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		<title><![CDATA[Latest posts for the thread "1850 Grey knight henchman army"]]></title>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ Alright so i wanna run some henchmen they look fun and be a change of pace from my draigo wing i play.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Cotez<br /> 100pts <br /> <br /> Ordo Xenos <span class="glossaryitem" onmouseover='gp(272);'>Inq</span><br /> -rad gernades <br /> -Pysch gernades<br /> -Force weapon, pysker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1<br /> -power armour<br /> -digital weapons<br /> 98pts<br /> <br /> Troops<br /> 7 Deathcult assassins<br /> 4 Crusadors<br /> -Chimera<br /> -multi laser<br /> -flamer<br /> 220pts<br /> x3<br /> <br /> Now here is where im not sure on wheter to give them plasmas or meltas<br /> <br /> 2 Jokera weaponsmith<br /> 10 Warrior Aco<br /> -plasma<br /> -plasma<br /> -plasma<br /> -7 Storm bolters<br /> -Chimera<br /> -multi laser <br /> -heavybolter<br /> 217pts<br /> x2<br /> <br /> 12 Warrior Aco<br /> -melta <br /> -melta<br /> -melta<br /> -9 Storm bolters<br /> -Chimera <br /> -Multi laser <br /> -Heavybolter<br /> 155pts<br /> <br /> Elite<br /> <br /> Techmarine<br /> - rad gernades<br /> -psy gernades<br /> -blind gernades<br /> -nemis sword<br /> -melta bombs<br /> 130pts<br /> <br /> Heavy support<br /> <br /> Dreadnought<br /> <span class="glossaryitem" onmouseover='gp(126);'>Tl</span> Autcannonx2<br /> Psybolt ammo<br /> <br /> 135pts<br /> x2<br /> <br /> 1850pts<br /> <br /> So ive never ran henchman picked out units i felt were gonna be good deathcult assassins look like beast in close combat and warrior accolyetes are super cheap, im not sure which is better the meltas or plasmas the problem with the metlas is the range and the monkeys are heavy so if you move you cant shoot so im not sure. Each <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> and a Tech marine will go in with each unit of DeathCults.<br /> <br /> Thanks in advance for advise  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 03:29:47]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ I praise your decision. I sometimes play with or against my friend, who runs Henchman, mostly Death Cult Assassins in Land raiders. There is quite a bit of Warrior Acolytes in here, and I would suggest that you take some out, and replace some with Arco-Flaggelants. They are actually pretty good at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and function as a good suicide unit, that normally make up their points. Are you going for competitive, really competitive, or just a friendly army?]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 03:37:12]]> GMT</pubDate>
				<author><![CDATA[ Wolf guard 252]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ Im looking for a competitve list but i dont wanna break the bank the chimeras are gonna be super expensive , im using <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for Warrior Aco, And i have and idea for the deathcults and crusadors, the Warrior Accolyetes seem that they would take the best advantage of the chimeras since they have 5 shooting ports there super cheap i mean 4 points is awsome 7pts with stormbolters is still great.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 03:40:29]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ Ok, then. Warrior Acolytes are pretty useful, and I still would suggest to take out a few and put in some Arco Flaggelants. I also think you should switch the Crusaders around with some other Henchmen.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 03:45:10]]> GMT</pubDate>
				<author><![CDATA[ Wolf guard 252]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ Put crusadors so that they have a 3++ too fall back on? and as far as the plasma vr melta what do you think? Maybe mix in some arco or have them as a seperate unit? I can see removing the last unti without the monkeys ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 03:47:07]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ Yes. The Crusaders will be there to take a lot of saves for your more valued units. Plasma and Melta spam is great, and mix in some Arco. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Other than that, pretty nice list.<br /> <br /> -Wolf Guard 252]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 04:16:51]]> GMT</pubDate>
