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		<title><![CDATA[Latest posts for the thread "[Necron] Overbalanced 1500 list"]]></title>
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				<title>[Necron] Overbalanced 1500 list</title>
				<description><![CDATA[ There <i>is </i>such thing as TOO much balance, right?<br /> <br /> ... right?<br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [<b>470</b>]<br /> Overlord (scythe, barge) = 180<br /> Overlord (scythe, barge) = 180<br /> 2 Harbingers of Destruction (x2 solar pulse) = 110<br /> <br /> TROOP [<b>416</b>]<br /> 8 Immortals (tesla, Night Scythe) = 236<br /> 5 Warriors (Ghost Ark) = 180<br /> <br /> FAST [<b>315</b>]<br /> 5 Wraiths (3x Coils, 1x Caster) = 210<br /> 7 Scarabs = 105<br /> <br /> HEAVY [<b>295</b>]<br /> 2 Spyders (1x Prism) = 115<br /> Annihilation Barge = 90<br /> Annihilation Barge = 90<br /> <br /> TOTAL [<b>1496</b>]</div></blockquote> <br /> ... though, with four AV13 vehicles and three Tesla Destructors.<br /> It <i>does</i> seem to have enough of its basic anti-armor/anti-infantry roles filled.<br /> maybe just too light on objective taking?<br /> (though, I'm not sure what I would drop to free up the 65 points needed for the obligatory squad of 5 late-game-walk-on Warriors)]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 15:31:50]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:[Necron] Overbalanced 1500 list</title>
				<description><![CDATA[ Hmmm.  <br /> <br /> AV14 killers - <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, Scarabs  - Tick<br /> anti horde - tesla, wraiths, gunboat - Tick<br /> Ability to hold 1 objective - Tick<br /> Ability to contest 4 additional objectives - Tick (assuming vehicles or scarabs survive).<br /> Fun to play?  <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, Anni Barge, Wraiths, Gunboat, scarabs - Tick<br /> Extra Cheese?  Fail.  No death and despair??<br /> <br /> But seriously, in objective games you only need to hold one objective more than your opponent.  <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, as long as you have a plan to get one objective uncontested and can contest ALL the remaining ones reliably, you win.  So, you have 2 units that can hold objectives, they are both pretty tough so they are likely to survive to when you need them.<br /> <br /> You appear to have created a balanced list that looks easy to play but requires a shedload of tactical skill to master in objective games.  Actually, it is only seize ground that will give you any issues as you'll be all over the opponents objective in C&C.  (how does holding your opponent objective while contesting your own mean you win? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  "Yes, we definitely won, ignore the enemy troops outside the door" <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> )<br /> <br /> However, if the 6th Ed points system comes and you get points for holding objectives at the end of each turn, and if they have to be scoring units,  that could be a problem.  <br /> <br /> For now though - awesome list!  Despite the lack of cheese - no death and despair  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Thinking about it - funny that a "balanced" list has to have so much Mech in it.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 22:41:41]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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