<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500pt Eldar for team game (2v2)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500pt Eldar for team game (2v2)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ So I'm going to be fighting alongside Imperial Guard against Iron Warriors and Orks.<br /> This is what I was thinking of using:<br /> Farseer: Doom, Guide, Spirit Stones and Runes of witnessing<br /> Avatar of Khaine<br /> <br /> 5 Wraithguard w/Warlock w/conceal in <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlanced Wave Serpent<br /> <br /> 10 Dire Avengers w/ Exarch w/ Power Weapon and Shimmershield<br /> 10 Guardians w/ Warlock w/conceal and Shuriken Cannon<br /> 5 Rangers<br /> 3 Jetbikes<br /> <br /> 7 Swooping Hawks w/ Exarch w/ Sunrifle and Skyleap<br /> <br /> Falcon w/ scatter laser <br /> Either the Fire Prism or a Night Spinner<br /> <br /> Any ideas? This is around 1500pts.<br /> Thanks!<br /> T-]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4285259.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4285259.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 01:39:12]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
			</item>
			<item>
				<title>Re:1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[  <img src="/s/i/a/ca2d01d876628d4e93de22cdeda924e1.gif" border="0"> take more jetbikes they are better to this type of enemy and taste wraithlord another is okay <img src="/s/i/a/ca2d01d876628d4e93de22cdeda924e1.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4285758.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4285758.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 06:08:32]]> GMT</pubDate>
				<author><![CDATA[ Wikilius]]></author>
			</item>
			<item>
				<title>Re:1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ Unfortunately I don't have anymore jetbikes.<br /> <br /> Anyone else have anything?<br /> Thanks!<br /> T-]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4286280.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4286280.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 11:51:12]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
			</item>
			<item>
				<title>1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ Runes of warding on your farseer. Unlikely you will see a weirdboy, but a demon prince could be bad news. You also might want fortune to keep the avatar alive. <br /> <br /> Should not need <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lances, only AV14 you would see is battlewagon front armor or a land raider. You have plenty of other means to deal with that. Drop those down to save some points. <br /> <br /> Add a singing spear to the warlock with the wraithguard.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will have plenty of troops for objective taking. Probably wont need rangers. They cant pin large squads of boys, and will only kill a couple of marines a turn. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4287558.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4287558.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 17:47:07]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
			</item>
			<item>
				<title>Re:1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ The addition Runes shouldn't be a problem, just in case haha<br /> <br /> Unfortunately I received the Wave Serpent preassembled, so it sorta has <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bright Lances, I could just say "counts as", and recommendations as to what instead? <span class="glossaryitem" onmouseover='gp(461);'>EML</span>'s? Starcannons?<br /> <br /> I can drop the Rangers, probably upgrade some holofields or something. <br /> <br /> Any other suggestions?<br /> <br /> Thanks<br /> T-<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So it'd be like:<br /> <br /> Farseer: guide, fortune, Runes of Witnessing, Runes of Warding, Spirit Stones[user]<br /> Avatar of Khaine<br /> <br /> X5 Wraithguard with Warlock w/ Singing Spear and Conceal in a Wave Serpent.<br /> <br /> X10 Dire Avengers, Exarch w/ Power Weapon and Shimmershield<br /> X10 Guardians, Warlock w/Conceal and <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> X3 Jetbikes<br /> <br /> X7 Swooping Hawks, Exarch w/ Sunrifle and Skyleap.<br /> <br /> Falcon with Scatterlaser<br /> Fire Prism or Night Spinner]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4287707.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4287707.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 18:29:32]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
			</item>
			<item>
				<title>1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ Either scatters or cannons on your serpent. Keep the guardians with a cannon or scatter. S6 is just fine, and at BS3 you want all the shots you can get. <br /> <br /> Holofields are awesome, so take those for sure. Dont run a single fire prism, just take a nightspinner. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4287822.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4287822.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 18:55:18]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
			</item>
			<item>
				<title>Re:1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ So does that sound decent then, that list I threw up there? I figure it needs tweaked a little for points. <br /> Any other ideas?<br /> Thanks<br /> T-]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4288519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4288519.page</link>
				<pubDate><![CDATA[Wed, 16 May 2012 21:30:33]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
			</item>
			<item>
				<title>1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ Wraithlords are never worth their points in 5 squads. Take Firedragons instead. They are cheaper and stronger..<br /> .<br /> <br /> Something i just love are the following:<br /> <br /> Farseer with the rune/runes, a singing spear and Guide.<br /> 5 Avengers<br /> in a:<br /> Falcon, holofields, sprit stones and Scatterlaser.<br /> <br /> Thats Flexability!<br /> The farseer pretty much guide the falcons poor <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 And could work as a guard for the tank, if any vehicles gets nearby with the singing spear. <br /> <br /> The Avengers make the falcon scoring (making it able to hold objectives) And could protect it from infantry (if nessesary). <br /> <br /> The falcon itself is staying back (out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fighting) holding an objective while giving good firesupport for the rest of your army.<br /> <br /> (the pulsecannon/lance (or whatever it's called, forgot the name) will provide a good anti tank weapon.<br /> <br /> The Scatter laser and the Pulsecannon (?) vill provide a good anti vehicle/anti big monster weapon.<br /> <br /> and the scatter laser will be providing a great horde killer.<br /> <br /> The falcon is a fast versible tank, and the weapons can be changed depending on what army you face.<br /> <br /> As i said. FLEXABILITY!<br /> <br /> Pardon my horrible spelling and grammar, but i am very tired. Goodnight!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4289110.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4289110.page</link>
