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		<title><![CDATA[Latest posts for the thread "2K TAC Guard, V.2"]]></title>
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				<title>2K TAC Guard, V.2</title>
				<description><![CDATA[ So after finding that my previous attempts at a Take All Comers Guard list was a bowl of wet spaghetti, I've gone back and made some pretty big revisions to my list. The group that I play in is a pretty competitive bunch, with most people bringing tournament style lists to each game. The lay of the land is pretty diverse, with Blood Angels being the most common army, followed by Daemons, Tyranids, Grey Knights, Vanilla Marines, Necrons, and Imperial Guard. I found that my old <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list was completely unable to handle monstrous creatures, and my revision couldn't handle armor spam to save its life. I've tried to build a list that brings a bit more hitting power to the table this time. For your comment and suggestion, I present the following...<br /> <br /> <font color='red'><u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u></font><br /> <b>Company Command Squad</b> 205pts<br /> w/ 4 Plasma Guns<br /> w/ Plasma Pistol (Company Commander)<br /> w/ Astropath<br /> in Chimera (Multi-Laser / Hull Heavy Bolter)<br /> <span style="font-size: 10px; line-height: normal;">(Your basic Plasma Taxi. I've been told that I should reserve this unit, but I'm not sure how that would play with the Astropath's rules.)</span><br /> <br /> <font color='red'><b><u>TROOPS</u></b></font><br /> <i>Infantry Platoon Ein</i>  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> <b>Platoon Command Squad</b> 195pts<br /> w/ Captain Al'rahem<br /> w/ 4 Melta Guns<br /> in Chimera (Multi-Laser / Hull Heavy Flamer)<br /> <br /> <b>Infantry Squad</b> 110pts<br /> w/ Grenade Launcher<br /> in Chimera (Multi-Laser / Hull Heavy Flamer)<br /> <br /> <b>Infantry Squad</b> 110pts<br /> w/ Grenade Launcher<br /> in Chimera (Multi-Laser / Hull Heavy Bolter)<br /> <span style="font-size: 10px; line-height: normal;">(Al'rahem's Squad is one of my main tank busting options, able to come in from the side and potentially melta-down anything on the flank that seems threatening. I considered giving his Chimera extra armor, but couldn't find the points for it. The two Infantry Squads are for tank shocking and objective grabbing more than anything else. I don't expect that they'll ever get out of their Chimeras.)</span><br /> <br /> <i>Infantry Platoon Zwei</i>  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> <b>Platoon Command Squad </b>50pts<br /> w/ 4 Grenade Launchers<br /> <br /> <b>Infantry Squad </b>110pts<br /> w/ Plasma Gun<br /> w/ Commissar (Power Weapon)<br /> <br /> <b>Infantry Squad</b> 110pts<br /> w/ Plasma Gun<br /> w/ Commissar (Power Weapon)<br /> <br /> <b>Infantry Squad</b> 65pts<br /> w/ Plasma Gun<br /> <span style="font-size: 10px; line-height: normal;">(Home objective holders and bubble wrap for the Russ Squadrons. I used to run a lot more Power Weapons, but I've narrowed them down to just the Commissars. In most situations, two squads will blob up, while the third functions as bubble wrap for another tank.)</span><br /> <br /> <b>Veteran Squad</b> 155pts<br /> w/ 3 Melta Guns<br /> in Chimera (Multi-Laser / Hull Heavy Bolter)<br /> <span style="font-size: 10px; line-height: normal;">(Your basic Melta Taxi. These guys come in from reserve, usually just in time to put fire on a walker, monstrous creature or vehicle that's come into my half of the table.)</span><br /> <br /> <font color='red'><u><b>FAST ATTACK</b></u></font><br /> <b>Vendetta Gunship</b> 130pts<br /> <br /> <b>Vendetta Gunship</b> 130pts<br /> <span style="font-size: 10px; line-height: normal;">(Anti-vehicle, anti-monstrous creature firepower. In theory, one of the squads from Infantry Platoon Zwei may end up in a Vendetta, just so I can attempt late game objective capturing chicanery. Conventional wisdom says that these guys should outflank, but I'm leaning more towards putting them in my back line and getting lascannons on my targets as fast as possible.)</span><br /> <br /> <font color='red'><u><b>HEAVY SUPPORT</b></u></font><br /> <b>Leman Russ Squadron </b>300pts<br /> w/ 2 Leman Russ Battle Tanks (Hull Heavy Bolter)<br /> <span style="font-size: 10px; line-height: normal;">(Bad against monstrous creatures, but good against just about everything else. My Russ Squadron deploys near a flank in most situations, lobbing shells inwards towards the center of the table.)</span><br /> <br /> <b>Leman Russ Demolisher</b> 165pts<br /> Hull Heavy Flamer<br /> <br /> <b>Leman Russ Demolisher </b>165pts<br /> Hull Heavy Flamer<br /> <span style="font-size: 10px; line-height: normal;">(These deploy near the center of my line when possible, and drop the best pie-plate in the game on whatever gets close. They get most of my bubble wrap attention.)</span><br /> <br /> <font color='red'><b>Points</b>:</font> 2,000]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 15:12:18]]> GMT</pubDate>
				<author><![CDATA[ SkaerKrow]]></author>
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				<title>Re:2K TAC Guard, V.2</title>
				<description><![CDATA[ i have nit picks here and there but 3 things 1 sposons for tanks get them 2 metla guns get them 3 vendetas die mostly at turn one <br /> <br /> other then those nit picks then its fine]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 16:50:28]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>2K TAC Guard, V.2</title>
				<description><![CDATA[ I would disagree with 2/3 of those points. The melta guns instead of <span class="glossaryitem" onmouseover='gp(380);'>Gls</span>, yes. Do this.<br /> <br /> I would almost drop a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> from the squadron for melta guns everywhere and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s in the 2nd platoon. If the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s take more than one pen or glance you have to allocate them and ts easy for opponents to kill 2 in one turn.<br /> <br /> Sponsons would be good, but you need to be stationary to truly make use of them. And if a Russ is standing still, its dead. Especially against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is what they use a lot of the time to kill them.<br /> <br /> And Vendettas are great. As long as there is other AV12 on the board. Just remember, they are expendable just like 95% of your guard force, just dont waste their lives.]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 19:28:56]]> GMT</pubDate>
				<author><![CDATA[ UMGuy]]></author>
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				<title>2K TAC Guard, V.2</title>
				<description><![CDATA[ I love the list, the only thing I'm not sold on is the grenade launchers. I like them, but just one in a squad doesn't really do much. I personally enjoy a flamer if I think I'm going to deal with anything close. But if your going against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, the grenade luncher with krak grenades is the way to go, or a plasma if you have the points. If your looking to hold an objective and your just going to be sitting put, you could always find room for a heavy weapon such as a heavy bolter or autocannon. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 00:01:34]]> GMT</pubDate>
				<author><![CDATA[ TheLordOfSins]]></author>
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