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		<title><![CDATA[Latest posts for the thread "1500pt Nurgle / Tzeentch / Khorne List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500pt Nurgle / Tzeentch / Khorne List"]]></description>
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				<title>1500pt Nurgle / Tzeentch / Khorne List</title>
				<description><![CDATA[ Hey all, <br /> <br /> I have been playtesting my new Daemon army this weekend, have have gone through a few evolutions, I'm currently looking at the following list for an upcoming tournament, which will be against all comers, using all of the standard missions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Bloodthirster - no upgrades 250pts<br /> <br /> Herald of Khorne on Juggernaut, Unholy Might 120pts<br /> <br /> Herald of Khorne on Juggernaut, Unholy Might 120 pts<br /> <br /> Elites<br /> <br /> 3 x Flamers, one with Bolt of Tzeentch 135pts<br /> <br /> 3 x Flamers, one with Bolt of Tzeentch 135pts<br /> <br /> Troops<br /> <br /> 5 x Plaguebearers, one with Icon of Chaos 100pts<br /> <br /> 5 x Plaguebearers, one with Icon of Chaos 100pts<br /> <br /> 10 x Bloodletters, one with Icon of Chaos, one with Instrument of Chaos 190pts<br /> <br /> 10 x Bloodletters, one with Icon of Chaos, one with Instrument of Chaos 190pts<br /> <br /> Heavy Support<br /> <br /> Soul Grinder with Phlegm 160pts<br /> <br /> Total 1500pts<br /> <br /> My plan as it stands is two group the army as follows for the purposes of deployment, 1 x Plaguebearers, 1x Bloodletters (with Herald), 1 x Flamers, Bloodthirster as my preferrred 1st wave, with the rest in the second group.<br /> <br /> The idea being that the plaguebearers double up as objective holders and terminal guidance for the other deepstriking units in later turns, the Bloodthirster gets on the board early so he can start assaulting things as soon as possible, the first bloodletters are essentially very expensive sacrificial lambs, they are to act as terminal guidance with their icon in turn 2 and beyond, and if they can assault something in turn 2 then great.  <br /> <br /> I haven't played against Chaos much before, which is one of the reasons I decided to start this army, and would love some feedback.<br /> <br /> Thanks,<br /> <br /> Hazrat<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 12:42:39]]> GMT</pubDate>
				<author><![CDATA[ Warboss Hazrat]]></author>
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				<title>Re:1500pt Nurgle / Tzeentch / Khorne List</title>
				<description><![CDATA[ soul grinder is a gambel it will either die the turn it comes in or survive and wreck gak up  <br /> <br /> but knw this <br /> <br /> <span style="font-size: 34px; line-height: normal;"> ABUSE COVER!!!! </span><br /> <br /> reason being is that everything you have will die at shooting so try and abuse this also this list is scary good the only thing is that mabe the sould grinder for a daemon prince or something from forge world but other then that its good ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 13:46:20]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1500pt Nurgle / Tzeentch / Khorne List</title>
				<description><![CDATA[ Hmm, how about dropping the Soul Grinder, dropping the Instruments of Chaos on the Bloodletters, and taking a Daemon Prince with Mark of Tzeentch, Bolt of Tzeentch and Breath of Chaos?<br /> <br /> Still works out at 1500 points, and means that the shooting might have a better chance of hitting, given the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 of the Prince vs <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 of the 'Grinder, I think the fact that Phlegm isn't ordnance is a key point - a large template is all well and good, but of it doesn't even get on the table 50% of the time, that's not great.  Breath of Chaos is better than Vomit I think, if I could get rid of another 20 points from somewhere that would let me take Gaze of Chaos which is easily better than a Harvester gun, but might leave the Bloodletters a little short...<br /> <br /> The other place to take the 20pts from might be from the Flamers, taking away a Bolt of Tzeentch from one squad, which given their awesome  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> isn't that bad...would leave 10 points spare to give the Bloodetters back their Chaos Instruments...<br /> <br /> Comments people?<br /> <br /> Thanks<br /> <br /> Hazrat]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 14:12:29]]> GMT</pubDate>
				<author><![CDATA[ Warboss Hazrat]]></author>
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				<title>Re:1500pt Nurgle / Tzeentch / Khorne List</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Hazrat wrote:</cite>Hmm, how about dropping the Soul Grinder, dropping the Instruments of Chaos on the Bloodletters, and taking a Daemon Prince with Mark of Tzeentch, Bolt of Tzeentch and Breath of Chaos?<br /> <br /> Still works out at 1500 points, and means that the shooting might have a better chance of hitting, given the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 of the Prince vs <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 of the 'Grinder, I think the fact that Phlegm isn't ordnance is a key point - a large template is all well and good, but of it doesn't even get on the table 50% of the time, that's not great.  Breath of Chaos is better than Vomit I think, if I could get rid of another 20 points from somewhere that would let me take Gaze of Chaos which is easily better than a Harvester gun, but might leave the Bloodletters a little short...<br /> <br /> The other place to take the 20pts from might be from the Flamers, taking away a Bolt of Tzeentch from one squad, which given their awesome  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> isn't that bad...would leave 10 points spare to give the Bloodetters back their Chaos Instruments...<br /> <br /> Comments people?<br /> <br /> Thanks<br /> <br /> Hazrat</div></blockquote><br /> <br /> well breath ist really that usefull your flames got that so you dont need it  its wounds EVERYTHING on a +4 and glances vehicals but again its a +4 its a 50/50<br /> <br /> instruments of chaos are usless you will never tie combat ever you will almost always win in combat (agenst infantry not walkers)<br /> <br /> if you got hte points give it (optional) flight (must) armor (optional) master sorceror / soul devour (must) bolt of tzeech (must) daemonic gaze  if you got the points (also unholy might would be usefull for breaking tanks) but this can be very expensive so pick and choose if it gets to much then go back to soul grinder<br /> <br /> <br /> this is a personal thing of mine but i always go skarbad for the reroll if im fighting a shooty army and abuse cover and charge them and reeroll everyone fail to hit  witch is amazeing  <br /> <br /> if your fighting a melee er such as blood angels i would change your list completely and change tactics insted of you going to him make him come to you and shoot him with anything that can shoot and use nurgle as a human shield when he is within range (you think) CHARGE ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 15:59:45]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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