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		<title><![CDATA[Latest posts for the thread "1000 point tyranid army"]]></title>
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				<title>1000 point tyranid army</title>
				<description><![CDATA[ Hello all, i am starting a tyranid army, getting it up to 1000 points initially.<br /> My main opponents will be <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> <br /> Tyranid prime with Lash whip and Bonesword, Scything talons, Regeneration<br /> 105<br /> Hive tyrant with armoured shell, regeneration, old adversary, acid blood, adrenal glands<br /> 280<br /> 3 tyranid warriors with 2 boneswords each, 3 scything talons, adrenal glands<br /> 135<br /> 9 genestealers with, broodlord, scything talons (genestealers and broodlord) and acid blood for broodlord<br /> 210<br /> 16 hormagaunts with toxin sacs<br /> 128<br /> Zoanthrope<br /> 60<br /> 16 termagants<br /> 80<br /> =998<br /> <br /> Basically everything charges except the termagants who will hold back on an objective. This gives the enemy five units all of which can destroy pretty much anything in their path except the hormagaunts.<br /> The Zoanthrope will just go for vehicles using warp lance.<br /> I am sure there is something i have overlooked so could someone point out whatever that is to me please]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 18:51:51]]> GMT</pubDate>
				<author><![CDATA[ TheWelshSheep]]></author>
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				<title>Re:1000 point tyranid army</title>
				<description><![CDATA[ get doom of malentime in a spore pod and youll be fine &gt;:3]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 20:24:01]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1000 point tyranid army</title>
				<description><![CDATA[ o yeah just read the rules for it again and cant believe i didnt put it in in the first place. Thanks!<br /> What should i get rid of?<br /> Termagants +regeneration of tyranid prime or zoanthrope+ toxin sacs off hormagaunts<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 20:34:04]]> GMT</pubDate>
				<author><![CDATA[ TheWelshSheep]]></author>
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				<title>Re:1000 point tyranid army</title>
				<description><![CDATA[ <blockquote><div><cite>TheWelshSheep wrote:</cite>o yeah just read the rules for it again and cant believe i didnt put it in in the first place. Thanks!<br /> What should i get rid of?<br /> Termagants +regeneration of tyranid prime or zoanthrope+ toxin sacs off hormagaunts<br /> </div></blockquote><br /> <br /> zoanthrope is for anti tank <br /> <br /> toxin saks switch that to fureous charge <br /> <br /> regeneration is USELES!!! take that off]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 20:35:14]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1000 point tyranid army</title>
				<description><![CDATA[ K tvm <img src="/s/i/a/b031696d81854bf6e2c1a225d98fd8ce.gif" border="0">  <img src="/s/i/a/b031696d81854bf6e2c1a225d98fd8ce.gif" border="0">  <img src="/s/i/a/b031696d81854bf6e2c1a225d98fd8ce.gif" border="0">  <img src="/s/i/a/b031696d81854bf6e2c1a225d98fd8ce.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 May 2012 21:07:05]]> GMT</pubDate>
				<author><![CDATA[ TheWelshSheep]]></author>
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				<title>Re:1000 point tyranid army</title>
				<description><![CDATA[ 1K Nids is all about tervigons, hive guard and termagants I'm afraid.]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 10:46:36]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>1000 point tyranid army</title>
				<description><![CDATA[ one problem which is really obvious is that you are upgrading a lot, you are putting to many points into these models. basically your making a less spamy list and that doesn't work against most army's not to mention <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. like they've said above its about tervigons. in any nid army i think its important to find the balance between up grades and model count because honestly even fully upgraded you will loose combat if your playing abilities against nights, numbers are a better bet]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 11:30:05]]> GMT</pubDate>
				<author><![CDATA[ Jd7]]></author>
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				<title>1000 point tyranid army</title>
				<description><![CDATA[ ok i have changed the list a bit<br /> Prime with <span class="glossaryitem" onmouseover='gp(495);'>LW</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and <span class="glossaryitem" onmouseover='gp(171);'>ST</span><br /> Zoanthrope<br /> Doom of malan'tai<br /> 9 genestealers w broodlord +Scything Talons<br /> 13 Hormagaunts with adrenal glands<br /> 3 raveners with deathspitters and rending claws<br /> 994<br /> cant afford tervigon before the army needs to be finished so will leave that to 1500<br /> Is that better?<br /> Thanks]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 18:16:37]]> GMT</pubDate>
				<author><![CDATA[ TheWelshSheep]]></author>
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