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		<title><![CDATA[Latest posts for the thread "1750 tourney eldar help"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 tourney eldar help"]]></description>
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				<title>1750 tourney eldar help</title>
				<description><![CDATA[ So I have a tournament this sunday, just local <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>.<br /> <br /> I'm kind of struggling to make a competitive list that can counter all with what I have, so was wondering if you could help?<br /> <br /> So far, I have:<br /> <br /> Eldrad<br /> 10 avengers with exarch with twin <span class="glossaryitem" onmouseover='gp(382);'>SC</span> and storm in <span class="glossaryitem" onmouseover='gp(461);'>EML</span> serpent<br /> 2x 10 scatter guardians<br /> 5 dragons in a <span class="glossaryitem" onmouseover='gp(461);'>EML</span> serpent<br /> 5 wraithguard with lock in <span class="glossaryitem" onmouseover='gp(461);'>EML</span> serpent<br /> 2 walkers with twin scatters<br /> 4 reapers with tempest launcher and fast shot exarch<br /> 6 spiders with exarch with twin spinners.<br /> <br /> <br /> Other things I have left over are - up to 10 warlocks/wraithguard/storm guardians that have been converted from guardians (only one), couple more spiders, 5 rangers, a farseer, maugan ra, an autarch with teleport, maniblasters, power weapon and fusion gun and I could ressurect a destroyed walker<br /> <br /> <br /> So any advice you guys can offer would be great <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> Von Chogg]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 11:47:42]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
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				<title>Re:1750 tourney eldar help</title>
				<description><![CDATA[ i would scrap the wraith guard and their serpent so you can upgrad and get more troops in the rest (2 less kill points) and what ever is left give it to the guardians]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 13:30:22]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:1750 tourney eldar help</title>
				<description><![CDATA[ <blockquote><div><cite>jbsnv wrote:</cite>i would scrap the wraith guard and their serpent so you can upgrad and get more troops in the rest (2 less kill points) and what ever is left give it to the guardians</div></blockquote><br /> <br /> What would you suggest upgrading? I could obv add locks to guardians, but without the guard i am lacking even more in the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> department, and anti-terminator<br /> <br /> Von CHogg]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 14:05:08]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
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				<title>1750 tourney eldar help</title>
				<description><![CDATA[ Make sure the lock with the Wraithguard has conceal and a singing spear, as these guys will probably be covering some anti tank duty. <br /> <br /> The autarch would be a great fit with the spiders, and it would help the reserve rolls for their deep strike as well as the walkers outflanking, so I would add that in. <br /> <br /> If you can bring back in a third war walker with twin scatters, add that next.<br /> <br /> Add in your remaining spiders to roll with the autarch. Give the exarch powerblades and withdraw to make them capable in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> Drop fast shot for crack shot on the tempest launcher. Ignoring cover and re rolling wounds will ensure you take out anything but terminators. <br /> <br /> With the leftover points some embolden locks would be good for your guardians. Or if you have enough rangers/pathfinders. ]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 17:46:22]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1750 tourney eldar help</title>
				<description><![CDATA[ <blockquote><div><cite>Von Chogg wrote:</cite><blockquote><div><cite>jbsnv wrote:</cite>i would scrap the wraith guard and their serpent so you can upgrad and get more troops in the rest (2 less kill points) and what ever is left give it to the guardians</div></blockquote><br /> <br /> What would you suggest upgrading? I could obv add locks to guardians, but without the guard i am lacking even more in the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> department, and anti-terminator<br /> <br /> Von CHogg</div></blockquote><br /> <br /> fire dragons lots of them then reapers then guardians get more fire dragons]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 18:37:14]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>1750 tourney eldar help</title>
				<description><![CDATA[ <blockquote><div><cite>Dr. Serling wrote:</cite>Make sure the lock with the Wraithguard has conceal and a singing spear, as these guys will probably be covering some anti tank duty. <br /> <br /> The autarch would be a great fit with the spiders, and it would help the reserve rolls for their deep strike as well as the walkers outflanking, so I would add that in. <br /> <br /> If you can bring back in a third war walker with twin scatters, add that next.<br /> <br /> Add in your remaining spiders to roll with the autarch. Give the exarch powerblades and withdraw to make them capable in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> Drop fast shot for crack shot on the tempest launcher. Ignoring cover and re rolling wounds will ensure you take out anything but terminators. <br /> <br /> With the leftover points some embolden locks would be good for your guardians. Or if you have enough rangers/pathfinders. </div></blockquote><br /> <br /> Good suggestions, but I have no points left...<br /> <br /> What would you suggest removing for the autarch and spider upgrades?<br /> <br /> <br /> Von Chogg]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 23:11:04]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
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				<title>1750 tourney eldar help</title>
				<description><![CDATA[ By my count you are not saturated to 1750, only 1671.<br /> Drop a dark reaper, change fast shot to crack shot.<br /> That puts you at 1751. Downgrade a scatter laser to a shuriken cannon, or the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> to something to make the points. If you have spare, take a warlock power, singing spear or guardian to get close. <br /> <br /> You could also drop eldrad for a guide+doom lock with runes of warding, stones and maybe a spear.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 23:40:05]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1750 tourney eldar help</title>
				<description><![CDATA[ Ok, this is what I've got so far then, taking all things into consideration:<br /> <br /> Farseer w/ doom, guide, both runes, stones<br /> Aurarch w/ fusion gun, jump pack, mandiblasters, power weapon<br /> 10 avengers w/ exarch w/ storm and twin catas<br /> 2x 10 guardians w/ scatter lasers<br /> 5 dragons<br /> 5 wratihguard w/ lock w/ conceal and spear<br /> 3x <span class="glossaryitem" onmouseover='gp(461);'>EML</span> serpents w/ shuricannon<br /> 3x reapers w/ exarch w/ tempest and crack shot<br /> either 2x walkers w/ Scatters, or 3x walkers w/ cannons<br /> 6 spiders w/ exarch w/ withdraw, twin spinners<br /> <br /> it comes to 1751 pts<br /> <br /> What you all think?<br /> <br /> <br /> Von Chogg]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 17:42:57]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
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