				<author><![CDATA[ Wolf guard 252]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ It doesn't look strong to me because you are relying on the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> to kill stuff, and they are I1 assaulting into cover, only have a 14" assault range from a stationary  chimera, and their rides do not have fortitude so can be stunned/shaked/immobilised easily leaving them out of range: <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> are normally either listed in storm ravens when played for the take-it-to-the-enemy-assault or in small groups in a razorback/rhino for counterassault.  Furthermore, <span class="glossaryitem" onmouseover='gp(71);'>imho</span> 3 BS3 meltagun acolytes are not reliable at all - two units would be better: you are short on anti-high-<span class="glossaryitem" onmouseover='gp(9);'>AV</span>.  Finally, given how squishy the henchmen are, everything except for the jokaero operates at short-mid range so you (i) have to get dangerously close to be effective (ii) probably can't be effective for the first few turns.<br /> <br /> Having said that it looks fun, and take what I say with a pinch of salt because although I play henchmen I'm not a tournament player with a tonne of experience.  Proxy a few games if I were you.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>. <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> are better than Arcos in most circumstances due to their high I and power attacks.  (Arcos might be good with a Hammerhand <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joined to them as then they have the fair option of assaulting vehicles.)]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 07:26:40]]> GMT</pubDate>
				<author><![CDATA[ Sethorly]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ well the problem with the jokera weapon smith is that they are heavy weapons so if i put meltas with them there gonna be out of range of whatever i planned on shooting at i would have to drop the monkeys on the second squad.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also its not just the dca killing stuff Wa are pretty good considering the cost of the unit if within range where talking about 46 storm bolter shots 6 plasma 3 melta and not to mention the monkeys who are las and meltas, so they can actually throw out alot of shots. I am leaning towards Removing 2 monkeys and making another melta group.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 15:46:12]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ <blockquote><div><cite>Mrstealthrttt wrote:</cite>46 storm bolter shots</div></blockquote><br /> <br /> Only if they expose themselves by getting out of their ride.<br /> <br /> This is the trouble with stormbolter acolytes - they're excellent in cost but difficult to use in numbers.  I wonder whether multiple chimeras each with 5 stormbolter acolytes inside might be good, for 90 pts each, kiting their targets with 1.5 multilaser hits and 5 stormbolter hits per turn, but that just isn't very exciting, especially when you think of the lack of fortitude and the possibility of plasma guns.  If only henchmen squads could be decently large numbers to allow foot slogging!]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 17:02:49]]> GMT</pubDate>
				<author><![CDATA[ Sethorly]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ On a somewhat related note what is your guys' opinion on carapace armor on Acolytes? The save being improved by 1 doesn't seem great at first but considering I play in an almost entirely marine meta the ability to ignore <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 might be useful to me.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 02:11:07]]> GMT</pubDate>
				<author><![CDATA[ Moderas]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ Well from my prospective you wanna keep them as cheap as possible and as effective as possible for the cheapest points.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 15:39:31]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ I would strongly suggest this variant to ur massed storm bolters:<br /> <br /> 5 acolytes w / storm bolters<br /> Chimera <br /> <br /> This costs 90 pts base before upgrading the chimera, and with the concept of saving pts, could effectively put more units out, with chimera spam, you need as many <span class="glossaryitem" onmouseover='gp(9);'>av</span> 12 fronts out there as you can afford.  You have 5 firing points, to put more than 5 shooters in a squad is a waste of firing opportunity you have from the chimera's <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.<br /> <br /> To tweak ur list... it would be easy to find an additional 90 pts to afford another chimera with 5 henchmen at the bare minimum by cutting each group down to 5 men squads.  Take out the storm bolters that bring ur cap over 5 shooters, if you want survivability put in bare acolytes... they aren't horrible in melee (standard guard sargeants essentially for 4 points a pop) and easy dispensable points.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 18:58:03]]> GMT</pubDate>
