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				<title>1000pts tau starting back up after a few years</title>
				<description><![CDATA[ Hey just recently started warhammer back up am currently dusting off my tau and wondering if this army list is up to much. mostly non tornamants since im just starting back up. 1000 pts<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> +2 body guards<br /> Plasma rifle , missile pod , iridum armour , multi tracker  for body guards . plasma rifle replaced for cyclic ion blaster <br /> cost:286<br /> <br /> <u>Elites</u><br /> stealth team (3members)<br /> 2 Fusion Blasters<br /> 94<br /> <br /> <br /> <u>Troops </u><br /> <br /> firewarriors x12<br /> one upgraded to shas'ui<br /> cost:130<br /> <br /> <br /> firewarriors x12<br /> one upgraded to shas'ui<br /> cost:130<br /> <br /> <br /> firewarriors x12<br /> one upgraded to shas'ui<br /> cost:130<br /> <br /> <u><br /> Heavy support </u><br /> <br /> sniper drone team <br /> cost: 80pts<br /> <br /> hammerhead<br /> railgun<br /> burst cannon drones.<br /> cost:150<br /> <br /> ive read a few lists but I don't know why but everybody seems to put everything in transports. but i havent mainly because i never used to and i have yet to see the reason i figured if i use the deep strike on my suits and try and cripple there mobility i can just kill them in  a hail of pulse rifle fire.<br /> <br /> when i start on 1500 points im thinking of adding a second hammerhead and some piranhas. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 18:21:22]]> GMT</pubDate>
				<author><![CDATA[ killer4571]]></author>
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				<title>Re:1000pts tau starting back up after a few years</title>
				<description><![CDATA[ holy crap can it be? ITS A LIST I UNDERSTAND!!! HALLELUJAH!!!<br /> <br /> im not really a tau player but i can see that the only anti tank thing you have is the 2 fusion blasters  and railgun (rail guns are best but still it will be focused on)<br /> <br /> you should have shaso so its higher <span class="glossaryitem" onmouseover='gp(14);'>bs</span> and better stats  also i would add a fusion blaster for him so he can pop tanks easier and doesn't need a markerlight<br /> <br /> pathfinders are not really that useful in small numbers they cant cap objectives either so it might be best to scrap them for more points<br /> <br /> your warriors are going to foot slog you might as well have it so that they have markerlight drones as well to increase <span class="glossaryitem" onmouseover='gp(14);'>bs</span><br /> <br /> snipe drones are ... ok at most they can kill space marines but that's all about it they are not good agenst hords and cant break heavy vehicals so i would say no for them<br /> <br /> hammer head's are amazing but broadsides are better because of twin linked railguns and more of them in 1 squad<br /> <br /> also the reason that people take transports is because that they can get to capture points faster but loose fire power in the procces ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 19:10:33]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>1000pts tau starting back up after a few years</title>
				<description><![CDATA[ <blockquote><div><cite>killer4571 wrote:</cite>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> +2 body guards<br /> Plasma rifle , missile pod , iridum armour , multi tracker  for body guards . plasma rifle replaced for cyclic ion blaster <br /> cost:286</div></blockquote>You have the Elite slots available, so break the bodyguards off into separate units, ditching the Irid Armor and the <span class="glossaryitem" onmouseover='gp(268);'>CiB</span>. Thus:<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> - Target Array, two guns, hwMT<br /> <br /> Elite #1 - Team Leader, two guns, Target Array, hwMT<br /> Elite #2 - Team Leader, two guns, Target Array, hwMT<br /> <br /> <blockquote><div><cite>killer4571 wrote:</cite>stealth team (3members) 2 Fusion Blasters</div></blockquote>This is not legal. It's only one <span class="glossaryitem" onmouseover='gp(153);'>FB</span> per 3 stealths. Having said that, that's a pricey melta-wep.  90+ points for one shot.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">   The times I run Stealths are all <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>, dedicated to killing troops from 18+ inches away, ensuring a far longer life-span than &lt;6&quot; and then <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> to &lt;12&quot; for the <span class="glossaryitem" onmouseover='gp(153);'>FB</span>'s double Pen roll on a tank.<br /> <br /> <blockquote><div><cite>killer4571 wrote:</cite>firewarriors x12 one upgraded to shas'ui</div></blockquote>If you're going to upgrade to 'Ui, why not have the BK too? Didja just forget to type it?<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>killer4571 wrote:</cite>hammerhead - railgun - burst cannon drones.</div></blockquote><span class="glossaryitem" onmouseover='gp(389);'>BC</span>/drones? Huh? Do mean *just* drones or the two Burst Cannons? Either way, add a Dispod for the Cover Save and an <span class="glossaryitem" onmouseover='gp(520);'>MT</span> to Move & Shoot like a Fast Vehicle. I'd go the two <span class="glossaryitem" onmouseover='gp(389);'>BCs</span>.<br /> <br /> <blockquote><div><cite>killer4571 wrote:</cite>ive read a few lists but I don't know why but everybody seems to put everything in transports. but i havent mainly because i never used to and i have yet to see the reason </div></blockquote>Because 5e made transports and vehicles far more resilient than they were in 4e. <br /> <br /> <blockquote><div><cite>killer4571 wrote:</cite>i figured if i use the deep strike on my suits and try and cripple there mobility i can just kill them in  a hail of pulse rifle fire.</div></blockquote>Deep Striking FireKnives is not a good strategy. Maybe DSing Helios or just <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(153);'>FBs</span> ... but I like to start on the table with all my guns, so Reserve goofery  doesn't hose me if the suits arrive by Turn 4 or 5. <br /> <br /> <blockquote><div><cite>killer4571 wrote:</cite>when i start on 1500 points im thinking of adding a second hammerhead and some piranhas. </div></blockquote>I'd advocate b-sides and more suits, not that Railheads aren't great nor piranhas, just that XV88s and XV8s are better.<br /> <br /> 1k is a good level for tau, lotsa room for XV8s to <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> and stay safe long enough to immobilize the enemy and then blow away troops.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 19:16:12]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1000pts tau starting back up after a few years</title>
