lord commissar attached<br /> Vets-meltax3, harker, in valkyrie-155<br /> Vets-meltax3, autocannon, chimera-165<br /> </div></blockquote><br /> Bastonne is too expensive for my tastes to go in what is essentially a suicide squad. Harker doesn't really benefit being in a Valk.<br /> <br /> <blockquote><div><cite>victor.<span class="glossaryitem" onmouseover='gp(69);'>IG</span> wrote:</cite><br /> Fast Attack-305points<br /> Scout Sentinel squadron-3xScout Setninel, multilaserx3-105<br /> Valkyrie squadron- 2xValkyrie-200<br /> </div></blockquote><br /> Sentinels are OK - I would consider a swap for 2x Armoured Sentinels though with Multi-lasers for more AV12 and a tougher tarpit unit.<br /> Why have the Valks in a squadron when you have a spare Fast Attack slot? Far too many draw backs for no gain whatsoever. Also need the MRP's to be effective at anti-infantry.<br /> <br /> <blockquote><div><cite>victor.<span class="glossaryitem" onmouseover='gp(69);'>IG</span> wrote:</cite><br /> Heavy Support-830points<br /> Leman Russ squadron-<span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, LRV-305<br /> Hydra squadron-2xHydra-150<br /> Basilisk squadron-3xbasilisk-375<br /> </div></blockquote><br /> Don't bother with <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>/LRV squadron, stick to one or the other type of tank. 2x LRV with 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is OK, if a bit pricey for anti-tank when you've got meltavets around.<br /> 2x <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with 2x <span class="glossaryitem" onmouseover='gp(336);'>HF</span> or <span class="glossaryitem" onmouseover='gp(51);'>HB</span> will be OK.<br /> 2x Hydra is fine.<br /> 3x Basilisk... is a bad idea for a number of reasons: <br /> 1). Three vehicles in a squadron makes it much harder for the squad to gain cover – at least two of them need to be in cover to get the effects, rather than just 1 in a squad of two. <br /> 2). You are really relying on the first shot hitting on target or close to it to have any real chance with the following shots. <br /> 3). Usually massive overkill if you do hit, or a massive waste of points if you don’t.<br /> Also, Basilisks aren’t the best piece of kit to use. You will be better off with 2x Griffon with 2x <span class="glossaryitem" onmouseover='gp(336);'>HF</span> – they are more accurate, easier to hide as their minimum range doesn’t matter as much as the Basi’ and against enemies in cover, the Griffon’s will probably do more damage, as they will hit more and still need a 2 to wound against 95% of infantry.<br /> <br /> <br /> <blockquote><div><cite>victor.<span class="glossaryitem" onmouseover='gp(69);'>IG</span> wrote:</cite><br /> Elites-230points<br /> Marbo-65<br /> Psyker Battle squad-1xOverseer, 9xSanctioned Psykers, chimera-165<br /> </div></blockquote><br /> All good here. <br /> <br /> Overall, your heavy slots need tweaking to get the best out of them. You are too light on Troops for 2k – 30 Guardsmen will not survive long. Most of them won’t even survive getting out of their transports, let alone getting to any objectives. <br /> Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> also needs tweaking and Bastonne needs to go. I would drop both of them for a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with special weapons and a transport. <br /> The Valks would be better served as Vendetta’s. Otherwise you are lacking in reliable, long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> from the word go. Blast weapons only go so far and the Hydra’s hate AV13+. <br /> <br /> Personally I would drop the Basilisks completely and replace with 2x Griffon. That’s saved you 225 points straight away! Dropping Bastonne and the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> nets you another 135… 360 points to play with; Joy! <br /> If you want to keep Harker, a nice enough loadout is 3x <span class="glossaryitem" onmouseover='gp(380);'>GL</span> + <span class="glossaryitem" onmouseover='gp(5);'>AC</span> for infiltrating side-shot goodness and it keeps the squad cheap enough not to worry about losing. <br /> <br /> With the points left over, definitely add more Troops, either via a Platoon or Vets, and a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. <br /> <br /> I hope this helps. Any questions, <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 10:13:43]]> GMT</pubDate>
				<author><![CDATA[ evilbishop]]></author>
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