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		<title><![CDATA[Latest posts for the thread "Orks, 1000pt tourney list"]]></title>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Hey guys, looking to take my orks out for their first outing, here's where I am:<br /> <br /> Big Mek w/ kustom force field<br /> <br /> 11 kommandos, nob, bosspole, big choppa (maybe klaw and give choppa to a below mob)<br /> <br /> 25 boys, nob, bosspole/powerclaw<br /> 25 boys, nob, bosspole/powerclaw<br /> 25 boys, nob, bosspole/powerclaw<br /> 19 grots, 1 runtherd<br /> <br /> 3 big gunz, 3 kannons 4 ammo grots 3 extra crew<br /> <br /> The tourney has tons of wild objectives, mostly objective based, on some missions the objectives can be picked up by a unit (thus kommandos) my primary plan is to ram 75 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'d boys down the opponents throat and have the grots spread out to hold objectives or the kommandos nab them and run away.<br /> <br /> On other missions the kommandos will outflank, unless there is <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain near the enemy deployment they could hide behind.]]></description>
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				<pubDate><![CDATA[Tue, 15 May 2012 19:24:17]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Drop the grots and add another squad of Big guns.  19 grots are not going to do anything for you that the boys can not do and they will do it better.<br /> <br /> I am not sure about the Kommandos.  I have not had any luck with them.  Coukld add in snikrot.  But he is still iffy really <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  <br /> <br /> Good Luck!]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 03:56:32]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Thanks buddy, I was sort of thinking the same thing<br /> <br /> My thought with the grots, is in an objective game, I dont want my boys sitting back and holding objectives, I want them krumping faces, so the grots were a cheap, easy way to get some bodies to hide in the back and hold objectives when the boys push past middle ground.<br /> <br /> 19 grots were just to keep the squad under 1 runterd <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 16:02:08]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ My issue with Kommandos is that there isn't a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> in the squad when you take Snikrot. A lot of people throw in Ghazkull to get around this, and create a real menacing threat from the table edges. Can also fit nicely with the upgraded Waaagh! in green tide lists. But I don't think you have the points for Ghaz in this particular list, so I don't know if Kommandos are the best choice.<br /> <br /> I've had decent luck with Stormboyz as fast response units, or deepstriking them with Zagstruck. When you do that you want as large a squad of stormboyz as possible though. <br /> <br /> I guess my overall opinion is in a varied objective based game a green tide oriented list is not ideal. Mobility is really important so I think a mechanized list would do a lot better, but that's just my opinion. Good luck!]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 16:22:21]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Well the way I see it with orks you only need one objective.  might as well make it there's.  I don't worry about my home obective so I don't keep anything back.  Its a waste of time for Orks as they want to get over to the other side of the board.  try placing Objectives in the middle of the board  and go get those with your boys squads.  Orks should not waste points on a unit that sits, even grots. (well besides the Big guns and lootas of course)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 16:53:18]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ gotcha, gotcha<br /> <br /> I switched the list around a bit, going with 96 boyz on foot, 4 nobs, and 2 squads of kannons, will let you guys know how it goes!]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 20:04:44]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Well good luck.  I don't see anyone being able to kill 96 boys in 1k army.  Should be fun.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 20:13:46]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Definitely agreed.  I'm a big supporter of the "No unit that doesn't kill its point value or more" philosophy.  I don't take grots if I'm out for the win.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 21:12:19]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ <blockquote><div><cite>Brother Taurinus wrote:</cite>I don't take grots if I'm out for the win.</div></blockquote><br /> <br /> I love this.  Its so true though.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 15:01:36]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Well, we think alike in many ways.  I don't purchase units to sit around and absorb damage....they need to dish it out at the same time=)]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 16:00:12]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ For sure.  Orks thrive on dealing damage in one way or the other.  Whether it is <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, or in some strange cases shooting. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 16:02:30]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ won tourney, I think grots/kommandos would have helped more than 25 more boys though, no one had an answer for anywhere near that number of boyz and alot of the time 1/4 of them were just hanging out, I also had no weak unit to taunt people to assault :(<br /> <br /> Roughest battle was against 3 vendetta mech guard w/ table quarters, if the grot kannons's shooting wasn't on fire or he decided to blow them off the table I would have lost big.<br /> <br /> First round was vs orks, battlewagon full of ardboys and a bunch of boys on foot, uneventful, I got off the waag and got the assault, the army evaporated, won all 4 missions<br /> <br /> Second round was vs my buddy rich's necrons, was honestly not very close but we only got to 4th turn when things started turning bad for him and I barely won objectives and all the secondary objectives, won 3 of 4 missions<br /> <br /> Third round was vs mech guard w/ 3 vendettas, the kannons pretty much carried this game, if my shooting wasn't on fire or he played smarter I would have been screwed, took 5 turns to reach his shifting lines and start krumping faces, won all objectives though only because single nobs didn't die from the big units and fell back to hold them, won 3 out of 4 missions<br /> <br /> Fourth round was VS blood angels <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> jumpack spam, I managed to snipe out the sang priest on turn 3 of the huge close combat with 2 boys and then it went downhill for him.  won 3 out of 4 missions (tied the one) at this point though I would have had to have been wiped out to lose 1st<br /> <br /> was a good time, sounds like it was a blowout but round 3 was VERY close and there was a bunch of luck involved.]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 12:58:57]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Awesome recap man.  If you're sticking with this style, you can start adding more big gunz and lootas for additional fire support.  Great job=)]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 20:30:03]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Orks, 1000pt tourney list</title>
				<description><![CDATA[ Hi, you seem to know your orks, I am playing against them with crimson fists. My force list is in the army list section. What works best against orks. I think he will field cans and koptas. Not too sure what is what though.]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 20:38:49]]> GMT</pubDate>
				<author><![CDATA[ SpiritOfKantor]]></author>
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