				<description><![CDATA[ Played a 1000pt Tau list and i think there is alot of room for improvement in the list.<br /> <br /> First thing I agree with the advice to lose the bodyguards just add the commander to one of the squads on te first turn. Take <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and PR if you have the points spare if not <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and <span class="glossaryitem" onmouseover='gp(389);'>BC</span> are a lovely amounts of shots. I could get minimum of 6 suits in my 1000pt list. <br /> <br /> As for troops, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> are way too expensive for what they are. If your want to take 12 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> <span class="glossaryitem" onmouseover='gp(269);'>id</span> definately take them in a devilfish and employ the Fish of Fury tactic or in objective game hold them back to hold an objective. Take kroot if you have them, 70pts for 10 kroot put them in a building 4+ cover save and better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than <span class="glossaryitem" onmouseover='gp(39);'>FW</span>'s. At 1000pts <span class="glossaryitem" onmouseover='gp(269);'>id</span> stick to two troop choices but thats just a personal opinion.<br /> <br /> I have 1 tetra at 55pts in my 1000pt list, this gives me 4 markerlights which is a nice help. but at 1000pts pathfinders might be too large a sink of points.<br /> <br /> I also managed to get an Ionhead and two broadsides in 1000pt list. Im not sure one hammerhead is enough at 1000pt <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. If you would like me to write in my 1000pt list just to give you an idea just shout.<br /> <br /> Good luck.<br /> <br /> ATO]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 19:34:04]]> GMT</pubDate>
				<author><![CDATA[ Alltheones]]></author>
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				<title>Re:1000pts tau starting back up after a few years</title>
				<description><![CDATA[ <blockquote><div><cite>jbsnv wrote:</cite>im not really a tau player </div></blockquote>Almost all of your advice is pretty good, except the first item.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>jbsnv wrote:</cite>you should have shaso so its higher <span class="glossaryitem" onmouseover='gp(14);'>bs</span> and better stats  also i would add a fusion blaster for him so he can pop tanks easier and doesn't need a markerlight</div></blockquote>A Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> with Target Array keeps the same <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. And avoids useless <span class="glossaryitem" onmouseover='gp(74);'>Init</span> and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> increases that pretty much do him no good. If suits are caught in h2h, then it's best that they die or lose combat so as to turn the enemy's unit lose so on your turn, after he assaulted you, you can shoot the unengaged enemy unit.<br /> <br /> 1. He'll still need 4s to hit <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span> in h2h. They just won't need 3s to hit him.<br /> 2. The extra wound? Meh. I'd rather he die and let the enemy lose than be tarpitted.<br /> 3. <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 4. Yay.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">   He gets to hit at the same time as <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span>. Still not a big deal as he's likely to cause one wound, which a muhreen will negate with his armor save.<br /> <br /> Points spent on the 'O versus '<span class="glossaryitem" onmouseover='gp(555);'>El</span> are better spent on Shield Drones, half a FireStorm, etc.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 19:34:35]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1000pts tau starting back up after a few years</title>
				<description><![CDATA[ I would agree with you in regards to the O's versus <span class="glossaryitem" onmouseover='gp(555);'>el</span>'s,  always used to use <span class="glossaryitem" onmouseover='gp(555);'>el</span>'s in my 1000pt lists but since moving to 1500pts i have started using the O's, but if you are struggling with points then i totally agree with you Brother.<br /> <br /> ATO]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 20:00:16]]> GMT</pubDate>
				<author><![CDATA[ Alltheones]]></author>
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				<title>Re:1000pts tau starting back up after a few years</title>
				<description><![CDATA[ ok made a few changes as suggested above should be better now. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> 	<br /> missile pod , multi tracker  targeting array .cyclic ion blaster <br /> 83pts<br /> <br /> Troops<br /> 	<br /> Firewarriors <br /> <br /> 1x shas'ui , bonding	<br /> 135<br /> <br /> Firewarriors <br /> <br /> 1x shas'ui , bonding<br /> 135<br /> <br /> Firewarriors <br /> <br /> 1x shas'ui , bonding	 , marker drone<br /> 135<br /> <br /> Heavy Support<br /> <br /> xv88	<br /> multi tracker	<br /> 85<br /> <br /> sniper drone team<br /> 80	<br /> 	<br /> Hammerhead gunship<br /> Railgun + burst cannon drones disruption pod  seeker missile<br /> 160<br /> <br /> elites<br /> <br /> XV8	<br /> missile pod , multi tracker  targeting array . Plasma rifle	<br /> 82<br /> <br /> XV8	<br /> missile pod , multi tracker  targeting array . Fusion blaster	<br /> 74<br /> 		Total:999<br /> <br /> should be better any way suspose ishould work out my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list but i wont post that i just play them 4 fun <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 21:50:12]]> GMT</pubDate>
				<author><![CDATA[ killer4571]]></author>
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				<title>Re:1000pts tau starting back up after a few years</title>
				<description><![CDATA[ 1 marker drone your entire army is basicly <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 with 1 marker light what ever that guy shoots at wil make what ever shoots that unit <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 but with many of them you can make your entire enamy what ever you sjoot at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5]]></description>
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				<pubDate><![CDATA[Sat, 12 May 2012 23:27:49]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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