				<pubDate><![CDATA[Thu, 17 May 2012 00:00:00]]> GMT</pubDate>
				<author><![CDATA[ Searth]]></author>
			</item>
			<item>
				<title>Re:1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ While I agree that Fire Dragons are good at anti-tank, and are cheaper in points than Wraithguard, I don't believe they're stronger necessarily. Wraithguard have higher strength and double the toughness, they also get a better save. I also don't need to be within 6" of an enemy vehicle to get a bonus from the wraithcannons. Speaking of Wraithcannons, they also wound on a 2+, even though they're AP2 instead of AP1, they have auto glances and auto penetrating hits per your roll, rather than hoping you roll 6's to blow up <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 or 14.<br /> <br /> Also, I don't have any Dragons, haha<br /> <br /> Anyhing else?<br /> T-<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I notice the main focus of a squad of Fire Dragons is to get loaded into a Wave Serpent, aimed at the nearest big tank or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and then shot or assaulted off the table the following turn. Wraithguard have more survivability with their better save and Toughness, plus they're not too shabby in assault with a WS4 andS5<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And you can add a Singing Spear to the Warlock to throw in a S9 weapon against vehicles or a Wounds on 2+ weapon to help in combat<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Any other Eldar players care to comment?<br /> <br /> Thanks!<br /> T-]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4290511.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4290511.page</link>
				<pubDate><![CDATA[Thu, 17 May 2012 10:03:57]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
			</item>
			<item>
				<title>Re:1500pt Eldar for team game (2v2)</title>
				<description><![CDATA[ <blockquote><div><cite>Trogdor the Burninator wrote:</cite>While I agree that Fire Dragons are good at anti-tank, and are cheaper in points than Wraithguard, I don't believe they're stronger necessarily. Wraithguard have higher strength and double the toughness, they also get a better save. I also don't need to be within 6" of an enemy vehicle to get a bonus from the wraithcannons. Speaking of Wraithcannons, they also wound on a 2+, even though they're AP2 instead of AP1, they have auto glances and auto penetrating hits per your roll, rather than hoping you roll 6's to blow up <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 or 14.<br /> <br /> <font color='red'> 5 Wraithguards with a warlock costs around 200pts. 10 firedragons costs 160pts. <br /> <br /> The Wraithguards wounds everything on 2+. Sure thats great, but with the dragons <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 there aint much in the orc and chaos space marine army that stand a chanse against <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 anyway (exept a deamon prince/greater deamon maybe). Against vehicles the dragons are way more superior. <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 on 12" and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 with 2 dice on 6". and also +1 on the vehicle damage table for being AP1. Also, the dragons will be firing 10 shots, while the wraithguards will be firing five and still be around 40pts cheaper.<br /> <br /> Sure the Wraithguards can take alot more <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> with their high T and Save. but still, a space marine can kill 2 of them with 2 well placed bolter shots in a single round. Just a +3, a +5 and you failing a 3+ save. And u'll feel those 200pts pretty silly spent. They can easily be owerwhelmed by alot of fire (or a few highly powered shots). Wraithguards are better used in 10 squads by foot in bigger games, trust me.<br /> <br /> And about their higher <span class="glossaryitem" onmouseover='gp(123);'>STR</span>, are you planning on using them in close combat. Otherwise then that, <span class="glossaryitem" onmouseover='gp(123);'>STR</span> is pretty useless. And trust me, they do really suck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with their 1 attack each.  <br /> <br /> "hits per your roll, rather than hoping you roll 6's to blow up <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13 or 14"<br /> A fusiongun gets 2 dice rolls on 6". and with the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> escort they get within 6 inch most of the time.<br /> </font><br /> <br /> <br /> <br /> Also, I don't have any Dragons, haha<br /> <br /> <font color='red'> Shame, they are a really important unit in any eldar army. </font><br /> <br /> Anyhing else?<br /> <br /> <font color='red'> Will the rangers be on foot? Will the Farseer be on foot?<br /> <br /> A Fireprism is alot more flexible then a nightspinner. Nightspinner is better against Nids <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.  </font><br /> T-<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I notice the main focus of a squad of Fire Dragons is to get loaded into a Wave Serpent, aimed at the nearest big tank or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and then shot or assaulted off the table the following turn. Wraithguard have more survivability with their better save and Toughness, plus they're not too shabby in assault with a WS4 andS5<br /> <br /> <font color='red'> wraithguards are very shabby in assault with 1 attack each. The thing is, The firedragons wont survive the following turn prolly. Soo you you load 5 firedragons in a serpent. (80pts right?) and fly the next to a high valued tank (Land raider, predator, some big orcy tank) and obligerate it with 5 melta shots (nothing survives that). and then let them die next round. If they surive, good for you, jump in again and pick your next target. <br /> <br /> If 5 wraithguards do the same tactic, they will die to, it will just cost you 120pts more and you will have a lesser chance of killing your target.. </font><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And you can add a Singing Spear to the Warlock to throw in a S9 weapon against vehicles or a Wounds on 2+ weapon to help in combat<br /> <br /> <font color='red'> sure thats great. Just remember that you lose 1 attack in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> then for using 2 handed weapon <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </font><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Any other Eldar players care to comment?<br /> <br /> Thanks!<br /> T-</div></blockquote>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4293557.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/449883/4293557.page</link>
				<pubDate><![CDATA[Fri, 18 May 2012 00:59:03]]> GMT</pubDate>
				<author><![CDATA[ Searth]]></author>
			</item>
	</channel>
</rss>