				<author><![CDATA[ DrexMartell]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ wait so you can have more then 6 henchmen groups thought could only get 6<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 02:35:33]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ The chimera isn't my favourite transport considering isn't doesn't have fortitude. This makes it unable to remove stun and shaken results which could quite easily ruin your day.<br /> <br /> You also need to think about leaving some more space in your henchmen squads for your independant characters to join the units.<br /> <br /> Some of your units could potentially run away at <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8 and not be able to regroup after suffering a few casualties considering the squishiness the henchmen are.<br /> <br /> Your unit of assassins and crusaders would be the main target so i'd suggest using a Land Raider variant, stormraven or you could potentially walk them to provide a counter attack that way but that may prove difficult.<br /> <br /> If you wanna be more competitive I would use rhino's instead of chimeras, smaller units for those without an attached independant character.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> henchmen/grey knight hybrid lists are stronger.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 18:04:14]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ Ive decided too just incorparate some henchmen into my draigo win i ussaly play the list will be <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Draigo<br /> Cotez<br /> 375pts<br /> <br /> Troops<br /> 10 Pallidans<br /> -4 pyscannons<br /> -4 swords<br /> -4 halberds<br /> -2 hammer<br /> -5 <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> -Pysbolt ammo<br /> -Apothocary<br /> All different gear<br /> 750pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Rhino<br /> -Hunter missile<br /> -searchlight<br /> 93pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Rhino<br /> -Hunter missile<br /> -searchlight<br /> 93pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Rhino<br /> -Hunter missile<br /> -searchlight<br /> 93pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Rhino<br /> -Hunter missile<br /> -searchlight<br /> 93pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Rhino<br /> 82pts<br /> <br /> <br /> Heavy Support<br /> <br /> Dreadnoguht<br /> autocannon Tlx2<br /> psybolt<br /> -searchlight<br /> 136pts <br /> <br /> Dreadnoguht<br /> autocannon Tlx2<br /> psybolt<br /> -searchlight<br /> 136pts<br /> <br /> This leave me 63 pts left over i can either do a few this give all <span class="glossaryitem" onmouseover='gp(409);'>WA</span> carpace armour, or lose a hunter missle and give the paladians Feel no pain.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Dam i didnt Realzie that RazorBacks Have 0 Fire poitns<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 22:27:14]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ How often would your opponents let you get your rhinos within 12" (6" combat speed, 6" melta range) of their beloved armour?  You probably won't be using those rhino firepoints much.<br /> <br /> Meltagun acolytes work well with the cruise/disembark/shoot method, so their effective melta range is 12"+2"+6" = 20".  As they probably have to use this method to be effective, they are suicide units, but can be placed into psybacks.  So swop rhinos for psybacks and you now have an additional 15 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-BS4 S6 shots out to 6"+36" = 42".  This is why people hate <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 08:18:50]]> GMT</pubDate>
				<author><![CDATA[ Sethorly]]></author>
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				<title>1850 Grey knight henchman army</title>
				<description><![CDATA[ it's a great idea! you should upload some pics]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 08:41:18]]> GMT</pubDate>
				<author><![CDATA[ tfgguy]]></author>
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				<title>Re:1850 Grey knight henchman army</title>
				<description><![CDATA[ OK so i can only afford 3 razorbacks and 1 rhino if i give the unit of palaidns feel no pain<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Draigo<br /> Cotez<br /> 375pts<br /> <br /> Troops<br /> 10 Pallidans<br /> -4 pyscannons<br /> -4 swords<br /> -4 halberds<br /> -2 hammer<br /> -5 <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> -Pysbolt ammo<br /> -Apothocary<br /> All different gear<br /> 750pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Razor back<br /> -assault cannon<br /> -pysbolt ammo<br /> 127pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Razor back<br /> -assault cannon<br /> -pysbolt ammo<br /> 127pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -melta<br /> -Razor back<br /> -assault cannon<br /> -pysbolt ammo<br /> 127pts<br /> <br /> 3 Warrior Accolytet<br /> -melta<br /> -melta<br /> -Rhino<br /> 72pts<br /> <br /> Heavy Support<br /> <br /> Dreadnoguht<br /> autocannon Tlx2<br /> psybolt<br /> -searchlight<br /> 136pts<br /> <br /> Dreadnoguht<br /> autocannon Tlx2<br /> psybolt<br /> -searchlight<br /> 136pts <br /> <br /> That is 1850 That gives me 16 strength 7 psybolt, 12- <span class="glossaryitem" onmouseover='gp(126);'>tL</span> strength 7 assault cannon shots, 8- <span class="glossaryitem" onmouseover='gp(126);'>TL</span> strength 8 auto cannon shots,11 Strength 8 melta shots. Seems like a decent ammout of high strength guys, The Paladins with smash the faces of anything in <span class="glossaryitem" onmouseover='gp(19);'>Cc</span>.]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 01:41:58]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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