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		<title><![CDATA[Latest posts for the thread "Space Marines 1,500pts (Codex: SM)"]]></title>
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				<title>Space Marines 1,500pts (Codex: SM)</title>
				<description><![CDATA[ 1500pts Army <br /> (5th edition)<br /> <br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) Space Marine Captain<br /> Combi-Melta<br /> Relic Blade<br /> Artificer Armor<br /> Melta Bombs<br /> Auxiliary launcher<br /> Total: 175pts<br /> <br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) Librarian <br /> Bolt Pistol<br /> Total: 100pts<br /> <br /> (Troops) Tactical Squad 1<br /> 7 bolters<br /> 1 Plasma Gun<br /> 1 Missile Launcher<br /> 1 Chainsword + Plasma Pistol<br /> Total: 195pts<br /> <br /> (Troops) Tactical Squad 2<br /> 7 bolters<br /> 1 Chainsword + Bolter<br /> 1 Plasma Cannon<br /> 1 Plasma Gun<br /> Total: 185pts<br /> <br /> (Elites) Sternguard Veteran Squad<br /> 1 Power Fist <br /> 4 Combi-Melta<br /> 1 Heavy Bolter<br /> Total: 175pts<br /> <br /> (Elites) Terminator Squad<br /> 3 Power Fists and Storm Bolters<br /> 1 Power Sword and Storm Bolter<br /> 1 Cyclone Launcher<br /> 2 Chainfists<br /> Total: 240pts<br /> <br /> (Transport) Rhino (Tactical Squad 1)<br /> Storm Bolter<br /> Total: 45pts<br /> <br /> (Transport) Rhino (Tactical Squad 2)<br /> Storm Bolter<br /> Total: 45pts<br /> <br /> (Transport) Razorback (Sternguard Squad)<br /> Twin-linked Plasma + Lascannons<br /> Storm Bolter<br /> Total: 85pts<br /> <br /> (Heavy Support) Vindicator<br /> Siege Shield<br /> Total- 125pts<br /> <br /> (Heavy Support) Vindicator<br /> Siege Shield<br /> Total- 125pts<br /> <br /> Grand Total: 1495pts<br /> <br /> What do you guys think of my list? <br /> I'm aware that I probably should trim down on some weapons, such as the Sternguard Heavy Bolter or the Sergeant's plasma pistol, but both of them have worked fairly well so far. <br /> <br /> Criticism is welcome<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 01:11:38]]> GMT</pubDate>
				<author><![CDATA[ SecretStamos]]></author>
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				<title>Space Marines 1,500pts (Codex: SM)</title>
				<description><![CDATA[ In my opinion i think if you removed both the vindicators and got a crusader for the terminators it would be better. You may lose some anti tank capabilities but foot slogging terminators are easy to deal with.]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 02:06:46]]> GMT</pubDate>
				<author><![CDATA[ CommunistGekko]]></author>
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				<title>Space Marines 1,500pts (Codex: SM)</title>
				<description><![CDATA[ I was actually planning on deep-striking them.]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 02:12:48]]> GMT</pubDate>
				<author><![CDATA[ SecretStamos]]></author>
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				<title>Space Marines 1,500pts (Codex: SM)</title>
				<description><![CDATA[ Yeah that seems ok but thats a minimum turn 3 charge if you do manage to come in second turn. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> run the land raider to be honest.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449227/4273878.page</guid>
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				<pubDate><![CDATA[Sun, 13 May 2012 03:00:39]]> GMT</pubDate>
				<author><![CDATA[ CommunistGekko]]></author>
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				<title>Space Marines 1,500pts (Codex: SM)</title>
				<description><![CDATA[ Those Termies do not want to be in a Raider. They want to be on the field firing off their <span class="glossaryitem" onmouseover='gp(417);'>CML</span>. I do suggest you bump up their numbers though so you can get a second and have a larger presence on the field.]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 03:14:53]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>Space Marines 1,500pts (Codex: SM)</title>
				<description><![CDATA[ bolter pistol+bolter is a better armaments for the sargs.  Though combimeltas are even better.<br /> Meltaguns in the tactical squads is needed for the antitank.<br /> The captain is not so great.<br /> <br /> The heavy bolter on the sternguard doesn't really fit.  If you want them still give them 2 lascannons.  Otherwise combimeltas are great.<br /> <br /> I would put the sternguard in a rhino so they can shoot out of it, either giving them 2 full on meltas, or even combimeltas and 2 heavy flamers.  IN this case maybe increase their numbers to 6 or 7.<br /> Then the razorback goes to a tactical squad, with the plasma cannon staying back to be scoring and fire.<br /> <br /> I think vindicators can prove their worth.  Though I would want to see more long range antitank and more meltaguns first.  Antitank is missing and vindicators and plasma guns have similar roles.<br /> <br /> I wouldn't teleport the termies.  If you walk them next to the vindicators then it should work well.  The vindis have support and maybe even cover.]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 00:58:11]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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