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		<title><![CDATA[Latest posts for the thread "Blood Angels 1500pts"]]></title>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ Going for a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> theme. SO! RULES!: No tanks, no Tacticals, everything must take a jump pack if it can.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Reclusiarch w/ Jump Pack, Plasma pistol ... 170 <br /> <br /> ELITES: <br /> <br /> Sanguinary Priests (2) w/ Power Swords, Jump Packs ... 180 <br /> <br /> TROOPS: <br /> <br /> Assault Squad 1 w/ Powerfist, Meltaguns (2) ... 235 <br /> <br /> Assault Squad 2 w/ Powerfist, Meltaguns (2) ... 235 <br /> <br /> Death Company (15) w/ Jump Packs, 2 Power Weapons, 2 Power fists, Thunder Hammer, Hand Flamer, Plasma Pistol ... 660]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 22:28:19]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ <blockquote><div><cite>Demdiddydizzy wrote:</cite>Going for a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> theme. SO! RULES!: No tanks, no Tacticals, everything must take a jump pack if it can.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Reclusiarch w/ Jump Pack, Plasma pistol ... 170 <br /> <br /> ELITES: <br /> <br /> Sanguinary Priests (2) w/ Power Swords, Jump Packs ... 180 <br /> <br /> TROOPS: <br /> <br /> Assault Squad 1 w/ Powerfist, Meltaguns (2) ... 235 <br /> <br /> Assault Squad 2 w/ Powerfist, Meltaguns (2) ... 235 <br /> <br /> Death Company (15) w/ Jump Packs, 2 Power Weapons, 2 Power fists, Thunder Hammer, Hand Flamer, Plasma Pistol ... 660</div></blockquote><br /> <br /> scrap pistols on the dc and just give them power fists insted  ]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2012 22:41:33]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ i think the death company are way too many points,  i can imagine a smart player will just kite them with a fast vehicle and make them pretty useless due to rage. i would cut the points down for them to fit in another assault squad and maybe a librarian. with the assault squad and librarian that would leave you with 300 points for death company to configure how you choose. either that or take vanguard vets, just my opinion <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 00:50:46]]> GMT</pubDate>
				<author><![CDATA[ cmjs123]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ As had been said in the other thread, I'd lower the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> counts.  Also 1 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on them is fine, drop the other and Thunderhammer.  Use the Assault squads to tank hunt...get a 3rd unit if you can.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 00:57:24]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ @cmjs123 - Yeah, starting to see some flaws with them.  Maybe cut em down to 7-8? Maybe a Lib.<br /> <br /> @ Reps0I - Hm, well I was going to maybe grab a SR (if it fits with the <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> theme), to rush the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> around. I could use it to tankhunt. And I was also gonna consider <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> as an option]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 04:29:22]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ If you get the Storm Raven are you keeping the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Jump Packs as well?  It's cool you are trying to make a <span class="glossaryitem" onmouseover='gp(349);'>DC</span>-centric list, but paying for the <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> and a Stormraven for them is a lot of eggs in a fragile basket.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 12:01:02]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ Put the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a Raven, you get some more firepower and some help with the rage.  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the points cost is about the same as all those <span class="glossaryitem" onmouseover='gp(457);'>JP</span> too.<br /> <br /> It's a fun list, I've played similar and it's hit or miss]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 15:27:23]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ <blockquote><div><cite>Demdiddydizzy wrote:</cite>@cmjs123 - Yeah, starting to see some flaws with them.  Maybe cut em down to 7-8? Maybe a Lib.</div></blockquote><br /> <br /> yeah thats probably a much better idea, i think when it comes to death company more bodies is better than tooled up squads, however you dont want to have a huge unit of them, try and use them to tie up their vital units as death company seem to just stay put against most odds.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 15:39:58]]> GMT</pubDate>
				<author><![CDATA[ cmjs123]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ How about this for a set up guys?<br /> <br /> I added the Death Company Dreadnought, mostly for extra killy, and because I love Dreadnoughts. I try to include one in every army I get.<br /> <br /> Now... What to do with 65 remaining points?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Reclusiarch w/ Jump Pack, Plasma pistol ... 170<br /> <br /> ELITES:<br /> <br /> Sanguinary Priests (2) w/ Jump Packs, Power swords ... 180<br /> <br /> TROOPS:<br /> <br /> Death Company (6) w/ Jump Packs, Power Weapon, Plasma pistol, Power fist ... 265<br /> <br /> Death Company Dreadnought w/ Heavy Flamer ... 135<br /> <br /> Assault Squad (10) w/ 2 Meltaguns, Powerfist, Plasma Pistol ... 250<br /> <br /> Assault Squad (10) w/ 2 Meltaguns, Powerfist ... 235<br /> <br /> HEAVY SUPPORT:<br /> <br /> Storm Raven w/ Multi-Melta ... 200]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 21:53:17]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ lose the plasma pistol on the assault marine sergeant and chaplainl, and get 5 scouts with snipers and camo cloaks for holding an objective in cover. (go to ground for a 2+ save) ]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 22:12:56]]> GMT</pubDate>
				<author><![CDATA[ cmjs123]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ Ergh, Scouts? Is it really worth that?]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 22:24:44]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ Short answer: Yes.<br /> <br /> Long answer: Yeeeeeeeeeeeeeeeeeeesssssssssssssss.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 22:26:29]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ It just seems like that scouts in small numbers wouldn't do much. Not much at all at least.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 22:29:01]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ they are there to hold an objective inside terrain. that way your assault squads can focus on taking out the enemy and taking/ contesting enemy objectives]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 23:30:03]]> GMT</pubDate>
				<author><![CDATA[ cmjs123]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ That sounds... Actually reasonable. Hm. I'll try it.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 23:55:12]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ Properly kitted, a scout sniper squad costs 100 points. That 100 points can get a 2+ (4+ base, +1 camo cloaks, +1 gone to ground) cover save and sit on an objective while popping off missiles and sniper rounds at anything that tries to come by and contest it. For 100 points? That's pretty much amazing.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 01:01:22]]> GMT</pubDate>
				<author><![CDATA[ Chesh]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ I don't think I have 100pts laying around, but I'm sure I can arm a sniper squad with cloaks.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 01:25:05]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ Missile Launcher on Scouts is optional...you just need a minimum of 90 pts for Scouts with Sniper Rifles and Camo Cloaks.  You have 65 pts already...dump a combination of the plasma pistl and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> (from Priests) to make up the points.<br /> <br /> But as everyone has stated, it's a cheap unit (and survivable unit) to sit back on an objective at your end.  Enables your other units to just worry about hacking up dudes on the other side of the table.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 11:52:24]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>Blood Angels 1500pts</title>
				<description><![CDATA[ Scouts are great babysitters.  They won't do much to affect the actual game other than securing that one objective for you and holding it.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 13:04:49]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Re:Blood Angels 1500pts</title>
				<description><![CDATA[ I'm not sure if I'm willing to remove the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s. The Heavy flamer from the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread and the two plasma pistols will be enough points for the scouts. Maybe even enough extra for a missile. So, is going to ground done in the movement phase? I've never used it before. I've used scouts before, but I never thought of going to ground.<br /> <br /> EDIT: Yeah, I have enough points for it if I do that. Even enough to get the missile and throw meltabombs on a squad!]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 16:29:35]]> GMT</pubDate>
				<author><![CDATA[ Demdiddydizzy]]></author>
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