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				<title>1750 DE  list a list  i  Use too run back in 3rd and  4th Ed  with improvements is it too much</title>
				<description><![CDATA[  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>  Duke Silcus (  Use him for  his  deep strike ablilies if  facing  Deep Striking army)<br />   Elite    true  born    7    four   blaster  and  two splinter cannons     Raider  with   dissie . night shields /flicker <br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Heavy    Ravager       3 <span class="glossaryitem" onmouseover='gp(540);'>DL</span> <span class="glossaryitem" onmouseover='gp(546);'>NS</span>,<span class="glossaryitem" onmouseover='gp(545);'>FF</span>                                                <br /> Heavy    Ravager        3 Dissie <span class="glossaryitem" onmouseover='gp(546);'>Ns</span>,<span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> Fast Attack         Scourges  5   Two haywire blasters    <br /> Fast  Attack    Reavers     6     Two/ heat lances<br /> <br /> Comes  too 1750 on the money,<br />  Yeah  there no  Hand to hand in the army   except for the   Duke and  trueborne<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 04:00:11]]> GMT</pubDate>
				<author><![CDATA[ StarGate]]></author>
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				<title>1750 DE  list a list  i  Use too run back in 3rd and  4th Ed  with improvements is it too much</title>
				<description><![CDATA[ <blockquote><div><cite>StarGate wrote:</cite> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>  Duke Silcus (  Use him for  his  deep strike ablilies if  facing  Deep Striking army)<br /> </div></blockquote><br /> Honestrly deep striking with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> is a really dangerous game.  I would rather just come on from my board edge.  That lets me get out and assault something or even shoot from within my raider.  Personally I would drop duke unless running a pure wyche cult list in which his 2 rolls on the drug table comes in much nicer, then pick up a haemy with a liquifier gun.<br /> <br /> <blockquote><div><cite>StarGate wrote:</cite> <br /> Elite    true  born    7    four   blaster  and  two splinter cannons     Raider  with   dissie . night shields /flicker <br /> </div></blockquote><br /> Ok I see what you were going for but if you are dead set on the duke drop the blasters and give everyone not carrying a <span class="glossaryitem" onmouseover='gp(382);'>SC</span> a carbine to maximize the 3+ poison.  Keep the Dark Lance on the raider.  Sadly dissies are nowhere near as good as they used to be.  As for <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, they really aren't worth it.  They used to be the only protection we had but now they are obsolete.  If you want to shoot your blaster at something, then you have to be in 18" right?  Well the reduced range of things that can threaten your raider, like assault cannons and stationary/relentless plasma guns will be 18" thus in range.  Now for the dark lance things like lascannons, autocannons, and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> don't care as they are already in range.  Moral of the story keep the <span class="glossaryitem" onmouseover='gp(545);'>FF</span>.<br /> <br /> Now with that said the 4 trueborn w/ blasters is all you need. Putting them in a venom w/ 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span> gives you the same anti-infantry firepower as your current squad but can always fire heavy 6 and fire at something other than the trueborn inside.<br /> <br /> <blockquote><div><cite>StarGate wrote:</cite> <br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> Troops   Warriors     10   blaster / splinter cannon   raider w/ <span class="glossaryitem" onmouseover='gp(540);'>DL</span> ,<span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<span class="glossaryitem" onmouseover='gp(545);'>FF</span> SR(splinter racks)<br /> </div></blockquote><br /> Splinter racks are interesting but you have to be so close to use them effectively.  If you move at all you have to be within 12" of the enemy thus charge range.  By going with 5 guys and just the blaster and then venoms like above you have more anti-infantry but can stay farther away.  The saved points will let you get a 5th warrior squad and someplace for the haemy to go.  A singel wych squad 9 total including a hekatrix w/ agoniser in a raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>.  Razorflails and haywires can be added if you have the points.  But now you have wyches with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and a decent tarpit unit or a counter charge unit to protect the warriors.<br /> <br /> <blockquote><div><cite>StarGate wrote:</cite> <br /> Heavy    Ravager       3 <span class="glossaryitem" onmouseover='gp(540);'>DL</span> <span class="glossaryitem" onmouseover='gp(546);'>NS</span>,<span class="glossaryitem" onmouseover='gp(545);'>FF</span>                                                <br /> Heavy    Ravager        3 Dissie <span class="glossaryitem" onmouseover='gp(546);'>Ns</span>,<span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> </div></blockquote><br /> Again I would say no to the dissies and the <span class="glossaryitem" onmouseover='gp(546);'>NS</span>.<br /> <br /> <blockquote><div><cite>StarGate wrote:</cite> <br /> Fast Attack         Scourges  5   Two haywire blasters    <br /> Fast  Attack    Reavers     6     Two/ heat lances<br /> </div></blockquote><br /> Ok so look at the two squads prices.  You have two units that take a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> thest after the same number of casualties (2), pay the same price for special weapons (of same type) and both cannot rally past the same point (2 alive).  So why take the bigger squad of reavers when scourges can do it for less.  Yes you suffer one less toughness, but you get a better armor and a jink invul save, plus save enough for 2 wyches w/ grenades!  Personally I would drop them to round out the troops (we need 6 at this level) and top off the ravagers or trueborn.<br /> <br /> <blockquote><div><cite>StarGate wrote:</cite> <br /> Comes  too 1750 on the money,<br />  Yeah  there no  Hand to hand in the army   except for the   Duke and  trueborne<br />  </div></blockquote><br /> Tge thing is trueborn aren't that great in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so I wouldn't trust them to live through it.  Duke is ok in that he can ignore armor, but it is just a 1/3 chance.  Wyches will go further and have a chance for survival.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 13:38:04]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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